Martin Sandin
msandin.bsky.social
Martin Sandin
@msandin.bsky.social
Hobby game dev, currently working on Abysm, a retro puzzle game with action elements. Play the demo and wishlist the game on Steam: https://store.steampowere
d.com/app/4025180/Abysm
Pinned
Abysm is my cosmic horror retro puzzle game, with hand crafted pixels and atmospheric sound and music, inspired by classics such as Boulder Dash and Supaplex. Play the demo and wishlist the game on Steam:

store.steampowered.com/app/4025180/...

#indiegame #puzzlegame #indiedev #gamedev #pixelart
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric puzzle game, inspired by cla...
store.steampowered.com
Abysm today: Fixed some issues reported yesterday, and updated my trailer with new clips that reflect the improved look of the game, while keeping the rest the same.

Play the demo and wishlist on Steam: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #puzzlegame #pixelart #bevy
January 28, 2026 at 9:13 PM
It's #WishlistWednesday, and this is the newly updated trailer for Abysm, my atmospheric cosmic horror puzzle game, inspired by classics such as Boulder Dash and Supaplex.

Play the demo and wishlist on Steam: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #puzzlegame #pixelart
January 28, 2026 at 6:30 PM
Abysm today: Various pieces of polish, renamed an episode, watched someone play the game, which is always super useful.

It's #TrailerTuesday: youtu.be/2GmBQMpraH0

#gamedev #indiedev #indiegame #puzzlegame #thinkygame #pixelart #lovecraftian #cthulhu #eldritch #boulderdash #bevy #bevyengine
January 27, 2026 at 9:51 PM
Abysm today: More light work, including a general brightness setting. Also tweaked some text, and a level, making it harder, but more interesting.

Pilea is was recently moved to episode 2, where it looks like below. For #DemoMonday: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame
January 26, 2026 at 9:07 PM
Abysm today: Tweaked the calculation of pixel scale to favor slightly more zoomed in views, and the lighting to match. Also polished some levels.

It's #ShowMeSunday, so look at the new screenshots I uploaded to the Steam page? store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #bevy
Abysm on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric puzzle game, inspired by cla...
store.steampowered.com
January 25, 2026 at 10:01 PM
Abysm today: Played the full game on the #SteamDeck, from start to finish, then fixed some small issues, mostly related to the smaller screen size, and a couple of achievements.

#gamedev #indiedev #indiegame #indiegamedev #puzzlegame #lovecraft #eldritch #bevyengine #boulderdash #supaplex #abysm
January 24, 2026 at 9:11 PM
Hello! It's #ScreenshotSaturday and I've got this clip from the start of the second episode of Abysm, my atmospheric cosmic horror puzzle game.

Play the demo and #wishlist: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #indiegamedev #pixelart #bevyengine #bevy #thinkygame
January 24, 2026 at 12:21 PM
Abysm today: Finished up lighting for episode 2, fixed a demo bug and released a new version, and made sure I've got a Steam package for the full game.

It's #FollowFriday, so please follow, and #wishlist: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #pixelart #bevyengine #bevy
January 23, 2026 at 9:56 PM
Abysm today: Not feeling too good, so a slow day. Did add some small amounts of random debris to the dirt to make it less homogeneous. With the lighting changes done over the last week or so, I think it all has made a huge difference (after/before).

#gamedev #indiedev #indiegame #showcasethursday
January 22, 2026 at 9:03 PM
Abysm today: Added these torches to episode 1, providing some much need light in the catacombs. Also started lighting episode 2.

It's #WishlistWednesday, so wishlist Abysm maybe?
store.steampowered.com/app/4025180

#gamedev #indiedev #indiegamedev #indiegame #pixelart #puzzlegame #bevy #bevyengine
January 21, 2026 at 9:06 PM
Abysm today: Worked on lighting episode 3, and this is the result, Isgruva with some pretty lights.

It's #TrailerTuesday and while mine doesn't yet include all the pretty lights, it does show quite a bit of gameplay: youtu.be/2GmBQMpraH0?...

#gamedev #indiedev #indiegame #solodev #pixelart #bevy
January 20, 2026 at 9:19 PM
Abysm today: Finished art for four new achievements, and played around with adding lights to episode 3. Not quite there yet, but a decent start.

It's #DemoMonday and you should play and wishlist if you want: store.steampowered.com/app/4025180

#gamedev #indiedev #puzzlegame #pixelart #bevyengine
January 19, 2026 at 8:42 PM
Abysm today: worked on adding details to the chambers, including things like torch sounds. I also added these little storm drains, with something occasionally peeking out, as a homage to a game I played as a kid.

#ShowMeSunday #gamedev #indiedev #indiegame #puzzlegame #solodev #pixelart #bevy
January 18, 2026 at 9:07 PM
Abysm today: acted on feedback: fixed a fairly substantial bug, improved a couple of chambers, updated lighting and sounds, and so on.

For #ScreenshotSaturday, this is the improved lighting, play the demo and wishlist: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #bevyengine
January 17, 2026 at 11:03 PM
Abysm today: Finished up implementing the current list of desired Steam achievements. Now I just need to draw me some art and add to Steam as well.

#gamedev #indiedev #indiegame #solodev #hobbydev #pixelart #puzzlegame #thinkygame #bevy #bevyengine
January 16, 2026 at 10:38 PM
Abysm today: Fixed another chamber after realizing a detail about how a particular monster works. Planned a bunch of Steam achievements and started implementation.

It's #ShowcaseThursday, and this is a screenshot from ep4, new lighting included.

#gamedev #indiedev #indiegame #pixelart #bevyengine
January 15, 2026 at 9:38 PM
Abysm today: Fixed a chamber called Slaubjon again, better this time I think.

It's #WishlistWednesday, so maybe play the demo and wishlist? Would help me out for NextFest.
store.steampowered.com/app/4025180

#gamedev #solodev #indiedev #indiegame #puzzlegame #thinkygame #pixelart #bevy #bevyengine
January 14, 2026 at 9:26 PM
Reposted by Martin Sandin
Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
January 13, 2026 at 9:41 PM
Abysm today: Fixed a distorted sound, tweaked a level, added three new achievements to the game, and released a new version of the Steam demo.

Since Abysm is a hobby project, today's screenshot is of the bread I made, which happens at least once a week.

#indiedev #gamedev #indiegame #bevy #baking
January 13, 2026 at 9:16 PM
Abysm today: Made the lanterns flicker, touched up some levels, started making icons for further Steam achievements, produced a new build for my testers.

#gamedev #indiedev #indiegame #boulderdash #supaplex #steamdemo #steam #pixelart #aseprite #game #videogame #puzzlegame #bevy #bevyengine
January 12, 2026 at 9:04 PM
Abysm today: Story work, added step sounds when going down a level, modified and moved a demo level, and fixed a few later chambers after watching a friend play the game.

For #ShowMeSunday: these are thornvines, nasty pieces of underground flora.

#gamedev #indiedev #indiegame #thinkygame #bevy
January 11, 2026 at 9:30 PM
Abysm today: Fixed a bug with how one of the monsters was displayed, and then added a bit of lighting to enhance the look of the fourth and final episode.

Wishlist maybe? store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #screenshotsaturday #puzzlegame #pixelart #bevy #bevyengine
January 10, 2026 at 10:41 PM
It's #ScreenshotSaturday and this one is from my first game, an atmospheric cosmic horror puzzle game called Abysm. It has a demo and will be part of the Februrary NextFest:
store.steampowered.com/app/4025180

#indiegame #indiedev #gamedev #puzzlegame #pixelart #lovecraft #bevy #bevyengine
January 10, 2026 at 10:52 AM
Abysm today: Continuing to revise the story.

It's #FollowFriday and this screenshot is how the story in Abysm starts out. Looks interesting? Please follow me and wishlist Abysm at store.steampowered.com/app/4025180.

#gamedev #indiedev #indiegamedev #indiegame #pixelart #bevy #bevyengine #rustlang
January 9, 2026 at 9:54 PM
Abysm today: More writing and editing of story text... keeping it brief and capturing the cosmic horror vibe... can be quite contradictory at times. Released a new build to the testers.

It's #ShowMeThursday, so a screenshot maybe?

#gamedev #indiedev #indiegame #pixelart #bevy #bevyengine
January 8, 2026 at 9:25 PM