Colin Thil
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martiansparlor.itch.io
Colin Thil
@martiansparlor.itch.io
Mine are more scattered
November 11, 2025 at 8:49 AM
Game highlights of the month. Really loved Age of Rails, and Battlefields of the Napoleonic Wars by @mropla.bsky.social
November 1, 2025 at 9:54 AM
This one is quite tricky, took me a few tries.
Seed : 80309067
October 13, 2025 at 6:36 PM
Glimps into a current project ⛅
October 10, 2025 at 4:35 PM
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
October 2, 2025 at 11:03 AM
Trains, tracks, and tactics 💚
Play now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 5:00 PM
🚂 Balkan Bounds is out!
A free browser-based strategy game about trains, networks, and lovely colors 💚
Play it now: martiansparlor.itch.io/balkan-bounds
September 29, 2025 at 2:28 PM
I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
May 9, 2025 at 11:38 AM
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions.
Feel free to try it out : martiansparlor.com/ateliers/kap...
May 5, 2025 at 1:34 PM
Had a blast this weekend playing train games with some veterans of the genre in Saint-Malo. A rich and inspiring experience ! Thanks to Alain and Xavier for hosting the event.
May 4, 2025 at 9:16 AM
Very happy with my first workshop session about procedural generation.
The participants were very into it and got a real grip on their protocols. Looking forward for the next session this week.
April 28, 2025 at 3:08 PM
Currently updating my documentation on @kaplayjs.com. Doing my best to offer the most accessible experience, while remaining coherent and open to creative ideas.
April 23, 2025 at 3:29 PM
April 11, 2025 at 4:46 PM
Prototype for a procedural generation workshop.
I tried different protocols today with interesting results. The bingo chips and spinner are very handy. Drawing colored chips to define colors works well, but is a little more laborious. Rolling dice turns out to be a bit too tedious.
April 11, 2025 at 4:11 PM
First draft looking great 🌴🐠🌸
April 11, 2025 at 4:02 PM
First stamp prototypes are looking great 🌴☀️
March 31, 2025 at 1:15 PM
Today I created images for stamps that I'll be using in my procedural generation workshop. Was heavily inspired by all the Bitsy gems out there on @itch.io
March 27, 2025 at 7:35 PM
@kaplayjs.com is a wonderful library that I use a lot in my workshops. Over the years I put out a documentation page to help me implement game ideas quickly with the participants.
The whole thing can be found here : martiansparlor.com/ateliers/kap...
March 24, 2025 at 1:56 PM
First draft for a workshop about procedural generation. The aim is to get children to imagine drawing protocols using a wide range of random inputs, and then see how it goes by manually executing it on paper with stamps.
February 23, 2025 at 4:40 PM
Currently working on a little train game with AI opponents. Updates coming soon !
February 21, 2025 at 5:12 PM