Nathaniel Jones
nathanieljones.au
Nathaniel Jones
@nathanieljones.au
Firestarter and Firefighter for BuddiBeaconGames. Working on my 4th game!

Check out buddibeacon.com for games and nathanieljones.au for my personal blog!
Pinned
Wow! 200 Followers! 🫢💦

You are all awesome, Thanks for thinking that’s [“an interesting project”, ”a cool artstyle”, ”a nostalgic feeling game”, ”a damn hunk/cute guy”, “an indie dev like me”] and pressing follow! 🎉

I am blessed by your interest in my work, I don’t take the support lightly! 🙏
I think it is about time we graduate to needing an character artist. 🤣 It will do for the open play-test but it definitely makes sample screenshots and videos look a bit funky.

I will miss my bootleg MSPaint Characters when they are replaced. 😅

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
November 14, 2025 at 1:14 AM
If I lose on the hard map in the play-test am I a bad designer or a bad player? 🤣
November 13, 2025 at 6:55 AM
🎩 - I hope you're getting into the swing of things because the new light magic seems to be!

🔖 - Fling is early teleport magic that takes into consideration the unit and their targets position! The farther the caster is, farther the target warps!

#GodotEngine #SRPG #IndieDev #IndieGames #GameDev
November 11, 2025 at 11:19 AM
🥼 - Tester had trouble tracking affinities. So I worked on new attack effects for the mini overlay to help convey the damage dealt to units.

🔖 - One step closer to the Steam Demo, Are you a fan of the #FE #GBA games? Follow to get the announcement!

#GodotEngine #GameDev #IndieDev #IndieGames #SRPG
November 9, 2025 at 4:30 PM
Reposted by Nathaniel Jones
Time fly's when your glowing up! 🌟
Enjoy the ⬅️ Before and After ➡️!

Always more to do, However if feels amazing to see how far I have come!

#GodotEngine #Godot #IndieGames #IndieDev #GameDev
September 6, 2025 at 12:15 PM
⌛ - I don't know why it took me so long to implement this as it was finished in an hour. 😅

🗺️ - Highlighting with the cursor now shows moves! Along side that, Clicking enemies shows their range so you can keep an eye on slippery enemies!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG #FireEmblem
November 4, 2025 at 3:00 AM
I am like, 4 days without my normal 250% daily recommendation for caffeine.

I know it’s a little unhealthy but I feel like I can barely focus on my GDscript. 😓
November 1, 2025 at 2:17 AM
"Truth is... The game was rigged from the start..." 🎰

Put together a new "Attacked Rigged" property to have the tutorial follow along correctly.
Hard to teach the player how to trade and use healing items if they are at max health. 🤣

#GodotEngine #IndieDev #indieGames #GameDev #SRPG
October 31, 2025 at 4:30 PM
🌹 Enemies are red.
🔷 Allies are blue.
🎓 Tutorial's are sweet,
💝 And so are YOU!

So yeah, that's a long way of saying,
I am still working on the tutorials today. 🤣

#GodotEngine #IndieDev #IndieGames #GameDev
October 30, 2025 at 3:00 AM
🎓 - Working on a bunch of tutorial systems to help the player learn how to play the game with "Guided" decisions. Here is how to move, here is how to attack, here is how to trade. Ect.

📸 - None of it makes for a good screenshot which is hurting me but my head is still down and I am working hard!
October 29, 2025 at 8:49 PM
⏩ - Tightened the Fast Forward button on enemy phase, should now rapidly speed through most events when held.

In case you are doing speed-runs, have serious patience issues or want to see the enemy defeat your army at breakneck speeds! 🎳

#GodotEngine #GameDev #IndieGames #IndieDev #SRPG #FE
October 28, 2025 at 3:00 AM
🖱️ - What does this button do again?

With the demo continuing to be my major focus, It is time to start teaching!
Created a new adaptive action block to help out unsure players! It snaps to corners! Next step is controller icons! 🎮

#GodotEngine #IndieDev #IndieGames #GameDev
October 25, 2025 at 4:00 PM
🍁 - Sometimes we just love that autumn feeling.

Been working on the "Hard" level for the demo. Want this one to have the same sort of feel that the mid to end game will be. Feels rather nice to play with more "Bold" colours!

#GodotEngine #SRPG #IndieGames #IndieDev #GameDev
October 24, 2025 at 4:31 PM
Nasty Deed's for those who need them!

💰 - The scoundrel can now pick locks and soon chests!
🔑 - If you prefer the honest path, you can always find a way to obtain your own keys!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
October 24, 2025 at 3:01 AM
Next turn notifications are almost complete! 🔔

Few more touches but it should be good for the demo now!
Right now I am just madly sanding all the edges I can find and getting things together for the public demo! 🔖

#GameDev #IndieDev #IndieGames #SRPG #GodotEngine
October 23, 2025 at 4:31 PM
"It's not just a phase mum!" 🦹

Currently making more permanent Player, Enemy and Ally Phase notifications. The plan is to slide it in with a sound effect then slide them out. 📣 🔔

What do we think of the text? Too loud? Not Loud Enough?? 🔖

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
October 22, 2025 at 8:45 AM
The scoundrel is now my favourite sprite I have made! 🎨

These unique infantry units lack the ability to attack, but their swiftness allow them to counter fast and hard. With their nimble dexterity locked chests and doors won't last!

#GodotEngine #IndieDev #IndieGames #GameDev
October 18, 2025 at 8:43 PM
🎨Been working on new chapters, It is nice to be at a point of development where the focus shifts from features to content!

⚔️Here's a peek of Chapter 5, News spread that the enemy has taken over a small region, however its not the enemy they thought...

#IndieDev #IndieGames #GameDev #GodotEngine
October 18, 2025 at 3:53 AM
I need to do a big sit down and update the camera for my game, organise boundaries and snapping it to unit movements. Thinking of sitting down and making a stream out of it. Anyone interested in hanging out in chat while I hash out a crucial feature for my game?
October 17, 2025 at 9:12 AM
Pro Tip: If you ever find yourself overwhelmed by the enemy army. You can use the advanced strategy of holding F2 and killing all the enemies on screen via debug cheats. 😎🤡

I can't believe after a year I only made this debug tool today... 🤦‍♂️

#IndieDev #IndieGames #GameDev #SRPG #FE #GodotEngine
October 16, 2025 at 12:18 PM
The engine and tools are now solid…

Now it’s content time. I need to spend the next month building together a demo that the world can play. Wish me luck. 😅
October 16, 2025 at 2:48 AM
I've been creating a new forest terrain sheet as I was not happy with the previous individual sprites, This version should allow me to paint multiple tiles into lovely linked chains.

Still not 100% done, but progress has been made!

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
October 14, 2025 at 12:29 PM
Reposted by Nathaniel Jones
The game I'm making, Bumper Bout, is finally up on Steam! 🎉

Local versus pinball in the style of Puyo Puyo Tetris! Pick characters and stages.

PLEASE WISHLIST!!! It goes such a long way! Thank you!!!

#indiedev #gamedev #indiegame #pinball #partygame #unity

store.steampowered.com/app/3938260/...
Bumper Bout on Steam
A multiplayer pinball party! Battle local or online across a mix of quirky and colorful arenas each bursting with hazards and surprises. Master every character’s unique Super Ball move to turn the tid...
store.steampowered.com
October 13, 2025 at 12:54 AM
Been playing around with the idea of being able to run around camp in between missions to manage and have conversations with your army. Made a rough little prototype and I can see the potential.

#GodotEngine #IndieDev #IndieGames #GameDev #SRPG
October 12, 2025 at 12:06 PM
Tweaked Shader makes it really simple to hot swap out colours, I am playing around with the idea of making the players army all their character colours. 🎨

With an option to switch to "Classic Mode" for Blue vs Red in the menus. 🔵🔴

What do you all think?

#GodotEngine #IndieDev #IndieGames #GameDev
October 10, 2025 at 11:29 AM