MazeStalker
@mazestalker.bsky.social
#MazeStalker Developer from Vienna!
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr
Discord: https://discord.gg/6r6SbbSC67
Demo is out now on Steam!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr
Discord: https://discord.gg/6r6SbbSC67
Well more importantly: Young talent basically gets taught how to cook fries and that's it. I don't need more people to cook fries, we have fries in abundance, thanks.
October 24, 2025 at 6:13 PM
Well more importantly: Young talent basically gets taught how to cook fries and that's it. I don't need more people to cook fries, we have fries in abundance, thanks.
It seems that whenever I interacted with a completely unrelated collider on the same object, the engine decided to cull the PS for a moment and it reset completely. My unity version doesn't have a culling setting yet, so the fix is a combination of random settings that should have no bearing but do.
October 22, 2025 at 12:46 AM
It seems that whenever I interacted with a completely unrelated collider on the same object, the engine decided to cull the PS for a moment and it reset completely. My unity version doesn't have a culling setting yet, so the fix is a combination of random settings that should have no bearing but do.
This is so Pokemon... Let's spend a year building these parcours, but spending 2 hours getting the platforming mechanics to feel good? hell no.
October 22, 2025 at 12:42 AM
This is so Pokemon... Let's spend a year building these parcours, but spending 2 hours getting the platforming mechanics to feel good? hell no.
Two days into #gamecityvienna watching dozens of players it takes ONE pedantic guy who points out the input delay... I built in a .2 second input delay a long time ago to better sync with animations, but only lately i realized HOW MUCH .2 seconds is in an action game...
October 11, 2025 at 11:15 PM
Two days into #gamecityvienna watching dozens of players it takes ONE pedantic guy who points out the input delay... I built in a .2 second input delay a long time ago to better sync with animations, but only lately i realized HOW MUCH .2 seconds is in an action game...
Congrats, it's been a long road!
October 7, 2025 at 7:50 PM
Congrats, it's been a long road!
It's a really weird feeling when I see this as category in an expo sign-up. "Can we have an hour of discussion about this first?"
September 30, 2025 at 12:31 AM
It's a really weird feeling when I see this as category in an expo sign-up. "Can we have an hour of discussion about this first?"