Jérémy Fa
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jeremyfa.bsky.social
Jérémy Fa
@jeremyfa.bsky.social
Created games @ La Gamerie / Open source 2d tech https://github.com/ceramic-engine/ceramic / Audio http://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
This week, I have been trying to add colors to the custom lighting system of my game. Not gonna lie: it's not an easy task, and I'm far from done yet, but it's looking promising ✨

#screenshotsaturday #indiedev #indiegame #gamedev #pixelart #puzzlegame #solodev
November 15, 2025 at 1:55 PM
The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹

#undergroundfood #gamedev #indiedev #indiegame
October 12, 2025 at 6:58 PM
October 11, 2025 at 8:16 AM
Ces samedi et dimanche de 14h30 à 18h30, une démo de mon jeu sera testable à Villette Makerz (Paris), accompagnée d'une médiation culinaire (eh oui, inattendu 😄) sur la thématique « sous terre ».

N'hésitez pas à passer !

#paris #solodev
October 10, 2025 at 3:39 PM
It was always the plan to have some narrative bits into the game, so here we go!

#screenshotsaturday #indiedev #gamedev #solodev
October 4, 2025 at 1:04 PM
Got some feedback (which I agreed with), suggesting not being able to trigger the impulsion while jumping was frustrating, so changed it. That change alone is going to affect level design a lot, but it's probably for the best!

#indiedev #gamedev #solodev #pixelart #haxe
October 3, 2025 at 12:50 PM
September 24, 2025 at 8:27 PM
September 21, 2025 at 10:49 PM
Digging up some broken and rusty drawing skills to draw the avatar of "Rust", main character of my game

#solodev #drawing #gamedev #indiedev
September 18, 2025 at 11:23 PM
Alright, found a way to turn the screen on, now what?

#indiedev #gamedev #pixelart #solodev
September 15, 2025 at 9:40 AM
Is that a screen? How do I turn it on?

#screenshotsaturday #indiedev #gamedev #solodev #pixelart
September 13, 2025 at 1:27 PM
That game doesn’t get old

#nomansky
September 11, 2025 at 8:13 AM
Finally working a bit on the environment graphics! (Just experimenting for now)

#gamedev #indiedev #pixelart #solodev
September 8, 2025 at 11:13 PM
Once again, the mosquito net saved a bird from my cats

#cat #catlife #pigeon #chat #notgamedev
August 30, 2025 at 11:42 AM
It also works on mobile browsers now! (although we are keeping some nostalgia by keeping the old-school non-responsive layout of the website 😁)
August 12, 2025 at 11:30 AM
Published an updated version of Nape Physics docs with all samples converted to HTML5 using Haxe's Javascript target, because it was a shame we couldn't try them anymore (RIP Flash, long live Nape ✊ )

jeremyfa.github.io/napephys/sam...

#gamedev #haxe
August 11, 2025 at 12:20 PM
Rolling your own open-source game engine also means documenting it:

Spent time improving Ceramic API Docs with better categorisation, much more files being properly explained, and added new guides for Sprites and Input handling.

ceramic-engine.com

#gamedev #enginedev #solodev
August 6, 2025 at 2:53 PM
Some follow-up on my audio processing system: testing a reverb effect to the character footsteps, with adjustable settings in real time

#gamedev #solodev #indiedev #audio
July 6, 2025 at 9:04 PM
Adding realtime audio processing to Ceramic engine. Quite tricky to make it work on all targets (native, web & unity), but here we are! It opens the door to a lot of cool stuff like creating toy synths and other audio effects in games 🎧

#gamedev #solodev #enginedev #indiedev #audio
July 5, 2025 at 4:55 PM
Next version of Ceramic (haxe 2d framework) will support exporting to Unity 6 using latest Universal Render Pipeline + Render Graph, which will make sure that target stays well supported in the foreseeable future

Video showing my game running within Unity 6000.1.7f1 just fine!

#gamedev #indiedev
June 22, 2025 at 8:33 PM
Hey, hiii 👋

(shadows are cool)

#solodev
June 1, 2025 at 10:05 PM
Bug fixed! Now the whole mess is chained properly:

1. mirror turns
2. light changes direction and powers left generator
3. second door opens
4. right generator not powered anymore
5. first door closes, blocks light
6. second door stops opening because not powered anymore

#gamedev #indiedev
May 28, 2025 at 8:46 PM
Was just chill doing level design, until I noticed a new display glitch to fix 🫠

#gamedev #indiedev
May 27, 2025 at 10:14 PM
Migrated Ceramic engine to SDL3, among various other improvements. Glad my game still runs fine, along with gamepad input, on my Retroid Pocket 4 (Android) 😄

#gamedev #indiedev
May 11, 2025 at 10:22 PM
Some progress on my game: Improved screen transitions (fade for small sections, scroll for screen-sized ones), made light rays continue across screens, and clarified respawn rules (player returns to last entry point on current screen). Not very punishing, which is fine!

#gamedev #indiedev #solodev
May 2, 2025 at 5:25 AM