Jérémy Fa
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jeremyfa.bsky.social
Jérémy Fa
@jeremyfa.bsky.social
Created games @ La Gamerie / Open source 2d tech https://github.com/ceramic-engine/ceramic / Audio http://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
Tonight, added just a little bit of "juice" to the ON/OFF small lights state change, and tried a more neutral tint when those lights are in "sleep mode".

#gamedev
January 12, 2026 at 10:43 PM
I was such a ride to get there, but the "colored lights" revamp is now working pretty great: it can mix various lights of different colors, and the whole thing is blended correctly so far!

Can finally consider working on other aspects like level design now 😭

#gamedev #indiegame #pixelart #indiedev
January 11, 2026 at 10:51 PM
Another year has passed. Let's take a moment to look back at what happened around my game engine Ceramic and what's coming next 👇

ceramic-engine.com/blog/bye-202...

#gamedev #enginedev #indiedev #haxe #unity #solodev
December 29, 2025 at 1:29 PM
This week, I have been trying to add colors to the custom lighting system of my game. Not gonna lie: it's not an easy task, and I'm far from done yet, but it's looking promising ✨

#screenshotsaturday #indiedev #indiegame #gamedev #pixelart #puzzlegame #solodev
November 15, 2025 at 1:55 PM
The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹

#undergroundfood #gamedev #indiedev #indiegame
October 12, 2025 at 6:58 PM
Reposted by Jérémy Fa
Ces samedi et dimanche de 14h30 à 18h30, une démo de mon jeu sera testable à Villette Makerz (Paris), accompagnée d'une médiation culinaire (eh oui, inattendu 😄) sur la thématique « sous terre ».

N'hésitez pas à passer !

#paris #solodev
October 10, 2025 at 3:39 PM
Ces samedi et dimanche de 14h30 à 18h30, une démo de mon jeu sera testable à Villette Makerz (Paris), accompagnée d'une médiation culinaire (eh oui, inattendu 😄) sur la thématique « sous terre ».

N'hésitez pas à passer !

#paris #solodev
October 10, 2025 at 3:39 PM
Reposted by Jérémy Fa
When @aceottorney.bsky.social first told me about this I said "this could change people's lives and stop developers from getting exploited" and having seen the final resource, I think I was not wrong. I'd call it a must-bookmark for indie devs.
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
October 8, 2025 at 7:46 AM
A friend of mine made a nice little game about trains you can play in the browser right now 🚂
Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
October 4, 2025 at 2:29 PM
It was always the plan to have some narrative bits into the game, so here we go!

#screenshotsaturday #indiedev #gamedev #solodev
October 4, 2025 at 1:04 PM
Got some feedback (which I agreed with), suggesting not being able to trigger the impulsion while jumping was frustrating, so changed it. That change alone is going to affect level design a lot, but it's probably for the best!

#indiedev #gamedev #solodev #pixelart #haxe
October 3, 2025 at 12:50 PM
Reposted by Jérémy Fa
everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet!
messenger.abeto.co
September 28, 2025 at 12:35 AM
September 21, 2025 at 10:49 PM
Digging up some broken and rusty drawing skills to draw the avatar of "Rust", main character of my game

#solodev #drawing #gamedev #indiedev
September 18, 2025 at 11:23 PM
Alright, found a way to turn the screen on, now what?

#indiedev #gamedev #pixelart #solodev
September 15, 2025 at 9:40 AM
Is that a screen? How do I turn it on?

#screenshotsaturday #indiedev #gamedev #solodev #pixelart
September 13, 2025 at 1:27 PM
That game doesn’t get old

#nomansky
September 11, 2025 at 8:13 AM
Finally working a bit on the environment graphics! (Just experimenting for now)

#gamedev #indiedev #pixelart #solodev
September 8, 2025 at 11:13 PM
Once again, the mosquito net saved a bird from my cats

#cat #catlife #pigeon #chat #notgamedev
August 30, 2025 at 11:42 AM
Published an updated version of Nape Physics docs with all samples converted to HTML5 using Haxe's Javascript target, because it was a shame we couldn't try them anymore (RIP Flash, long live Nape ✊ )

jeremyfa.github.io/napephys/sam...

#gamedev #haxe
August 11, 2025 at 12:20 PM
Rolling your own open-source game engine also means documenting it:

Spent time improving Ceramic API Docs with better categorisation, much more files being properly explained, and added new guides for Sprites and Input handling.

ceramic-engine.com

#gamedev #enginedev #solodev
August 6, 2025 at 2:53 PM
Reposted by Jérémy Fa
1/2

Narkhos is working on giving the main characters more personality, background, etc.

@stormi-v2.bsky.social doesn't know yet how much impact this will have on the story and gameplay, but he supports the idea 100%!

#gamedev #indie #indiedev #indiegame

store.steampowered.com/app/3857110/...
Oremus on Steam
This text adventure, beautifully illustrated in pixel art, invites you to explore a medieval abbey filled with secrets. You take full control by entering commands directly on your keyboard through a f...
store.steampowered.com
August 2, 2025 at 11:40 AM
Ceramic v2.0.0 has been released!

A lot of internal changes for future proof platform support, and a few additional features ✨

#gamedev #indiedev #enginedev #solodev

github.com/ceramic-engi...
Release Ceramic v2.0.0 · ceramic-engine/ceramic
This is a major update of Ceramic with a lot of internal changes, yet mostly compatible with any existing project. A lot of care have been taken to ensure the transition is smooth, but if you find ...
github.com
July 11, 2025 at 11:08 AM
Some follow-up on my audio processing system: testing a reverb effect to the character footsteps, with adjustable settings in real time

#gamedev #solodev #indiedev #audio
July 6, 2025 at 9:04 PM
Adding realtime audio processing to Ceramic engine. Quite tricky to make it work on all targets (native, web & unity), but here we are! It opens the door to a lot of cool stuff like creating toy synths and other audio effects in games 🎧

#gamedev #solodev #enginedev #indiedev #audio
July 5, 2025 at 4:55 PM