Arthur
arthurperpixel.bsky.social
Arthur
@arthurperpixel.bsky.social
Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀

Working on github.com/ArthurBrussee/brush
Reposted by Arthur
Hotel Infinity launches today on Meta Quest & PS VR2!

It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game

Meta Quest: www.meta.com/experiences/...

PS VR2: store.playstation.com/en-us/concep...

youtu.be/ixaSqmiYqyU?...
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
YouTube video by William Chyr
youtu.be
November 13, 2025 at 6:05 PM
Reposted by Arthur
We're working on a roomscale VR game called Hotel Infinity (hotelinfinityvr.com) that lets you explore a vast environment by physically walking.

The game is coming out for Meta Quest and PS VR2 on November 13, 2025

Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...
Building an Impossible VR Game | Hotel Infinity Devlog #1
YouTube video by William Chyr
youtu.be
October 31, 2025 at 1:35 AM
Reposted by Arthur
Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats!

Alignment can use some work, but Brush did a great job on the fur.

Great work @arthurperpixel.bsky.social !
September 17, 2025 at 11:54 PM
Reposted by Arthur
After nearly a decade of development, I am very excited to finally announce Desolus!

Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.

www.youtube.com/watch?v=HxfV...
DESOLUS Announcement Trailer
YouTube video by Mark Mayers
www.youtube.com
May 19, 2025 at 4:17 PM
Reposted by Arthur
Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.
May 14, 2025 at 7:31 AM
Reposted by Arthur
Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting.

Kensal Green Cemetery, London.

Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.

#gaussiansplatting #3DGS
May 9, 2025 at 8:20 PM
Reposted by Arthur
It feels like video games have become actively LESS like Third Spaces in the past 20 years, and more like eternal fucking shopping malls, JUST as physical space has.

This is monstrous, and it's such a waste.
May 5, 2025 at 1:31 AM
Reposted by Arthur
The Himalayan Glade at Wakehurst Gardens, Sussex.

Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.

The new MCMC method added to Brush is amazing for large scale scenes!

github.com/ArthurBrusse...

#gaussiansplatting #3DGS
April 26, 2025 at 3:40 PM
Reposted by Arthur
Mausoleum of Habib Bourguiba in Monastir, Tunisia.

Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.

github.com/ArthurBrusse...

#gaussiansplatting
April 26, 2025 at 3:36 PM
Reposted by Arthur
A thread of thoughts on radiance fields, from my keynote at 3DV:

Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
April 8, 2025 at 5:25 PM
Reposted by Arthur
We often use discretization to approximate continuous laws of physics, but it also goes the other way:

You can use continuous equations to approximate the behavior of discrete systems!

Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
April 7, 2025 at 1:41 PM
Reposted by Arthur
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
I want a good parallel computer
The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those...
raphlinus.github.io
March 21, 2025 at 7:58 PM
Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0...

Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
Cité d'Hauteville, Paris - Brush - 3D Gaussian Splatting
YouTube video by grade eterna
www.youtube.com
March 21, 2025 at 1:10 PM
Reposted by Arthur
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse...

Some of the new features:
January 30, 2025 at 4:25 PM
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse...

Some of the new features:
January 30, 2025 at 4:25 PM
Reposted by Arthur
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass

Jianing Yang, Alexander Sax, Kevin J. Liang, Mikael Henaff, Hao Tang, Ang Cao, Joyce Chai, Franziska Meier, Matt Feiszli

tl;dr: one more multiview-transformer decoder for DUST3r encoder. Optimized
arxiv.org/abs/2501.13928
January 27, 2025 at 12:01 PM
Reposted by Arthur
January 16, 2025 at 6:26 PM
Reposted by Arthur
We just dropped CAT4D, text to dynamic 3D models that you can render in real time. Not posting a video because Bluesky is garbage in this respect; go straight to the real time viewer on a desktop browser and look around. The cat kneading dough is my favorite.
cat-4d.github.io
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel vie...
cat-4d.github.io
November 28, 2024 at 2:50 AM
Reposted by Arthur
This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time. quark-3d.github.io
Quark: Real-time, High-resolution, and General Neural View Synthesis
Quark: Real-time, High-resolution, and General Neural View Synthesis
quark-3d.github.io
November 26, 2024 at 11:53 AM
Reposted by Arthur
Khronos will oversee the open-source Slang shading language and compiler www.khronos.org/news/press/k...
This is big. Slang is cross-platform, backward-compatible, and trivial to port to. It supports differentiation/gradient computation as the first-class citizen, allowing to merge ML and graphics.
Khronos Group Launches Slang Initiative, Hosting Open Source Compiler Contributed by NVIDIA
The Khronos Group has announced the launch of the new Slang™…
www.khronos.org
November 21, 2024 at 4:19 PM
Reposted by Arthur
I recently gave a tutorial on the DUSt3R paper (web: dust3r.europe.naverlabs.com, paper: tinyurl.com/5t2ks575, code: github.com/naver/dust3r) in a research group meeting. In case you missed it, didn’t understand it or would like to hear some perspectives on why it’s such a cool idea, read on… 1/23
DUSt3R: Geometric 3D Vision Made Easy
dust3r.europe.naverlabs.com
November 18, 2024 at 11:18 PM
Bluesky is finally usable now that this is here
here, have a coordinate system chart~
November 13, 2024 at 12:02 PM
Reposted by Arthur
November 11, 2024 at 9:01 PM
Have such a soft spot for GPU particles - a demo from Aras Pranckevičius for the Hot New DX11 Unity put me onto GPUs! Guess that's how I got to gaussian splatting :')

Anyway such a good video pls more particles Acerola do splats Acerola!!
November 4, 2024 at 2:19 PM