Ludospex
ludospex.bsky.social
Ludospex
@ludospex.bsky.social
Maker of games, sort of anyway.

#solodev #bevy #linux #noai

Art and stuff:
@toonspex.bsky.social
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Find a way to feel included. You deserve one.
www.cassiopeiaquinn.com/comic/battle...
August 22, 2025 at 10:43 AM
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In less controversial news! Added some animations to Cyber Piggie (the boss that appears on screen every so often). I'm currently just figuring out how to add more meaningful content to the game (other bomb types , stages , bosses, more juice and accessibility options). #gamedev #pixelart
July 14, 2025 at 9:57 AM
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live in about 10 hours from now - subscribe/mark your calendars/tell your friends/share etc. c:

Generative AI is a Parasitic Cancer
www.youtube.com/watch?v=-opB...
Generative AI is a Parasitic Cancer
YouTube video by Freya Holmér
www.youtube.com
January 2, 2025 at 11:13 AM
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✨Cosmic cocktail✨
March 4, 2025 at 6:34 PM
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Hey SKG supporters!
We need YOUR help, we have until the 31st July to reach 1 Million signatures in the European Citizens Initiative
All countries in light blue are below the threshold, every vote counts!

Sign here:
www.stopkillinggames.com/eci
February 28, 2025 at 1:57 PM
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💥🔫🪱🦠
March 1, 2025 at 8:17 PM
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I did some of the character portraits for this game jam game inspired by the works of David Lynch! Thank you for the opportunity to be part of this @jisaacgadient.bsky.social

#pixelart #gamedev #gamejam
Fairview Slipstream by J. Isaac Gadient
Two women in trouble
jisaacgadient.itch.io
February 26, 2025 at 11:07 AM
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make it stopppppppppp
February 16, 2025 at 7:06 PM
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Lowpoly Azri turntable
#Azri #lowpoly #mafubash
January 16, 2025 at 7:52 PM
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🛠️How Minami, our game's main villain, was made.🛠️
February 7, 2025 at 6:46 PM
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All of the characters in my indie game!

Wishlist it here: play.sushiben.com/steam-bs
February 6, 2025 at 6:53 PM
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Hacking cars to run over enemies will never NOT be funny. 🚗💻 #indiegame #gamedev
December 21, 2024 at 9:23 PM
There's been a lot of focus on hooks and observers in #bevy development lately.

I do see the value in using it for specific cases, but I've ended up in the trap of not thinking in batches on occasion, especially with the observers.
January 31, 2025 at 8:40 AM
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I sometimes thinking about this Canon ad with Godzilla at a copy machine when I’m feeling sad
January 28, 2025 at 6:53 PM
I've been tinkering with a twinstick shooter idea for a while, but my mind is drifting to an older idea again.

I don't really play action games; why am I making one?

My older idea is bigger though, and should be 3D I guess. I should probably align my projects with my preferences tho.

#indiedev
January 28, 2025 at 11:53 AM
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Been working on `no_std` support for the #bevy game engine. It might not look like much, but here's a Bevy game compiled for the GameBoy Advance running in an emulator on an Android phone! The next release (0.16) will include this support for everyone! #gamedev
January 25, 2025 at 5:54 AM
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200 MONSTERS!
KAIJU KYUTIES , MANIC MANDROIDS!!

#pixelart
January 26, 2025 at 2:58 PM
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#WIP Now that i got the base #backgroundart I can add the #menuui components. 😎 Never give up!💪
🦇Mcdracula's 🦇 demo will be out the 28th, please follow us for updates!
#pixelart #ドット絵 #indiegame #gamedev #indiedev #ui #arcadegame #vampire
January 22, 2025 at 7:58 AM
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Seen posts shitting on people for drawing ‘what’s popular’ and like, as someone’s who’s been on that grind before, it’s HARD. It makes you question the quality of the final piece because you don’t have that special spark of attachment to what you’re drawing.
January 25, 2025 at 4:40 PM
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does anyone still read articles about level design? where? most of the material on the internet seems to have been written 5 years ago…. #leveldesign
January 22, 2025 at 1:37 AM
Really excited about this! Go Bevy team, go!
My ECS Relationships PR just landed in #bevy!

In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other.

Next for me is reactivity and Bevy's new scene system!
Relationships (non-fragmenting, one-to-many) by cart · Pull Request #17398 · bevyengine/bevy
This adds support for one-to-many non-fragmenting relationships (with planned paths for fragmenting and non-fragmenting many-to-many relationships). "Non-fragmenting" means that entities ...
github.com
January 21, 2025 at 11:16 AM
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100 MONSTER GIRLS

#pixelart
January 21, 2025 at 5:21 AM
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Visitors now have an animation for leaving their car after parking! 🚗🚪

The game: store.steampowered.com/app/3031880/
January 19, 2025 at 9:35 AM
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Even more KAIJU GIRLS. I went out of the way to make a lot of them more monster like this time round.
#pixelart
January 17, 2025 at 11:01 AM