mighdoll.bsky.social
mighdoll.bsky.social
@mighdoll.bsky.social
Did you know that #Firefox Nightly supports #WebGPU on MacOS?
September 26, 2025 at 1:53 AM
"A var declares a variable: a name for storage holding a value. For this post we’ll forget about memory for now — see what I did there? — and talk about the others."
(from www.dneto.dev/posts/2025/w...)

Hoping @dneto.dev keeps bringing the puns
WGSL: Three ways to declare pure values
Introduction The WebGPU Shading Language (or WGSL) has four ways to declare named values: var, const, override, and let. A var declares a variable: a name for storage holding a value. For this post we...
www.dneto.dev
September 4, 2025 at 3:46 PM
Reposted by mighdoll.bsky.social
WebGPU is enabled in the Safari 26 beta announced today!
News from WWDC25: WebKit in Safari 26 beta
Welcome to WWDC25!
webkit.org
June 9, 2025 at 9:54 PM
Check out wesl-lang.dev. The content is now fresher and aligned with WESL's current release.
WESL Documentation
wesl-lang.dev
April 22, 2025 at 10:12 PM
We gave a talk 'Introducing WESL' talk at Khronos this week: [slides](docs.google.com/presentation...).

Hopefully useful if you're writing shaders for #webgpu.
Introducing WESL
Introducing WESL community extended WGSL github.com/wgsl-tooling-wg wesl-lang.dev
docs.google.com
March 22, 2025 at 12:55 AM
The WGSL spec www.w3.org/TR/WGSL/#res... has the answer to every question I ask. I appreciate the effort that went to the spec almost every day. @dneto.dev
WebGPU Shading Language
Shading language for WebGPU.
www.w3.org
January 17, 2025 at 8:51 PM