MazeStalker
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mazestalker.bsky.social
MazeStalker
@mazestalker.bsky.social
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr

Discord: https://discord.gg/6r6SbbSC67
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In case you haven't wishlisted my game:
store.steampowered.com/app/3218310/...
There's no time like today!
#gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
Added a little more polish to this creepy sequence as I'm trying to polish this part of the game up for the demo. #gamedev #indiegame #solodev #horrorgame
October 28, 2025 at 12:51 AM
I often wonder why I find so many parts of the #gamedev scene repulsive. Today I thought of a metaphor: If you liken game development to cooking, it feels like gamedevs often forget that we possess the incredible ability to simply invent all the flavors.
October 24, 2025 at 5:13 PM
Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d
October 24, 2025 at 12:55 AM
This was supposed to be working fine, but I had to go kneedeep into "particle-science" to make this not reset all the time. Meh... #gamedev #indiegame #solodev #retrogaming
October 22, 2025 at 12:04 AM
Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame
October 20, 2025 at 12:51 AM
I'm working on a multi-step mechanic for enabling an entire class of puzzles. I posted earlier steps before but only now started working on the second step! #gamedev #indiegame #solodev
October 18, 2025 at 11:06 PM
After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker
October 16, 2025 at 12:24 AM
Today I lost my chance to participate in @OTKGamesExpo because of a timezome mixup. Pretty brutal, considering I only got rejections from every other event this year. I WILL tell people about my game one day. If only they knew the kind of trailer I had lined up!
October 14, 2025 at 10:29 PM
If you want to know what it's like to present you rgame at a large event I got you covered: youtube.com/watch?v=npjT... #gamedev #indiegame #solodev #indiegames #videogames #gamecityvienna
Devlog #10: Groundhog day at #GameCityVienna
YouTube video by Pixelkabinett [AT]
youtube.com
October 14, 2025 at 10:48 AM
Today I realized a mistake so bad they should take my #gamedev license... #solodev #indiegame
October 11, 2025 at 11:15 PM
Oops, misclicked a slider... #gamedev #indiegame #solodev #mazestalker
October 7, 2025 at 7:27 PM
I prepared some deco for my stand this weekend at #GameCityVienna . I had a lot of helpers for that, thanks so much to everyone! #gamedev #indiegame #solodev
October 7, 2025 at 10:34 AM
I put damage numbers on the player too. For whatever reason, I still observe that it's not clear to some players when they take damage. Also I made a new damage type that doesn't bump you back. #gamedev #indiegame #solodev #mazestalker #screenshotsaturday
October 3, 2025 at 8:37 PM
It's time to get working on the next menu. As I said before, UI work is the worst work. The functionality is already fully implemented, but making the UI look and feel like this will be a nightmare! #uidesign #gamedev #indiegame #mazestalker #solodev
October 2, 2025 at 1:37 AM
When playing #TrailsInTheSky remake I realized I wanted area names. It's just a little touch that adds a lot of worldbuilding. Was a pain to get working, but what's done is done! #gamedev #indiegame #solodev #mazestalker
September 29, 2025 at 11:54 PM
I added a lot of new dialogues to the second day in Pucktown! Everything works nicely now and that means we can move on with the adventure! #gamedev #indiegame #solodev #mazestalker #isometric
September 26, 2025 at 11:53 PM
Right now I'm making all the things that I added to the game fully functional. Eventually I think I will add the second dungeon to the demo too, so you can really play this when it's done! #gamedev #mazestalker #indiegame #solodev #retrogaming
September 24, 2025 at 10:37 PM
The thing I'm worst with is just putting in the puzzle pieces. It's all written and set up, I just need to copy paste around the text and script-tags and it is eating up my brain... #gamedev #indiegame #solodev #retrogaming #landstalker
September 23, 2025 at 11:13 PM
I keep forgetting to talk about the games I play. Just finished this old gem. I adore the simplicity and focus at display. In the whole game: One missable ability. One sword upgrade. A couple optional health upgrades. That's it. #gamedev #RETROGAMING #indiegame
September 23, 2025 at 2:03 PM
The league of fortune... It was a strange feeling to work with these characters. On my side, I have been writing stories for them for years now. On the other side, noone who gives a damn about my game ever heard of them! #mazestalker #gamedev #indiegame #solodev
September 22, 2025 at 7:49 PM
Could someone help me out? My Youtube-content needs a little love!
Devlog #8: From Childhood Memories to Epic Battle Systems in Gamedev youtu.be/6vag12ZkSt8?...
#gamedev #indiegame #solodev #DevlogGame #devlog #gamedevelopment
Devlog #8: From Childhood Memories to Epic Battle Systems in Gamedev
YouTube video by Pixelkabinett [AT]
youtu.be
September 19, 2025 at 9:56 PM
The more I analyze this biz, the more the priorities become clear. Where and when you hit with your trailer is critical to determining the success of a project. Well, I'm on it, piece by piece. #indiegame #gamedev #solodev #mazestalker
September 18, 2025 at 8:59 PM
Today is one of those days... Full of doubts about what I'm even doing here. 30K wishlists? Yeah right... Nothing I haven't felt before, but I want to say it because it's just part of being a #solodev. Progress: Setting up dialogues for day 2. #gamedev #indiegame
September 17, 2025 at 11:59 PM