Marie Dealessandri
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mariedeal.bsky.social
Marie Dealessandri
@mariedeal.bsky.social
Award-winning freelance writer & editor, managing editor at Edge working on @edgeknowledge.bsky.social
That French girl formerly at GamesIndustry.biz and MCV
🌿
Level 15 Battle Master ⚔️
Baldurian 💀
She/her
Pinned
💫 Super excited to join this project and to get to work for a publication as iconic as Edge (but making it B2B, ofc!) with the most fantastic team.

Sign up now for weekly industry goodness and our first issue that's dropping later today: bit.ly/knowledgenewsletter
We are excited to launch Knowledge – the ultimate insider resource for professionals working in games from the team behind Edge Magazine, headed by @patlike.bsky.social and @mariedeal.bsky.social

📬 The first edition drops today, get it in your inbox every Friday: bit.ly/knowledgenewsletter
Reposted by Marie Dealessandri
“Don’t gather some of the most brilliant activists in the industry, treat us like crap, and then expect us to do nothing about it.” After the Game Awards cancelled its Future Class programme, @alyssamerc.bsky.social talked to its former honorees

www.theguardian.com/games/2025/n...
“We were effectively props”: young stars of game development feel let down by the ‘gaming Oscars’
Announced in 2020 by the Game Awards as an inclusive programme for the industry’s next generation, the Future Class initiative has now been discontinued. Inductees describe clashes with organisers and...
www.theguardian.com
November 11, 2025 at 12:33 PM
This is next week!! 👀 There’s still space so why don’t you join us for breakfast next Thursday in London? Our most excellent panelists will discuss survival strategies and all sorts. Sign up here bit.ly/knowledgelive k thx bye
Signed up for our live panel in London next week? It features @jumpovertheage.com, @itshannahflynn.bsky.social, @newjorg.bsky.social and Agostino Simonetta. There's no charge (even the coffee's free) and it's open to everyone with a professional interest in games. Do it! bit.ly/knowledgelive
November 12, 2025 at 12:02 PM
Probably gonna go on about this repeatedly over the next few days so apologies but LOOK we have a cool banner now!! Our very first panel discussion is open to everyone who works in games, join us on November 20! 💫 bit.ly/knowledgelive 💫
Knowledge's first live event is free and open to anyone who works in games or has any professional interest in the industry. This panel debate will discuss the subject of adapting and thriving in the current business landscape. Sign-up takes less than a minute: bit.ly/knowledgelive
November 6, 2025 at 2:46 PM
Reposted by Marie Dealessandri
We are hosting Knowledge Live with Citizen Sleeper's Gareth Damian Martin, Hannah Flynn of Failbetter and more special guests in London on the morning of November 20, ahead of this year's Golden Joystick Awards. If you work in the game industry, apply for a free ticket here: bit.ly/knowledgelive
November 6, 2025 at 2:00 PM
Reposted by Marie Dealessandri
I'm going to be hosting @edgeknowledge.bsky.social's first live panel discussion in London on November 20, featuring @newjorg.bsky.social, @itshannahflynn.bsky.social, @jumpovertheage.com and Agostino Simonetta. Sign up here (for free): docs.google.com/forms/d/1EQ7...
Knowledge live panel registration
Date: Thursday, November 20, 2025 Time: Arrive 9:30 for refreshments; panel discussion begins at 10:00 Location: The Royal Horseguards Hotel (Whitehall Suite), 2 Whitehall Court, London SW1A 2EJ The g...
docs.google.com
November 5, 2025 at 2:48 PM
Reposted by Marie Dealessandri
Come and get the Knowledge
Join us in London for a cool panel on November 20 before you get partying at the awards 💫 tinyurl.com/2umcuzwn
November 4, 2025 at 12:51 PM
Join us in London for a cool panel on November 20 before you get partying at the awards 💫 tinyurl.com/2umcuzwn
November 4, 2025 at 9:36 AM
Been waiting for Consume Me since discovering it at the V&A in 2018 and it was an absolute pleasure to talk to AP and Jenny about it finally releasing 🙌 Play Consume Me, 💫 it's very good 💫
For this week's issue, we talk to @qdork.bsky.social and @apthomson.bsky.social about the making of Consume Me, and how the project evolved from a minigames collection to the winner of the prestigious Seumas McNally Grand Prize 2025 it is today. Out Friday, sign up here: bit.ly/knowledgenewsletter
September 18, 2025 at 9:48 AM
Reposted by Marie Dealessandri
The Play for Peace: Games for Palestine charity bundle is now live! Nearly 400 games from creators all around the world, with proceeds going directly to Gaza relief efforts.

Bundle link: itch.io/b/2979/play-...

We made a launch trailer to celebrate this moment👇 Please RT.
September 2, 2025 at 4:22 PM
Reposted by Marie Dealessandri
Oh? 👀 What’s this???
In today's issue we speak to Sweet Baby Inc's Amy-Leigh Shaw on narrative minimalisation and writing like a cat, as well as IO Interactive on this week's Bond reveal.

Live at 2pm BST. Sign-up here: bit.ly/knowledgenew...
September 5, 2025 at 9:57 AM
I had a lovely chat with Wizards of the Coast's president yesterday where I *almost* managed to stay professional and not nerd out about D&D and Baldur's Gate. So as I reward you should all read it when it comes out on Friday pls and thank you
Wizards of the Coast just hired 15 staff formerly at Cliffhanger Games, including veteran Michael De Plater. We've chatted to WotC president John Hight about its ambitious plans for digital gaming, and you can read all about it in Friday's issue. Sign up here: bit.ly/knowledgenewsletter
August 28, 2025 at 8:49 AM
Reposted by Marie Dealessandri
Wizards of the Coast just hired 15 staff formerly at Cliffhanger Games, including veteran Michael De Plater. We've chatted to WotC president John Hight about its ambitious plans for digital gaming, and you can read all about it in Friday's issue. Sign up here: bit.ly/knowledgenewsletter
August 28, 2025 at 8:39 AM
Reposted by Marie Dealessandri
In the four years I've been at IGN I've watched its staff shrink and shrink, all while those who remain are asked to do more and more. I see colleagues skip lunch, stay late day after day, and burn out.

IGN staff are passionate and love their work. But we can't keep letting that be exploited.
Ziff Davis and IGN routinely decide that work done by our laid off colleagues is not important. But inevitably, that crucial work falls onto those who remain.

Not this time. Not anymore.
August 25, 2025 at 9:33 PM
The biggest shoutout to Alan (@damisanthrope.bsky.social) for covering Gamescom for Knowledge 🙌 Sign up below if you want to get a feel for the show and how it reflects what the industry is going through, plus hear from @playstack.com CEO Harvey Elliott about life after Balatro (and much much more!)
As layoffs continue, the industry may still feel like it's on fire. But you might not get that impression when wandering the busy halls of the Koelnmesse for another record-breaking Gamescom...

@damisanthrope.bsky.social reports from Cologne. Out this afternoon, sign up: bit.ly/knowledgenewsletter
August 22, 2025 at 8:20 AM
Reposted by Marie Dealessandri
This week, we talk to Kippie about getting more girls into STEM, and the non-profit's work teaching kids from underrepresented backgrounds how to code and make games. Sign up to get it straight in your inbox on Friday at 2pm BST: bit.ly/knowledgenewsletter
July 31, 2025 at 10:11 AM
BAFTA member babyyy 💅 joke aside: I'm very proud, it feels very meaningful and, if you had told me in 2015 when I arrived in the UK that this would happen, I wouldn't have believed it. Will this be enough to fight impostor syndrome? I can't wait to find out! (thanks @baftagames.bsky.social!)
July 17, 2025 at 8:04 AM
Reposted by Marie Dealessandri
Right, so not really sure how to say this but I’ve sadly been made redundant from Neonhive / CULT. I’m currently open to new working opportunities. I’ve got a few freelance gigs lined up for July, but if anyone knows any games PR, Brand, or marketing roles going, I would love to hear about them!
June 26, 2025 at 3:28 PM
Reposted by Marie Dealessandri
If you missed last week's issue, Patrick Garratt reflected on six months and 15 issues of Knowledge. He ponders over the various types of fish in the videogame media pond, ways the industry has evolved and how, ultimately, the more things change, the more they stay the same:
After six months back in videogame journalism, what's changed?
By Patrick Garratt I started working on Knowledge before it even existed, back in January this year when the "Edge B2B newsletter" was nothing but a few docs on a shared Google Drive. I hadn't worked ...
www.linkedin.com
June 25, 2025 at 3:07 PM
Reposted by Marie Dealessandri
As the dust settles on the Switch 2 launch, how did it go down in its homeland? David McCarthy reports from Japan and explains how, without breaking a sweat, Nintendo delivered Switch 2 launch fever. Read all about in this week's Knowledge issue, out Friday. Sign up here: bit.ly/knowledgenewsletter
June 12, 2025 at 9:22 AM
Packed issue this week, if I should say so myself 🙌
Want to hear from CD Projekt Red and Epic Games about The Witcher 4 and Unreal Engine 5.6, and from Ubisoft's Fawzi Mesmar about originality in games? Well, lucky for you it's not too late to sign up for today's Knowledge issue, out at 2pm BST: bit.ly/knowledgenewsletter
June 6, 2025 at 9:07 AM
Reposted by Marie Dealessandri
In this week’s issue, we talk to Ubisoft’s creative director Fawzi Mesmar about creativity, how the rise of gen AI challenges creators to go beyond inevitable ideas, the state of triple-A, and more. Sign up to get it in your inbox on Friday: bit.ly/knowledgenewsletter
June 5, 2025 at 11:28 AM
Reposted by Marie Dealessandri
Witcher 4 senior animator Julius Girbig and Wyeth Johnson, Epic's senior director of product strategy, talk to Knowledge in this Friday's issue about Unreal Engine and its impact on the development one of the world's biggest games.

Live this Friday at 2pm GMT. Sign up here: bit.ly/knowledgenew...
June 4, 2025 at 1:18 PM
Reposted by Marie Dealessandri
What is a realistic budget range for an independent game? Rob Fahey has a stab at the debate, which is simultaneously a "how long is a piece of string" question and a crucial one for many creatives. Sign up to read his answer in this Friday's issue: bit.ly/knowledgenewsletter
May 29, 2025 at 8:49 AM
Reposted by Marie Dealessandri
The new normal, what European players want, solo dev woes, why wishlists are not enough, and more... If you missed @nordicgame.com, sign up for this week's issue and get our takeaways from the show, straight into your inbox on Friday: bit.ly/knowledgenewsletter
May 22, 2025 at 7:56 AM
Reposted by Marie Dealessandri
📣 I'll be at Nordic next week! Wanna have a chat? You can reach out on marie.dealessandri@futurenet.com or DM me 💫
We're delighted to announce that we're a media partner of @nordicgame.com. Keep an eye out for this Friday's issue for our picks from next week's conference (sign up here: bit.ly/knowledgenewsletter) and feel free to reach out if you'd like to meet and have a chat at the show. See you in Malmö!
May 14, 2025 at 8:35 AM