🎮 Crafting worlds, tweaking mechanics
🖌️ Streetart & Brutalism lover
🌌 Physics nerd | Tattoo collector
🏀 NBA fan | Bloodborne devotee
🐈 Cat dad | 🪴 Plant caretaker
🎲 RPG | 🧟 Horror freak | Critter
#gamedev
PL/ENG
thank you for all your continuing support and newfound friendships this year, it means the world to me.
thank you for all your continuing support and newfound friendships this year, it means the world to me.
Campaign 4 is begin, TOMORROW at 7PM PT! Find all you need to join our epic saga here in our helpful guide to Aramán!
WHAT IS CAMPAIGN 4? 4️⃣ 👀
Get started with an introduction to our tale!
➡️ bit.ly/46tpZbE
"It’s Okay... It's Just A Dream..."?
#silenthillf
"It’s Okay... It's Just A Dream..."?
#silenthillf
philarchive.org/archive/FORM...
1/5
philarchive.org/archive/FORM...
1/5
Taki positive discomfort.
I wydaje mi siee, ze tak, o ile gracz rozumie, że ta trudność ma sens.
Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)?
Czy gracz może się bać, jeśli ma pełną kontrolę?
Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
Taki positive discomfort.
I wydaje mi siee, ze tak, o ile gracz rozumie, że ta trudność ma sens.
Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)?
Czy gracz może się bać, jeśli ma pełną kontrolę?
Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)?
Czy gracz może się bać, jeśli ma pełną kontrolę?
Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
1. Skyborn Might is awesome-> super satisfying counters after dodges
2. Free respec -> constant build swapping
3. Inner Demon -> fighting your own setup after death - loooove it
1/2
1. Skyborn Might is awesome-> super satisfying counters after dodges
2. Free respec -> constant build swapping
3. Inner Demon -> fighting your own setup after death - loooove it
1/2
osf.io/preprints/ps...
osf.io/preprints/ps...
How caring for BBs, building bridges and sharing gear ties players together in a unique asynch co-op. Highly recommend!
How caring for BBs, building bridges and sharing gear ties players together in a unique asynch co-op. Highly recommend!
And this one is on a completely different level:
www.youtube.com/watch?v=J5oZ...
And this one is on a completely different level:
www.youtube.com/watch?v=J5oZ...
#gamedesign #leveldesign
#gamedesign #leveldesign
Absolutely an exceptional title.
#ClairObscurExpedition33
Absolutely an exceptional title.
#ClairObscurExpedition33
However, I’m counting on you, Expedition 34!
#ClairObscureExpedition33
However, I’m counting on you, Expedition 34!
#ClairObscureExpedition33
That was a lot of fun; it took me over 100 attempts
#ClairObscureExpedition33
That was a lot of fun; it took me over 100 attempts
#ClairObscureExpedition33
HOW IT'S GOING
LotR x The Office - you won't come up with a better crossover :D
HOW IT'S GOING
LotR x The Office - you won't come up with a better crossover :D