Working on github.com/ArthurBrussee/brush
It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game
Meta Quest: www.meta.com/experiences/...
PS VR2: store.playstation.com/en-us/concep...
youtu.be/ixaSqmiYqyU?...
It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game
Meta Quest: www.meta.com/experiences/...
PS VR2: store.playstation.com/en-us/concep...
youtu.be/ixaSqmiYqyU?...
The game is coming out for Meta Quest and PS VR2 on November 13, 2025
Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...
The game is coming out for Meta Quest and PS VR2 on November 13, 2025
Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...
Alignment can use some work, but Brush did a great job on the fur.
Great work @arthurperpixel.bsky.social !
Alignment can use some work, but Brush did a great job on the fur.
Great work @arthurperpixel.bsky.social !
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
www.youtube.com/watch?v=HxfV...
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
www.youtube.com/watch?v=HxfV...
Kensal Green Cemetery, London.
Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.
#gaussiansplatting #3DGS
Kensal Green Cemetery, London.
Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.
#gaussiansplatting #3DGS
This is monstrous, and it's such a waste.
This is monstrous, and it's such a waste.
Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.
The new MCMC method added to Brush is amazing for large scale scenes!
github.com/ArthurBrusse...
#gaussiansplatting #3DGS
Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social.
The new MCMC method added to Brush is amazing for large scale scenes!
github.com/ArthurBrusse...
#gaussiansplatting #3DGS
Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.
github.com/ArthurBrusse...
#gaussiansplatting
Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social.
github.com/ArthurBrusse...
#gaussiansplatting
Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
You can use continuous equations to approximate the behavior of discrete systems!
Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
You can use continuous equations to approximate the behavior of discrete systems!
Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
Some of the new features:
Some of the new features:
Some of the new features:
Some of the new features:
Jianing Yang, Alexander Sax, Kevin J. Liang, Mikael Henaff, Hao Tang, Ang Cao, Joyce Chai, Franziska Meier, Matt Feiszli
tl;dr: one more multiview-transformer decoder for DUST3r encoder. Optimized
arxiv.org/abs/2501.13928
Jianing Yang, Alexander Sax, Kevin J. Liang, Mikael Henaff, Hao Tang, Ang Cao, Joyce Chai, Franziska Meier, Matt Feiszli
tl;dr: one more multiview-transformer decoder for DUST3r encoder. Optimized
arxiv.org/abs/2501.13928
cat-4d.github.io
cat-4d.github.io
This is big. Slang is cross-platform, backward-compatible, and trivial to port to. It supports differentiation/gradient computation as the first-class citizen, allowing to merge ML and graphics.
This is big. Slang is cross-platform, backward-compatible, and trivial to port to. It supports differentiation/gradient computation as the first-class citizen, allowing to merge ML and graphics.
Anyway such a good video pls more particles Acerola do splats Acerola!!
Anyway such a good video pls more particles Acerola do splats Acerola!!