MazeStalker
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mazestalker.bsky.social
MazeStalker
@mazestalker.bsky.social
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr

Discord: https://discord.gg/6r6SbbSC67
Pinned
In case you haven't wishlisted my game:
store.steampowered.com/app/3218310/...
There's no time like today!
#gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
Iso-Bros!
a person 's fist is against a glass wall
ALT: a person 's fist is against a glass wall
media.tenor.com
January 25, 2026 at 8:39 PM
Designing this room is the most fun design-challenge I have faced in a while. Verticality was not a factor when working on my first chapter, but now things get more interesting! #gamedev #indiegame #solodev #isometric #landstalker
January 25, 2026 at 8:14 PM
Sure, no problem! thanks and good luck!
January 25, 2026 at 2:52 PM
have a lot of experience with design, but I can't forsee all issues. The problem here: Without perspective it is actually very hard to understand the height of this attack. I'm experimenting with a decal to simulate light, hm. #indiegame #gamedev #solodev #screenshotsaturday
January 25, 2026 at 12:02 AM
Finetuning this enemy further. It was obviously way too chaotic, but it's still not quite there. #gamedev #indiegame #solodev #mazestalker
January 24, 2026 at 12:31 AM
So this is what I wanted to work on since last month! The visual effect plugin of unity was needed, so I lost a lot of time with upgrading! As you can probably tell, finetuning will be needed! #gamedev #indiegame #solodev #mazestalker #landstalker #ys
January 21, 2026 at 11:42 PM
This is done with a unity visual effect component. That's the whole reason I had to upgrade my unity version. But it's probably for the best for various reasons.
January 21, 2026 at 5:19 PM
I've been quiet, most importantly I had to upgrade Unity to use some newer visual FX. Making backward progress always hits me in the guts, so it took me a while to figure out most issues, but now I can get back into the groove finally! #gamedev #solodev #indiegame
January 21, 2026 at 12:21 AM
Reposted by MazeStalker
I guess it's chibi, gameboy, pixelart metroid time again.
4 colors
160x144px
December 8, 2025 at 10:23 PM
I'd love to play this, but I suppose that's why I'm making an isometric game like that...
December 9, 2025 at 1:18 AM
While I agree, that's the business. You need a strong stomach for all this.
December 8, 2025 at 12:57 AM
I'm fascinated how none of this ever made it into my personal space of perception, how irrelevant can all this content be? My first game was a Second Life game, after all...
December 7, 2025 at 5:17 PM
Working on my old box again for now. I have a very long line of complexities waiting with all the jelly-block stuff, so I'm building out the rooms that slowly teach it to the player step by step. #gamedev #indiegame #solodev #unity3d #screenshotsaturday
December 7, 2025 at 2:44 AM
A full week wasted on trying to get the new PC to work. I did everything conceivable myself, friends, AI, the hardware support, sometimes things jsut cannot be fixed, so it's going back. Very bummed out over this.
December 5, 2025 at 12:18 PM
This week my new PC arrived and I am trying to move over. For me, moving form one PC to the next is like moving a whole house... Going to take me a while to be productive again, especially since we have a new rentee! #gamedev #indiegame #kittycat
November 28, 2025 at 11:33 PM
I've started development of a new hub-area. The first step is always developing a visual language that uses the same assets as the surrounding areas, yet still feels unique. #gamedev #indiegame #solodev #screenshotsaturday
November 22, 2025 at 8:27 PM
Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker
November 19, 2025 at 10:44 PM
I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker
November 19, 2025 at 12:43 AM
Those were some nice talks, thank you!
November 18, 2025 at 10:34 PM
Added a little more polish to this creepy sequence as I'm trying to polish this part of the game up for the demo. #gamedev #indiegame #solodev #horrorgame
October 28, 2025 at 12:51 AM
Well more importantly: Young talent basically gets taught how to cook fries and that's it. I don't need more people to cook fries, we have fries in abundance, thanks.
October 24, 2025 at 6:13 PM
I often wonder why I find so many parts of the #gamedev scene repulsive. Today I thought of a metaphor: If you liken game development to cooking, it feels like gamedevs often forget that we possess the incredible ability to simply invent all the flavors.
October 24, 2025 at 5:13 PM
Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d
October 24, 2025 at 12:55 AM
It seems that whenever I interacted with a completely unrelated collider on the same object, the engine decided to cull the PS for a moment and it reset completely. My unity version doesn't have a culling setting yet, so the fix is a combination of random settings that should have no bearing but do.
October 22, 2025 at 12:46 AM