KokuTech
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kokutech.com
KokuTech
@kokutech.com
I'm crafting games and free tools for others along the way

https://www.kokutech.com
new buttons live in the sprite animation tool: one for a highlight effect and one for giving sprites a pulse. both are great for signaling points of interest!

#gamedev #indiedev
September 8, 2025 at 5:50 PM
Reposted by KokuTech
Crazy what a year of game development can do. Never give up!
July 23, 2025 at 11:54 PM
Reposted by KokuTech
Finally found time again to give some love to #SignalLens, my signal debugger for #Godot 💙

Coming next release 👇

Log every signal emission of a node, including the emitted arguments!

Much easier to debug that mammoth signal bus of yours heh?

Pretty excited about this one!

#indiedev #gamedev
June 24, 2025 at 9:50 PM
Reposted by KokuTech
Free controller & keyboard & mouse animated icons. Kudos to MitziTheDev mitzithedev.itch.io/control-prom...

#gamedev #gamedeveloment #indiedev #gameart #pixelart
June 19, 2025 at 10:56 AM
Reposted by KokuTech
seal uses sonar to detect treasure ✨ #gamedev #pixelart #construct3
June 13, 2025 at 2:39 PM
added a disintegrate button to the procedural sprite animation tool
June 12, 2025 at 6:44 PM
Reposted by KokuTech
Sneak peak of our upcoming announcement trailer!! Can’t wait to finally launch our Steam page later this week 💖✨ #indiedev #indiegame #horrorgame
June 9, 2025 at 9:35 PM
Reposted by KokuTech
Mina the Hollower coming Oct 31
June 6, 2025 at 10:05 PM
Reposted by KokuTech
People seemed really surprised about us using Procreate for our hand drawn indie game! Made another little video explaining our process 👀 #indiedev #gamedev #Procreate
May 30, 2025 at 9:26 PM
Reposted by KokuTech
Inspired by a forest around Yamagata
May 29, 2025 at 11:25 AM
Reposted by KokuTech
🪲🌻🌲 Kabuto Park is OUT NOW! 🐞🪷🎉

🪲 Catch the cutest and strongest bugs
🐞 Win the tiniest sumo fights
🐝 Collect, upgrade and enjoy summer

I am so proud of this little game, it means so much to me 💕 Share with your friends 💌

#indiedev #indiegame
May 28, 2025 at 2:48 PM
Reposted by KokuTech
❓ How many ways are there to teach players how to play?

We compiled a huge list of onboarding methods in a reference page for you! We even added free-to-play in-browser example games for each method so you can see them in action.

Find out here:
nerdyteachers.com/PICO-8/Game_...

#gamedev #pico8
May 27, 2025 at 6:16 AM
diving deeper into pixel art lately and the complexity of animating sprites continue to blow my mind

tried to codify tweening and color cycling in a procedural simulator... not bad to help speed up experimentation

#gamedev
May 6, 2025 at 3:57 PM
Reposted by KokuTech
Our GDC talk is up on the vault for free!

gdcvault.com/play/1035090...
April 16, 2025 at 1:22 PM
Reposted by KokuTech
Ocean level breakdown 🌊
Never posted this on Bluesky so here it is o/
#pixelart #indiedev #GameMaker
April 16, 2025 at 8:10 PM
Reposted by KokuTech
Input Prompts has been updated to version 1.3 adding support for Nintendo Gamecube and touch gestures. The package contains over 1,200 icons and is completely free to use! ✨

kenney.nl/assets/input...
April 3, 2025 at 12:46 PM
Reposted by KokuTech
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
Reposted by KokuTech
A Godot pain point for me is that the preview lighting is very arbitrary and hard to change, so I made a PR to give the user more control. Featuring:
- Per-project configurable defaults
- Revert buttons
- Shadow toggle

Take a look, give it a spin: github.com/godotengine/...
February 12, 2025 at 3:20 PM
Reposted by KokuTech
How it started VS how it ended

Based on my recent dark fantasy Sailor Moon level made in Unreal Engine🌙

#UnrealEngine #SailorMoon
#3d #gamedev #environmentart
February 4, 2025 at 5:50 PM
Reposted by KokuTech
Scripted a custom texture type called DoodleTexture, which lets you doodle right in the inspector. Great for quick-n-dirty placeholder textures. Has undo/redo, brush colors/sizes, and runtime support. You can grab it here:
github.com/CozyCubeGame...

#GodotEngine #gamedev
February 3, 2025 at 4:32 AM
Reposted by KokuTech
shadow trespasser
February 2, 2025 at 9:20 AM
Reposted by KokuTech
If you want a place to start:

“In my game [the gameplay or story goal is this] and you do it by [describe the game loop].”

I’ve seen so many devs fail to articulate that and/or show it in their trailers.

Usually at best they just describe the game loop to which I ask: “So what’s the goal?”
Developing a game: 1000s of inspirations and life experiences fused into a unique and multi-faceted gem via an epic soul breaking journey.

Selling a game: List the one game you copied and how your clone is better.
January 25, 2025 at 8:19 PM
Reposted by KokuTech
game designers!!! the day is here! Polaris 2024 reports are released: polarisgamedesign.com/reports/

and my group's is about how and when and why you might want to make your game's characters less obedient to the player's whims: polarisgamedesign.com/2024/enrichi...
Enriching your Game with Disobedience
Authors: Alicia Fortier, Alexander “Droqen” Clair Tseu Martin, Tanya X. Short, Alexei Pepers, Kaitlin Tremblay, Linsey Murdock 🤔How to Use this Paper This paper is offered as a lens for you to (re)con...
polarisgamedesign.com
January 23, 2025 at 1:54 AM
Reposted by KokuTech
good morning #gamedev bluesky! 👋

I am a community manager with almost 5 years experience and I'm looking for freelance work!

I've been everywhere from indie to AAA, building and maintaining communities of all sizes. I strive to create a fun, welcoming gaming environment. Let's work together! 🥳
January 22, 2025 at 1:47 PM