Morphcat Games
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morphcat.bsky.social
Morphcat Games
@morphcat.bsky.social
We make new NES games! #NESdev

🖥 code, music @miau6502.bsky.social
🎨 graphics @betoux.bsky.social

🌍 morphcat.de, http://discord.gg/g2fdSwy
Coming soon: Micro Mages MAKER! 🧙‍♀️🔨

Steam page: store.steampowered.com/app/3907760/...

Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
September 16, 2025 at 10:12 AM
Grunt work, but gotta get these things right. 🤖

Decoupling some moves from their states, making sure they work together gracefully.

E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
September 6, 2025 at 11:52 AM
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭

Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.

Thanks, @betoux.bsky.social !
August 15, 2025 at 6:45 AM
An ending screen that didn't make it into the game 👽 #NESdev
August 5, 2025 at 10:54 AM
Finally getting to do some optimizations :)

Improved the engine to handle twice as many objects without slowdown. #NESdev

That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
June 27, 2025 at 6:10 PM
We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev

He just wants to play. 🦈
June 11, 2025 at 11:14 AM
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev

Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
February 26, 2025 at 6:47 PM
New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev

www.kickstarter.com/projects/mor...
February 24, 2025 at 2:54 PM
The result.

We wanted the player to not accidentally pop a bubble while they're busy reading.

So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
December 21, 2024 at 2:53 PM
Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump

Shaders won't be a thing for another 20 years or so.
November 19, 2024 at 11:19 PM
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
November 19, 2024 at 10:46 AM
Experimenting with new items that expand the player's move set. #NESdev #NES #gamedev #TripleJump

This particular helicopter one seemed more useful on the drawing board than it turned out to be.

But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
November 5, 2024 at 11:05 PM
Newest addition to Triple Jump's bonus game: Shops.

We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.

Balancing ensues. #NESdev
November 1, 2024 at 10:47 AM
Micro Mages offers carefully crafted widescreen borders on #PlayStation 5 and 4! Thanks, Implicit Conversions for this magic ✨

Last day to get the 10% launch discount 💙👻
October 29, 2024 at 12:14 PM