🖥 code, music @miau6502.bsky.social
🎨 graphics @betoux.bsky.social
🌍 morphcat.de, http://discord.gg/g2fdSwy
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
20 items, 7 curses.
45k lines of code. 🫠
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
20 items, 7 curses.
45k lines of code. 🫠
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
www.kickstarter.com/projects/mor...
www.kickstarter.com/projects/mor...
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
Shaders won't be a thing for another 20 years or so.
Shaders won't be a thing for another 20 years or so.
For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
This particular helicopter one seemed more useful on the drawing board than it turned out to be.
But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
This particular helicopter one seemed more useful on the drawing board than it turned out to be.
But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.
Balancing ensues. #NESdev
We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique.
Balancing ensues. #NESdev
Last day to get the 10% launch discount 💙👻
Last day to get the 10% launch discount 💙👻
ko-fi.com/morphcat/shop
We hope it'll help anyone who ran into payment issues on our Kickstarter campaign. Ko-Fi also supports more payment methods
Thanks for your support!
ko-fi.com/morphcat/shop
We hope it'll help anyone who ran into payment issues on our Kickstarter campaign. Ko-Fi also supports more payment methods
Thanks for your support!