Not only was this hugely nostalgic, it was also very practical.
#godot #indiedev #gamedev #nostalgia
Not only was this hugely nostalgic, it was also very practical.
#godot #indiedev #gamedev #nostalgia
So I added a developer console that you can open with the tilde key, so you can look at the logs from within the game!
#godot #gamedev #indiedev
I've been meaning to get back to your gist about streaming ANSI control sequences as a way of squeezing more performance out of writing to a terminal.
gist.github.com/xoofx/a9310a...
Is that functionality in this library in any way?
I've been meaning to get back to your gist about streaming ANSI control sequences as a way of squeezing more performance out of writing to a terminal.
gist.github.com/xoofx/a9310a...
Is that functionality in this library in any way?
Have a very blessed 2026. Make something beautiful, even if you're the only one who thinks it's any good. 😁
Have a very blessed 2026. Make something beautiful, even if you're the only one who thinks it's any good. 😁
Yes, this sweater jingles. It makes me very happy. 😁🎄
Yes, this sweater jingles. It makes me very happy. 😁🎄
Below screenshot shows off the house model she made in just a few hours. I'm baffled and amazed.
I don't know if it's possible to be more proud as a dad.
#dad #indiedev #indiegamedev #gamedev
Below screenshot shows off the house model she made in just a few hours. I'm baffled and amazed.
I don't know if it's possible to be more proud as a dad.
#dad #indiedev #indiegamedev #gamedev
Get ready to override your limits as Mega Man: Dual Override gears up for release in 2027! Stay tuned for more updates!
#MegaManDO
github.com/nikneem/wasm...
github.com/nikneem/wasm...
There's so much redesigning, refactoring and re-balancing in this change, but I clicked through the PR too quickly and only the initial reason for starting that branch remained. 😅
#github #solodev #indiedev #gamedev
Clarifying things, removing redundancies, rewriting short pieces to make it flow better.
I'll have to learn when that's enough, but it's improving a lot.
#writing
Clarifying things, removing redundancies, rewriting short pieces to make it flow better.
I'll have to learn when that's enough, but it's improving a lot.
#writing
7Zip still opens it fine, so it's not broken, the archive explorer in Windows shell just doesn't like it.
#tar #zip #github #windows
I don't have a need to do that, all I wanted was a single entry-point for instantiating scenes that would also cache the loaded scene so a second instance could reuse it.
I don't have a need to do that, all I wanted was a single entry-point for instantiating scenes that would also cache the loaded scene so a second instance could reuse it.
The core then raises events when things happen that the Godot part needs to know about, so messages can be shown, sounds played, or anything else.
#gamedev #indiedev #godot