Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.
fauder.github.io/posts/2025/1...
#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.
fauder.github.io/posts/2025/1...
#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
I'm actually mostly interested in the binary classification (interesects / doesn't intersect)
I'm actually mostly interested in the binary classification (interesects / doesn't intersect)
We have the technology!
2025 vs. 2016
We have the technology!
2025 vs. 2016
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
These guys had it figured out, i'd skip the question mark tho.
These guys had it figured out, i'd skip the question mark tho.
Great to see that focusing on strong two-view prediction, coupled with classical back-end optimization can lead to SOTA results!
ganlinzhang.xyz/vista-slam/%...
Also, you don't need 80GB GPU for inference ;)
Great to see that focusing on strong two-view prediction, coupled with classical back-end optimization can lead to SOTA results!
ganlinzhang.xyz/vista-slam/%...
Also, you don't need 80GB GPU for inference ;)
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
www.desmos.com/calculator/q...
www.desmos.com/calculator/q...
How much is the improvement due to any proposed architectural changes, and how much is it just training for a longer time?
How much is the improvement due to any proposed architectural changes, and how much is it just training for a longer time?
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
github.com/microsoft/MoGe
github.com/microsoft/MoGe
pyright is SO ... DANG ... SLOW
Where did we go wrong?
pyright is SO ... DANG ... SLOW
Where did we go wrong?
GPU Optimization for GameDev (md format)
gist.github.com/silvesthu/50...
GPU Optimization for GameDev (md format)
gist.github.com/silvesthu/50...