Colin Thil
banner
martiansparlor.itch.io
Colin Thil
@martiansparlor.itch.io
Pinned
Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
Game highlights of the month. Really loved Age of Rails, and Battlefields of the Napoleonic Wars by @mropla.bsky.social
November 1, 2025 at 9:54 AM
This one is quite tricky, took me a few tries.
Seed : 80309067
October 13, 2025 at 6:36 PM
Reposted by Colin Thil
The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹

#undergroundfood #gamedev #indiedev #indiegame
October 12, 2025 at 6:58 PM
Glimps into a current project ⛅
October 10, 2025 at 4:35 PM
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
October 2, 2025 at 11:03 AM
I posted a devlog about Balkan Bounds on @processing.org forums, if anyone interested.
I made a strategy game with ai opponents using p5 [Devlog]
Hi there, it’s been a while since I published a project using p5.js. This one was an interesting challenge design wise, but also had a lot of challenging parts in the development. I learned a lot alo...
discourse.processing.org
September 30, 2025 at 10:10 AM
Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 5:00 PM
🚂 Balkan Bounds is out!
A free browser-based strategy game about trains, networks, and lovely colors 💚
Play it now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 2:28 PM
Reposted by Colin Thil
This weekend you want to chill or you are busy at the swimming pool !
You were hiding in a cave all summer, you saw the open call too late !
Don't worry !

Tell your friends !

THE DEADLINE IS EXTENTED TO 22nd SEPTEMBER !
September 12, 2025 at 12:30 PM
Reposted by Colin Thil
OPEN CALL
VIDEO GAME CREATION
ON OUR ALT CTRL

💸 2500€ PRIZE

📅 Deadline to submit: Sept 15, 2025
🛠️ Production: Nov–Dec
📦 Delivery: Jan 15, 2026

🎪 Exhibitions in Strasbourg & Amiens (Feb–Mar 2026)

👉 random-bazar.fr/open-calls-f...
🔎 Check out our technical sheet on the wonderful footpedals
September 2, 2025 at 10:04 AM
My buddy @achtaitaipai.com project odyc.dev got selected for the OSS program by @appwrite.io !
Thanks to Appwrite, a brand new online editor for Odyc is on the way with new funky features !
Odyc.js
Odyc.js is a simple JavaScript library to create interactive narrative games, even without coding experience.
odyc.dev
July 23, 2025 at 4:40 PM
Reposted by Colin Thil
I was caught today by the thought with my #eggjam game Oeuf that maybe the egg-shape is getting in the way (specifically: that you spend a lot of your time orienting your egg in the right direction). I tried out with a spherical egg, but to my relief that was less fun! #godotengine
June 28, 2025 at 7:05 PM
I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
May 9, 2025 at 11:38 AM
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions.
Feel free to try it out : martiansparlor.com/ateliers/kap...
May 5, 2025 at 1:34 PM
Had a blast this weekend playing train games with some veterans of the genre in Saint-Malo. A rich and inspiring experience ! Thanks to Alain and Xavier for hosting the event.
May 4, 2025 at 9:16 AM
Very happy with my first workshop session about procedural generation.
The participants were very into it and got a real grip on their protocols. Looking forward for the next session this week.
April 28, 2025 at 3:08 PM
Currently updating my documentation on @kaplayjs.com. Doing my best to offer the most accessible experience, while remaining coherent and open to creative ideas.
April 23, 2025 at 3:29 PM
Prototype for a procedural generation workshop.
I tried different protocols today with interesting results. The bingo chips and spinner are very handy. Drawing colored chips to define colors works well, but is a little more laborious. Rolling dice turns out to be a bit too tedious.
April 11, 2025 at 4:11 PM
First draft looking great 🌴🐠🌸
April 11, 2025 at 4:02 PM
First stamp prototypes are looking great 🌴☀️
March 31, 2025 at 1:15 PM
Insightful take on AI generated art. It's vigorating to hear some critical perspective. The article tackles the impact of AI generated content having a place in our culture despite its incapacity of creating something meaningful.
AI: The New Aesthetics of Fascism
It's embarrassing, destructive, and looks like shit: AI-generated art is the perfect aesthetic form for the far right.
newsocialist.org.uk
March 30, 2025 at 9:13 PM
Today I created images for stamps that I'll be using in my procedural generation workshop. Was heavily inspired by all the Bitsy gems out there on @itch.io
March 27, 2025 at 7:35 PM
@kaplayjs.com is a wonderful library that I use a lot in my workshops. Over the years I put out a documentation page to help me implement game ideas quickly with the participants.
The whole thing can be found here : martiansparlor.com/ateliers/kap...
March 24, 2025 at 1:56 PM
First draft for a workshop about procedural generation. The aim is to get children to imagine drawing protocols using a wide range of random inputs, and then see how it goes by manually executing it on paper with stamps.
February 23, 2025 at 4:40 PM
Currently working on a little train game with AI opponents. Updates coming soon !
February 21, 2025 at 5:12 PM