Morphcat Games
@morphcat.bsky.social
We make new NES games! #NESdev
🖥 code, music @miau6502.bsky.social
🎨 graphics @betoux.bsky.social
🌍 morphcat.de, http://discord.gg/g2fdSwy
🖥 code, music @miau6502.bsky.social
🎨 graphics @betoux.bsky.social
🌍 morphcat.de, http://discord.gg/g2fdSwy
Coming soon: Micro Mages MAKER! 🧙♀️🔨
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
September 16, 2025 at 10:12 AM
Coming soon: Micro Mages MAKER! 🧙♀️🔨
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
It's been 40 years since the NES was released in North America.
And a whopping 50 years for the CPU which powered it: the MOS 6502.
It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
And a whopping 50 years for the CPU which powered it: the MOS 6502.
It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
September 7, 2025 at 6:59 AM
It's been 40 years since the NES was released in North America.
And a whopping 50 years for the CPU which powered it: the MOS 6502.
It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
And a whopping 50 years for the CPU which powered it: the MOS 6502.
It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
Grunt work, but gotta get these things right. 🤖
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
September 6, 2025 at 11:52 AM
Grunt work, but gotta get these things right. 🤖
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
August 15, 2025 at 6:45 AM
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
Finally getting to do some optimizations :)
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
June 27, 2025 at 6:10 PM
Finally getting to do some optimizations :)
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
I've just added the 100th sound effect to this project. #NESdev
20 items, 7 curses.
45k lines of code. 🫠
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
20 items, 7 curses.
45k lines of code. 🫠
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
March 29, 2025 at 9:58 AM
I've just added the 100th sound effect to this project. #NESdev
20 items, 7 curses.
45k lines of code. 🫠
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
20 items, 7 curses.
45k lines of code. 🫠
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
Great news for all retro console homebrewers!
Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev
Now they're making cartridge production available to ANYONE.
Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev
Now they're making cartridge production available to ANYONE.
🚨 ANNOUNCEMENT
We are thrilled to launch Homebrew Factory, our new platform that allows gamers to purchase homebrew games and helps creators bring their games to life!
➡️ Store: www.homebrew-factory.com
➡️ Factory: creator.homebrew-factory.com
We are thrilled to launch Homebrew Factory, our new platform that allows gamers to purchase homebrew games and helps creators bring their games to life!
➡️ Store: www.homebrew-factory.com
➡️ Factory: creator.homebrew-factory.com
March 26, 2025 at 2:51 PM
Great news for all retro console homebrewers!
Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev
Now they're making cartridge production available to ANYONE.
Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev
Now they're making cartridge production available to ANYONE.
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
February 26, 2025 at 6:47 PM
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev
www.kickstarter.com/projects/mor...
www.kickstarter.com/projects/mor...
February 24, 2025 at 2:54 PM
New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev
www.kickstarter.com/projects/mor...
www.kickstarter.com/projects/mor...
The result.
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
December 21, 2024 at 2:53 PM
The result.
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle
These TODOs are getting out of hand. #NESdev
- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle
These TODOs are getting out of hand. #NESdev
December 21, 2024 at 1:21 PM
- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle
These TODOs are getting out of hand. #NESdev
- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle
These TODOs are getting out of hand. #NESdev
Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump
Shaders won't be a thing for another 20 years or so.
Shaders won't be a thing for another 20 years or so.
November 19, 2024 at 11:19 PM
Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump
Shaders won't be a thing for another 20 years or so.
Shaders won't be a thing for another 20 years or so.
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
November 19, 2024 at 10:46 AM
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
Just showing off 😇 #NESdev #TripleJump #NES #homebrew
For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
November 6, 2024 at 11:36 AM
Just showing off 😇 #NESdev #TripleJump #NES #homebrew
For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
Experimenting with new items that expand the player's move set. #NESdev #NES #gamedev #TripleJump
This particular helicopter one seemed more useful on the drawing board than it turned out to be.
But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
This particular helicopter one seemed more useful on the drawing board than it turned out to be.
But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
November 5, 2024 at 11:05 PM
Experimenting with new items that expand the player's move set. #NESdev #NES #gamedev #TripleJump
This particular helicopter one seemed more useful on the drawing board than it turned out to be.
But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
This particular helicopter one seemed more useful on the drawing board than it turned out to be.
But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
Newest addition to Triple Jump's bonus game: Shops.
We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.
Balancing ensues. #NESdev
We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.
Balancing ensues. #NESdev
November 1, 2024 at 10:47 AM
Newest addition to Triple Jump's bonus game: Shops.
We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.
Balancing ensues. #NESdev
We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.
Balancing ensues. #NESdev
Micro Mages offers carefully crafted widescreen borders on #PlayStation 5 and 4! Thanks, Implicit Conversions for this magic ✨
Last day to get the 10% launch discount 💙👻
Last day to get the 10% launch discount 💙👻
October 29, 2024 at 12:14 PM
Micro Mages offers carefully crafted widescreen borders on #PlayStation 5 and 4! Thanks, Implicit Conversions for this magic ✨
Last day to get the 10% launch discount 💙👻
Last day to get the 10% launch discount 💙👻
Micro Mages on #PlayStation 5 and 4
💙🧙 OUT NOW 🧙💙
👉 store.playstation.com/concept/1000...
Pack your spell books and climb the demon fortress. 1-4 players. Local and online co-op multiplayer, trophies and other new features! #ps5games #ps5 #ps4games #ps4
youtu.be/uNq5l6-CxGk
💙🧙 OUT NOW 🧙💙
👉 store.playstation.com/concept/1000...
Pack your spell books and climb the demon fortress. 1-4 players. Local and online co-op multiplayer, trophies and other new features! #ps5games #ps5 #ps4games #ps4
youtu.be/uNq5l6-CxGk
Micro Mages Launch Trailer | PS5 - PS4
YouTube video by Morphcat Games
youtu.be
October 23, 2024 at 7:56 AM
Micro Mages on #PlayStation 5 and 4
💙🧙 OUT NOW 🧙💙
👉 store.playstation.com/concept/1000...
Pack your spell books and climb the demon fortress. 1-4 players. Local and online co-op multiplayer, trophies and other new features! #ps5games #ps5 #ps4games #ps4
youtu.be/uNq5l6-CxGk
💙🧙 OUT NOW 🧙💙
👉 store.playstation.com/concept/1000...
Pack your spell books and climb the demon fortress. 1-4 players. Local and online co-op multiplayer, trophies and other new features! #ps5games #ps5 #ps4games #ps4
youtu.be/uNq5l6-CxGk
Micro Mages for #PlayStation 4 and 5 launches on October 23, 2024🧙♀️🧙🧙♂️👻
Get ready to climb the demon fortress, with many new features. Play solo or with up to 4 players in local and online co-op.
💙 Wishlist here: store.playstation.com/en-us/concep...
#indiegame #PS5 #PS4 #8bit
Get ready to climb the demon fortress, with many new features. Play solo or with up to 4 players in local and online co-op.
💙 Wishlist here: store.playstation.com/en-us/concep...
#indiegame #PS5 #PS4 #8bit
Micro MagesPlayStationPlayStation
Slip into your wizard robes and enter the Demon Fortress
store.playstation.com
October 15, 2024 at 7:32 AM
Micro Mages for #PlayStation 4 and 5 launches on October 23, 2024🧙♀️🧙🧙♂️👻
Get ready to climb the demon fortress, with many new features. Play solo or with up to 4 players in local and online co-op.
💙 Wishlist here: store.playstation.com/en-us/concep...
#indiegame #PS5 #PS4 #8bit
Get ready to climb the demon fortress, with many new features. Play solo or with up to 4 players in local and online co-op.
💙 Wishlist here: store.playstation.com/en-us/concep...
#indiegame #PS5 #PS4 #8bit
You can now pre-order the holographic edition of Triple Jump for the 8-bit NES. Only until we begin printing!
ko-fi.com/morphcat/shop
We hope it'll help anyone who ran into payment issues on our Kickstarter campaign. Ko-Fi also supports more payment methods
Thanks for your support!
ko-fi.com/morphcat/shop
We hope it'll help anyone who ran into payment issues on our Kickstarter campaign. Ko-Fi also supports more payment methods
Thanks for your support!
November 28, 2023 at 12:25 PM
You can now pre-order the holographic edition of Triple Jump for the 8-bit NES. Only until we begin printing!
ko-fi.com/morphcat/shop
We hope it'll help anyone who ran into payment issues on our Kickstarter campaign. Ko-Fi also supports more payment methods
Thanks for your support!
ko-fi.com/morphcat/shop
We hope it'll help anyone who ran into payment issues on our Kickstarter campaign. Ko-Fi also supports more payment methods
Thanks for your support!
NES homebrew is alive and still bringing you new NES games in 2023!
We're going to play all of the 2-player #NESdev Compo 2023 entries tonight on stream, at 8pm CEST (roughly 4:30h from now)
twitch.tv/morphcat
We're going to play all of the 2-player #NESdev Compo 2023 entries tonight on stream, at 8pm CEST (roughly 4:30h from now)
twitch.tv/morphcat
November 27, 2023 at 2:29 PM
NES homebrew is alive and still bringing you new NES games in 2023!
We're going to play all of the 2-player #NESdev Compo 2023 entries tonight on stream, at 8pm CEST (roughly 4:30h from now)
twitch.tv/morphcat
We're going to play all of the 2-player #NESdev Compo 2023 entries tonight on stream, at 8pm CEST (roughly 4:30h from now)
twitch.tv/morphcat