Michał Majkowski
banner
majk.bsky.social
Michał Majkowski
@majk.bsky.social
Level/Game Designer @ BoomBitGames

🎮 Crafting worlds, tweaking mechanics
🖌️ Streetart & Brutalism lover
🌌 Physics nerd | Tattoo collector
🏀 NBA fan | Bloodborne devotee
🐈 Cat dad | 🪴 Plant caretaker
🎲 RPG | 🧟 Horror freak | Critter

#gamedev

PL/ENG
Pinned
Let's do this!:)

#gamedev | #leveldesign | #unrealengine
Reposted by Michał Majkowski
today is my 28th birthday! as we all know, sharing artists’ work makes them very happy.

thank you for all your continuing support and newfound friendships this year, it means the world to me.
November 5, 2025 at 12:59 PM
Today is the day!!!!

#CriticalRole
ALL YOU NEED TO JOIN US IN ARAMÁN ⚔️ 🧭 🪶

Campaign 4 is begin, TOMORROW at 7PM PT! Find all you need to join our epic saga here in our helpful guide to Aramán!

WHAT IS CAMPAIGN 4? 4️⃣ 👀
Get started with an introduction to our tale!
➡️ bit.ly/46tpZbE
October 2, 2025 at 7:09 PM
Eyes on design, pacing, story, and sound. Im hoping for dread by context, not cheap jumps. Lets gooo

"It’s Okay... It's Just A Dream..."?
#silenthillf
September 23, 2025 at 11:09 PM
Let's go! :)

#Borderlands4
September 11, 2025 at 7:20 PM
Oh, cool paper on "morality bars" in games. The authors built a small game and tested how a morality bar changes choices. When ratings are intuitive, players think about consequences; when they’re inverted, they treat the bar like a simple points counter.
philarchive.org/archive/FORM...

1/5
philarchive.org
September 10, 2025 at 6:14 PM
Reposted by Michał Majkowski
the ADHD experience of telling a story to a group and realizing in the middle of a sentence that no one’s actually listening anymore so you slowly get quiet and die just a little inside
August 12, 2025 at 2:21 PM
Reposted by Michał Majkowski
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
August 11, 2025 at 6:43 AM
Reposted by Michał Majkowski
Psst kid, you wanna buy some drugs?
August 8, 2025 at 12:05 PM
No i w sumie przyszlo mi jeszcze na myśl, czy ta emocjonalna trudność jest >atrakcyjna< mimo nieprzyjemnych uczuć.

Taki positive discomfort.

I wydaje mi siee, ze tak, o ile gracz rozumie, że ta trudność ma sens.
Czytam sobie różne artykuły o grach i mam pytania, bo jestem ciekaw Waszych odp:

Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)?

Czy gracz może się bać, jeśli ma pełną kontrolę?

Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
August 5, 2025 at 8:52 PM
Today’s vinyl haul. Opposite vibes, both awesome.:)
August 4, 2025 at 8:11 PM
Czytam sobie różne artykuły o grach i mam pytania, bo jestem ciekaw Waszych odp:

Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)?

Czy gracz może się bać, jeśli ma pełną kontrolę?

Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
August 4, 2025 at 11:56 AM
Didn’t click at first, but #Wuchang grew on me. Thanks to combat and level design. Quick notes:

1. Skyborn Might is awesome-> super satisfying counters after dodges
2. Free respec -> constant build swapping
3. Inner Demon -> fighting your own setup after death - loooove it

1/2
August 3, 2025 at 8:29 PM
I guess #TitanQuest2 aimed to be different. No bloated systems, no economy juggling. If you're into deep ARPGs like Diablo or PoE, it might feel too simple. But as a TQ1/Grim Dawn fan? It's a must-buy. Classic, chill ARPG with no pressure, no mtx. :)
August 3, 2025 at 5:53 PM
For horror fans: a great article on why we enjoy fear, what makes horror elements scary, why empathy matters in horror, and how the genre can even be therapeutic.

osf.io/preprints/ps...
OSF
osf.io
August 3, 2025 at 12:09 AM
Probably you’ve heard this already since it’s been out a while, but I just read a cool breakdown of how Death Stranding turns solo delivery into a community affair.

How caring for BBs, building bridges and sharing gear ties players together in a unique asynch co-op. Highly recommend!
(PDF) Forging connections: the social dynamics of “Death Stranding” as a paradigm shift in gaming
PDF | This paper explores the video game Death Stranding as a shift in digital interactive media, emphasizing altruism, collaboration, and social... | Find, read and cite all the research you need on ...
www.researchgate.net
July 16, 2025 at 11:07 AM
Always embrace your "me time".:)
July 11, 2025 at 3:24 PM
About last night :)

#Heilung
July 11, 2025 at 8:49 AM
Mostly thanks to Death Stranding 2, because ever since I heard the track “Ghosts” by Hania Rani, I’ve been completely captivated. I’ve already watched all of her live concerts, and her music is on repeat on Spotify.

And this one is on a completely different level:

www.youtube.com/watch?v=J5oZ...
Hania Rani live at Invalides in Paris, France for Cercle
YouTube video by Cercle
www.youtube.com
July 8, 2025 at 10:31 AM
July 5, 2025 at 9:54 PM
It's so hot that I went to my car to read a book in an "air-conditioned room."😅

#gamedesign #leveldesign
July 2, 2025 at 2:57 PM
I don’t have time to take nice photos! this will have to do, it’s time to play!;D

#DeathStranding2
June 26, 2025 at 4:26 PM
I need to process this game now and everything I went through with it.

Absolutely an exceptional title.

#ClairObscurExpedition33
May 19, 2025 at 10:51 PM
Since I’m turning 33 at the end of this year, I just couldn’t pass up this opportunity :)

However, I’m counting on you, Expedition 34!

#ClairObscureExpedition33
May 19, 2025 at 1:40 PM
Whoever designed this stage, I hope you won’t sleep well tonight! 😅

That was a lot of fun; it took me over 100 attempts

#ClairObscureExpedition33
May 16, 2025 at 10:32 PM
How it started...

HOW IT'S GOING

LotR x The Office - you won't come up with a better crossover :D
May 14, 2025 at 10:17 PM