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mhaddy.bsky.social
mhaddy
@mhaddy.bsky.social
Indie dev of Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes. Available now for free on Steam Early Access: https://s.team/a/2980110/
Been ages since I’ve heard a Tribes skiing (not sliding) reference. Should be standard in all open world games, jetpack or not. #Dynamix #Starsiege
November 2, 2025 at 4:41 PM
Add a puff of dusty air as it lands and -chef’s kiss-
September 21, 2025 at 3:18 PM
Reposted by mhaddy
love[typed_dictionaries] = true
August 29, 2025 at 10:40 PM
Reposted by mhaddy
I think it's time we've accepted that @passivestar.bsky.social's "Minimal" Godot theme should become the default Godot Editor theme.

It's time #godotengine
August 12, 2025 at 3:38 PM
Reposted by mhaddy
GitHub is no longer independent at Microsoft, as CEO Thomas Dohmke resigns. GitHub is now moving to Microsoft's AI engineering team, CoreAI, with a new structure for GitHub's leadership team. Details 👇 www.theverge.com/news/757461/...
GitHub is no longer independent at Microsoft after CEO resignation
GitHub will be part of Microsoft’s AI engineering team
www.theverge.com
August 11, 2025 at 3:44 PM
It can always improve! Give yourself some grace. I’ve been giving myself the same for… a few months now 😅
August 10, 2025 at 3:29 AM
Amazing #vfx on that fire esp. as it falls off the ledge, wow
August 10, 2025 at 3:13 AM
Niiice. Remove as much friction as possible till the player completes 1 game loop. Then they can decide if it’s worth their time.
August 10, 2025 at 3:12 AM
Can’t wait to see what the community creates with this.

#godotengine
godot 4.5 added stencil support
August 10, 2025 at 3:11 AM
Fair enough! But it seems to do the job here wonderfully. How are you going to implement it?
August 9, 2025 at 4:08 AM
Nice work! What impact would this technique have as more objects need to be reflected? Are you doubling the objects to be rendered?
August 8, 2025 at 5:06 PM
Reposted by mhaddy
What a great looking game! Well done.
August 6, 2025 at 4:03 AM
If you’re on the US west coast, Seattle Indies is pretty popular too and has a great Godot channel.
July 20, 2025 at 2:43 PM
Godot Cafe is a community run server with 87k members, and the Godot Engine is the official one with 46k members. Both great communities!
July 20, 2025 at 2:42 PM
Bit of the visual variety I've got going on in World 2 of Electro Havoc. Lot more going on here than in World 1! Can't wait for you all to try it once I get the next playtest going.

#indiedev #solodev #vfx #godot #teaser #steam
July 20, 2025 at 1:08 AM
Ah, right on. Do I then export as png for use in Godot?
July 12, 2025 at 4:29 PM
My game contains a lot of simple shapes. Wish I knew about this plugin before converting everything to png!
July 12, 2025 at 1:35 PM
Use the tools at your disposal :)
July 4, 2025 at 12:32 PM
I’ll throw a dart and say we hit 8% in 2025.
June 25, 2025 at 2:55 PM
Though the flames should probably bend in reaction to that strong of a gale
June 24, 2025 at 2:37 PM
Love the wind on the ash
June 24, 2025 at 2:35 PM
I'm pretty sure my new BulletManager system (which is supposed to improve resource utilization and reduce memory usage) is not working as intended... #godotengine #indiedev #solodev #vfx
June 21, 2025 at 6:53 PM
Love the gentle rocking in the waves. Great attention to detail.
June 14, 2025 at 6:12 AM
Slowly but surely I've been refactoring the bones of Electro Havoc to introduce new enemy types, worlds and game mechanics in response to player feedback. Here's a sneak peek at World 2 coming soon to Early Access on #steam

youtu.be/hqJVRwy-Tes

#godot #godotengine #gamedev #indiedev #solodev
Sneak peek at World 2
YouTube video by Electro Havoc
youtu.be
June 13, 2025 at 5:32 AM