OtterSpace
banner
otterspacedev.bsky.social
OtterSpace
@otterspacedev.bsky.social
Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website:

https://uncountedisles.com/

https://store.steampowered.com/app/2012030/Uncounted_Isles/
Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits.

#gamedev #indiedev #indiegame
November 1, 2025 at 1:50 PM
Reposted by OtterSpace
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET

This week we're beginning with the awesome "Getting Started with 2D" tutorial.

More details on our blog: monogame.net/blog/2025-10...

Have questions ready!
MonoGame Creators University | MonoGame
One framework for creating powerful cross-platform games
monogame.net
October 21, 2025 at 10:09 AM
Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame
October 11, 2025 at 1:42 PM
Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame
October 1, 2025 at 3:29 PM
Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev
September 23, 2025 at 3:36 PM
I'm tinkering with one of the main quests and its set pieces, like this burning village. I think I only need a handful more assets, some sound effects, and a couple of tweaks to the particle effects for it to fully click together.

#gamedev #indiedev #indiegame
September 17, 2025 at 7:55 PM
Editor update! I thought I was done with it to be honest.. But I caught a flaw in how I add new Placeables. Took the time to refactored that and now it’s truly done! All pre-editor features are ported and the light levels also got upgrade. Back to gameplay soon! #gamedev #solodev #customengine
September 3, 2025 at 6:27 PM
My editor is ready and I'm having a blast going through my old levels! Before this, everything was locked to a chunk grid, so things like ledges smaller than a chunk were nearly impossible. Now I have so much more flexibility and creative options! #gamedev #customengine #rpg
August 12, 2025 at 5:30 PM
Been busy outside #gamedev the last 2 weeks, but back to finish the editor now!

Doing a trial run rebuilding the graveyard island from my old level format and noting down a lot of small QoL improvements to work on next.

Still lots of fun!

#indiedev #monogame #leveleditor
Level Editor - Uncounted Isles - DevClips 34
YouTube video by OtterSpace
youtu.be
August 6, 2025 at 3:00 PM
Editor update! Running a weekend behind plan, but still really happy with it. I've knocked out tons of background integration and polishing tasks. Just 'pick similar' and Tile47 tiling now left. Here's the Tile16 tool + test play in action!

#gamedev #solodev #customengine
July 20, 2025 at 7:33 PM
Reposted by OtterSpace
Prototyping a new roof building tool. Previously I'd auto-generate a roof for the whole building, but I decided to give the player more control over how it is generated. There are still some edge cases to fix, but it already works pretty nice!

#screenshotsaturday #indiedev #gamedev #indiegames
July 12, 2025 at 12:28 PM
Made solid progress on the Uncounted Isles Editor! 🛠️

Fixed lingering engine issues, upgraded the UI system with proper text input support, and nearly finished all core editor systems. Added scene layers & groundwork for more element types. Here's test footage!

#gamedev #solodev #customengine
July 2, 2025 at 8:32 PM
Reposted by OtterSpace
Also, here's a scene from another game I've been working on 🏝️ #gamedev
June 21, 2025 at 10:26 PM
Started work on my own level editor and have already setup the basics like move/rotate gizmos, undo/redo and copy/paste. Content search uses my old tag system. Next: a small inspector and tools to reuse the old tiling system for things like paths.

#indiedev #indiegame #gamedev
June 21, 2025 at 7:03 PM
Back from my #gamedev break (allergies 🤧). Finished grass sway motion + upgraded shadows with poisson disk sampling.

And now I realized it'll be tough to build the islands for Uncounted Isles without better tooling for my engine. So that's my next project!

#indiedev #indiegame
June 8, 2025 at 4:46 PM
Update on the fog shader: it now reacts to every light source my engine supports! The mood has definitely shifted dramatically with the new fog. Getting spooky vibes now. 🌫️👻 What do you think? #gamedev #indiegamedev
May 12, 2025 at 3:17 PM
Dug up a dusty old to-do: "Rework fog". 🌫️ Turns out I've been sleeping on some atmospheric goodness! My engine's basic depth fog was nothing compared to this still very basic height fog shader. It's already so much more moody! Can't wait to experiment further! #gamedev #indiegamedev
May 10, 2025 at 6:31 PM
Enemy AI is still my #gamedev nemesis😅 Faced reusability issues with my last approach, so gave Behavior Trees another shot. Thanks to #BeeHave Godot Plugin, BTs finally clicked! So I built my own BT library for my #customengine, featuring a type-safe blackboard & basic debug view.
May 4, 2025 at 9:33 AM
Still doing lots of backend engine work, reworking the AI for the umpteenth time. But I did a lot of research and experiments and I think behavior trees actually clicked for me this time around. Also added these two new outfits: Cook and Bandit. #gamedev #indiegamedev
April 28, 2025 at 7:19 PM
Just tackled some engine maintenance e.g. hunting down memory leaks and tightening frame pacing. Not visually exciting but necessary work. The only visual update: teaching my physics engine to handle stairs as slopes for smoother movement!

#indiegamedev #indiegame #customengine
April 19, 2025 at 6:17 PM
Just finished updating the safehouse core systems! Moving forward with gameplay and quests. Here is a small preview of the revamped 'Burial Forest' island to fit the new story for it. Excited to playtest the island tomorrow at a local gamedev meetup. #gamedev #indiegame
March 31, 2025 at 11:41 AM
For this #ScreenshotSaturday, I can show a bit of the overhaul of our safehouse/tavern in my game! Switching away from a simple menu to a walkable space where you can trade & store items, accept quests and customize your character. Hope to show more soon! #indiegame
March 22, 2025 at 7:07 PM
Equipment overhaul complete! Armor now displays properly on all characters while preserving customizations like hair merges with helmets instead of just vanishing.

Going to make towns feel much more alive since NPCs won't all look identical!

#gamedev #indiegamedev #indiegame
March 20, 2025 at 4:19 PM
I overhauled the character model system to support dynamic armors going forward! Breaking models into smaller components allowed me to enhance the character creation process too. Pardon the developer UI in this Random Appearance button test.

#gamedev #indiegamedev #indiegame
March 18, 2025 at 5:49 PM
I’ve added a back slot for backpacks and cloaks. Since the player character is now regularly visible in UIs, I expanded the bipedal skeleton to make the new slot render the item! Up next: the rest of the armor slots! 😁

#gamedev #indiegame #indiegamedev
March 16, 2025 at 6:05 PM