SpaceStationSV, War the Game (steam), Learnia, GuideApp and Plentiful (steam).
Also: gta3, Vice, SA & IV
This would have been taken in 2000/2001 in Leith, Edinburgh, Scotland.
It's like a 90s god game but with modern world building, dynamic water & visuals.
Demo & wishlist on steam:
store.steampowered.com/app/3044790/...
#Indiegame #Indiedev #godgame
It's like a 90s god game but with modern world building, dynamic water & visuals.
Demo & wishlist on steam:
store.steampowered.com/app/3044790/...
#Indiegame #Indiedev #godgame
Plentiful is a wholesome nature sim.
- Shape the landscape by stacking stones.
- Capture water in lakes and ponds.
- Grow fruit and vegetables to feed your people.
- Chill
Plentiful is a wholesome nature sim.
- Shape the landscape by stacking stones.
- Capture water in lakes and ponds.
- Grow fruit and vegetables to feed your people.
- Chill
On order to focus on making the game truly next-gen, we dropped a ton of game features from San Andreas.
Stats (fitness, weight), Multiple cities, Stealth, Underwater swimming, Jet packs, Tanks, Bicycles, Monster trucks, Car modding
On order to focus on making the game truly next-gen, we dropped a ton of game features from San Andreas.
Stats (fitness, weight), Multiple cities, Stealth, Underwater swimming, Jet packs, Tanks, Bicycles, Monster trucks, Car modding
North/South
East/West
Pedestrians
The traffic light’s model orientation determines its cycle, and at startup, my code stored the cycle in the road nodes. This is why, even if the light was knocked over, cars still obeyed the light.
North/South
East/West
Pedestrians
The traffic light’s model orientation determines its cycle, and at startup, my code stored the cycle in the road nodes. This is why, even if the light was knocked over, cars still obeyed the light.
I considered letting the player jump ahead to the next station but this would cause streaming issues.
Instead, I made the camera switch between random viewpoints near the track. This made the ride more interesting.
I considered letting the player jump ahead to the next station but this would cause streaming issues.
Instead, I made the camera switch between random viewpoints near the track. This made the ride more interesting.
Plentiful v21 introduces: Volcanos, Lightning, Fire and Locusts
store.steampowered.com/app/3044790/...
A follow to anyone who kills the spiders on the 'Islands' level.
Plentiful v21 introduces: Volcanos, Lightning, Fire and Locusts
store.steampowered.com/app/3044790/...
A follow to anyone who kills the spiders on the 'Islands' level.
(Sorry @obbevermeij.bsky.social, I believe I said your name wrong in this one 😅)
youtu.be/vp9WlW9reG4?...
(Sorry @obbevermeij.bsky.social, I believe I said your name wrong in this one 😅)
youtu.be/vp9WlW9reG4?...
ILOVESCOTLAND to make it rain or
GUNSGUNSGUNS to give the player loads of weapons.
ILOVESCOTLAND to make it rain or
GUNSGUNSGUNS to give the player loads of weapons.
It is a single rectangle that occasionally moves with the wind. It can also be dragged along by passing cars. The artists created 4 textures for it. 2 newspapers and 2 leaves.
It is a single rectangle that occasionally moves with the wind. It can also be dragged along by passing cars. The artists created 4 textures for it. 2 newspapers and 2 leaves.
Sometimes they crash.
Before creating the plane, my code looks for obstacles in its path.
Sometimes they crash.
Before creating the plane, my code looks for obstacles in its path.
My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.
My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.
Streaming involves loading models from the DVD as the player moves around.
This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler.
Streaming involves loading models from the DVD as the player moves around.
This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler.
For gta3, Vice & SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m.
For gta3, Vice & SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m.
I placed the moon in the sky, made sure it was visible at night and that it was a reasonable size.
A few days later 4 artists were at my desk asking me to change the size of the moon.
"No problem" I said.
I placed the moon in the sky, made sure it was visible at night and that it was a reasonable size.
A few days later 4 artists were at my desk asking me to change the size of the moon.
"No problem" I said.
This would have been taken in 2000/2001 in Leith, Edinburgh, Scotland.
This would have been taken in 2000/2001 in Leith, Edinburgh, Scotland.