SpaceStationSV, War the Game (steam), Learnia, GuideApp and Plentiful (steam).
Also: gta3, Vice, SA & IV
We probably couldn't have gotten away with it. It was a little glitchy sometimes but still very impressive for a mod.
We probably couldn't have gotten away with it. It was a little glitchy sometimes but still very impressive for a mod.
We’d always envisioned a two-game strategy:
First: Basic multiplayer
Then: Online experience
Both North and NY had wanted to make this happen since the gta3 days.
We’d always envisioned a two-game strategy:
First: Basic multiplayer
Then: Online experience
Both North and NY had wanted to make this happen since the gta3 days.
For San Andreas, we didn’t even try. It was the final PS2-era game — not worth the effort. We added local co-op instead. But yeah... not the same.
For San Andreas, we didn’t even try. It was the final PS2-era game — not worth the effort. We added local co-op instead. But yeah... not the same.
#ifdef GTA_NETWORK in the source code is a leftover.
#ifdef GTA_NETWORK in the source code is a leftover.
store.steampowered.com/app/3044790/...
store.steampowered.com/app/3044790/...
If it was my call I wouldn’t release any additional trailers.
There is more than enough hype around VI and the element of surprise is going to make the release only bigger as an event.
If it was my call I wouldn’t release any additional trailers.
There is more than enough hype around VI and the element of surprise is going to make the release only bigger as an event.
(Before you ask; I have no inside info)
(Before you ask; I have no inside info)
I left R*North 9 months later. With the project and team getting bigger I didn’t enjoy work as much as I used to. I also thought the game would continue to get darker and more serious. gta5 proved me wrong there.
I left R*North 9 months later. With the project and team getting bigger I didn’t enjoy work as much as I used to. I also thought the game would continue to get darker and more serious. gta5 proved me wrong there.
The ps3 was difficult to work with so the 360 became the lead platform.
R*San Diego produced their Rage engine to replace the discontinued RenderWare engine.
The ps3 was difficult to work with so the 360 became the lead platform.
R*San Diego produced their Rage engine to replace the discontinued RenderWare engine.
Simple, but it still worked this way in IV.
During gta3, I gave players a 1-star wanted level for running red lights. This was not popular with the team. I quickly removed it.
Simple, but it still worked this way in IV.
During gta3, I gave players a 1-star wanted level for running red lights. This was not popular with the team. I quickly removed it.
(It may have been different for SA as we didn't do that pc version)
(It may have been different for SA as we didn't do that pc version)