Not only was this hugely nostalgic, it was also very practical.
#godot #indiedev #gamedev #nostalgia
Not only was this hugely nostalgic, it was also very practical.
#godot #indiedev #gamedev #nostalgia
I've been meaning to get back to your gist about streaming ANSI control sequences as a way of squeezing more performance out of writing to a terminal.
gist.github.com/xoofx/a9310a...
Is that functionality in this library in any way?
I've been meaning to get back to your gist about streaming ANSI control sequences as a way of squeezing more performance out of writing to a terminal.
gist.github.com/xoofx/a9310a...
Is that functionality in this library in any way?
I don't have a need to do that, all I wanted was a single entry-point for instantiating scenes that would also cache the loaded scene so a second instance could reuse it.
I don't have a need to do that, all I wanted was a single entry-point for instantiating scenes that would also cache the loaded scene so a second instance could reuse it.
The core then raises events when things happen that the Godot part needs to know about, so messages can be shown, sounds played, or anything else.
#gamedev #indiedev #godot