Maciej Halber
mhalber.bsky.social
Maciej Halber
@mhalber.bsky.social
I fail at Computer Vision
As someone who routinely switches between Linux, MacOS and Windows, the fact that Win11 removed a feature to put taskbar at the top hurts a lot.
November 10, 2025 at 6:31 PM
Reposted by Maciej Halber
Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.

Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.

fauder.github.io/posts/2025/1...

#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Optimized Wireframe Rendering: Part III
Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.
fauder.github.io
October 21, 2025 at 4:43 PM
If we do spatial queries in R^3, should we call the data structure kd-tree, 3d-tree, or just be honest about it and call it sorted pointcloud?
October 14, 2025 at 1:48 PM
Assume that you have a "cone" represented by normal n and cos(θ), where θ is the half angle, how do you compute the intersection of the two without involving acos?
I'm actually mostly interested in the binary classification (interesects / doesn't intersect)
October 2, 2025 at 1:51 AM
Reposted by Maciej Halber
"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul
Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordić
From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.
www.aleksagordic.com
October 1, 2025 at 7:36 PM
Prove me wrong: For all the 3R papers, there is no reason for not running a fusion over your results. The figures would be way more readable, and misalignment more obvious. The fuzziness of point-clouds hides it.

We have the technology!

2025 vs. 2016
October 1, 2025 at 3:03 PM
Reposted by Maciej Halber
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
September 30, 2025 at 5:40 PM
Really looking forward to people starting to up the energy of their 3D reconstruction paper titles.

These guys had it figured out, i'd skip the question mark tho.
September 18, 2025 at 2:21 PM
A banger paper from @dcremers.bsky.social group!

Great to see that focusing on strong two-view prediction, coupled with classical back-end optimization can lead to SOTA results!
ganlinzhang.xyz/vista-slam/%...

Also, you don't need 80GB GPU for inference ;)
https://ganlinzhang.xyz/vista-slam/‬
September 3, 2025 at 3:46 PM
Reposted by Maciej Halber
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:25 AM
Reposted by Maciej Halber
meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ...
August 20, 2025 at 3:56 PM
Friends don't let friends form full Jacobians
August 20, 2025 at 5:49 PM
Not sure if useful for anybody, but I wanted a resource that lists different robust functions, their derivatives and IRLS weights in one place. So, here is a desmos workspace that does just that:
www.desmos.com/calculator/q...
August 19, 2025 at 5:26 PM
Kinda struggling with all the Dust3R / VGGT followups.
How much is the improvement due to any proposed architectural changes, and how much is it just training for a longer time?
August 18, 2025 at 2:53 PM
Listening to @gameengineering.bsky.social recently, and I’m wondering how much the brilliance of places like looking glass, lionhead, mm, and rad was a function of culture, or whether they were just smarter than everybody else…
August 17, 2025 at 7:45 PM
Reposted by Maciej Halber
Derivatives, Gradients, Jacobians and Hessians – Oh My!
New mathy blog post to try and make some scary sounding terms less scary.
blog.demofox.org/2025/08/16/d...
August 17, 2025 at 4:33 AM
Reposted by Maciej Halber
Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...
Physically Based Rendering: Putting Pieces Together - Paweł Stolecki || CD Projekt Red ||
YouTube video by Game Industry Conference
www.youtube.com
August 3, 2025 at 4:07 PM
Falling down the rabbit hole of text rendering. Please send help.
August 1, 2025 at 3:51 PM
Reposted by Maciej Halber
Worth watching presentation, also provides some background info on how ReSTIR came to be and where it is heading: "ReSTIR: Traveling the Path of Reuse" www.youtube.com/watch?v=MRg9...
I3D 2025 Chris Wyman's Keynote "ReSTIR: Traveling the Path of Reuse"
YouTube video by I3D Symposium
www.youtube.com
July 31, 2025 at 12:20 PM
Reposted by Maciej Halber
Yes! Here are all the SGP grad school recordings for every year: school.geometryprocessing.org
SGP Summer School - Presentations
school.geometryprocessing.org
July 9, 2025 at 7:31 PM
Caved in and tried zed with all the llm bells and whistles. Sadly, what gets me the most is that llm based edit predictions are faster than lsp suggestions :S

pyright is SO ... DANG ... SLOW

Where did we go wrong?
July 1, 2025 at 2:28 PM
I wonder if a side-effect of LLMs will be lesser adoptions of new programming languages, esp. languages developed after LLM-boom. While the outputs of an LLM on C / JS are impressive, trying it on something like Odin is a bit of a dumpster fire.
June 19, 2025 at 5:10 PM
Reposted by Maciej Halber
was looking for some slides, then stumbled upon this interesting repo/file:
GPU Optimization for GameDev (md format)
gist.github.com/silvesthu/50...
June 10, 2025 at 7:23 PM
Reposted by Maciej Halber
Another treasure trove is this list: tfpsly.free.fr/bookmarks.html although by now maybe a 4th of these links lead to defunct sites.
Technical links
tfpsly.free.fr
June 10, 2025 at 8:23 PM