Kee Chi
keescheese.bsky.social
Kee Chi
@keescheese.bsky.social
Gameplay Programmer at Double Fine, Lead Programmer on Psychonauts 2, Keeper.
After being done with the shipping phase, I have the brainspace to play other games and I am blown away by HOW MANY different games are out there. You all are creating incredible stuff! The breadth of topics, genres, and big swings are inspiring.
November 14, 2025 at 9:25 PM
Just rolled credits on The Seance of Blake Manor and I had a wonderful time with the game. Wonderful puzzles, games, and environment and it had me fully engrossed in its world for a while. It was really important to me to save everyone that I can, and the feeling of FOMO was STRONG.
November 13, 2025 at 6:38 PM
So cool to see what are the steps that one takes in developing a feature in a game, and Oliver is posting about the number of things that he's tried. Super interesting and he is a pixel magician.
Between surflet and voxel morphs the former was more promising. Here is a look behind the cube-shaped curtain... Each object is represented by a cube-quad to obj-surface mapping, which then makes it straight forward to move the associated surflet between the surface locations and blend properties.
October 29, 2025 at 6:00 PM
Also started the Seance of Blake manor. I usually don’t like scary stuff but the adventure game roots really pull me in. It all reminds me a bit of the Last Express. Really enjoying this one so far.
October 29, 2025 at 1:00 AM
I am having the brain space to play a bunch of games. Been really enjoying Dispatch. The notion of an office of super heroes is near and dear to my heart and their dispatch mini game pings that part of my brain. Also love the telltale dna that’s in that game.
October 29, 2025 at 12:59 AM
When shipping a game you go through the gamut of emotions from anxiety, excitement (and those are on a spin cycle the first couple of days) and as the dust settles it can be hard to pin down how you feel. Thinking about what you’ve built, and then slowly about what you want to build next.
October 29, 2025 at 12:56 AM
I want to watch history get made but I also want to sleep.
October 28, 2025 at 6:22 AM
Wait a minute. Is baseball still baseballing?!?!! Can they all agree to take a break and start again in the morning?
October 28, 2025 at 6:09 AM
It has incredibly joyful and inspiring working with the team on this game, and I hope all of you feel that joy when you play. I feel especially lucky to have worked with such a talented programming team that brought these pixels and gameplay to life.
www.youtube.com/watch?v=CDmv...
Keeper - Official Launch Trailer
YouTube video by Double Fine
www.youtube.com
October 17, 2025 at 7:09 PM
When tomorrow comes our game will be everyone’s game. I hope you all enjoy it. As it’s been a joy to make. I’m glad we were able to make a game like this.
October 17, 2025 at 2:33 AM
That mullet superman story is incredible. @leepetty.bsky.social always has really interesting stories from the industry, we should make like a whole series on late 90s early 2000's game development.
October 15, 2025 at 11:07 PM
It’s a very odd time right before you ship a game. You go from sprinting and fixing bugs to then waiting for it to come out. It feels like you need to be doing something but it’s too close to release to really do anything. Excited but also prepped for issues to be found when the game releases.
October 15, 2025 at 6:55 PM
Oh man, look at that foil, we need to put it in a nice card sleeve and get it graded!
Lighthouse of the Week: Ep. 12

Keeper's Lighthouse is not like any other lighthouse before it. There are no human records or proof of its existence. And yet, it feels a mysterious sense of purpose.

It has 4 legs — the perfect number for walking into the unknowable.

doublefine.com/games/keeper
October 15, 2025 at 6:32 PM
Reposted by Kee Chi
Lighthouse of the Week: Ep. 12

Keeper's Lighthouse is not like any other lighthouse before it. There are no human records or proof of its existence. And yet, it feels a mysterious sense of purpose.

It has 4 legs — the perfect number for walking into the unknowable.

doublefine.com/games/keeper
October 15, 2025 at 6:01 PM
Playing this game again and it reminds me HOW many things we achieved in the span of 5 (ish?) years of development post P1. A brand new engine, whole new console generation (and multiplatform!), brand new tools and pipelines, that allowed an open world, car driving, brawling RTS multiplayer game!
It's officially #ROCKTOBER! Throw up your best 🤘 and celebrate Brütal Legend's 16th birthday with @timoflegend.bsky.social, who will be on his Xbox all day today playing stage battles in random matchmaking. Need that "Six Degrees of Schafer" achievement? Today's your chance!

Long live metal!
October 13, 2025 at 10:25 PM
Release only once crash
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand.

Shipping soon new ability.
October 13, 2025 at 4:23 AM
Oh man. Group C definitely would’ve been cool. I remember it was really challenging to tune the physics on the cars. I could’ve sworn we did have a prototype version of the axe car.
It's #ROCKTOBER this Monday 10/13 with @timoflegend.bsky.social!! If you need the Six Degrees of Schafer achievement, this is your chance to score it (and some wins) in Brütal Legend! 🤘

And don't miss the unearthed Brütal Legend pitch video we just posted on YouTube:

youtu.be/watch?v=r9di...
October 10, 2025 at 1:28 AM
Ahhhhhh 8 more days!!!!!! I think the ahhh is for excitement…not anxiety induced terror. I think…. Ahhhhhhh!!!!!
We have this Keeper gif for today, but we don't want to tell you what to think.

We're curious...what do YOU see happening here?

Only 8 days to go until KEEPER launches!
Wishlist it today on Xbox and Steam~

doublefine.com/games/keeper
October 10, 2025 at 1:12 AM
This is awesome! I’ve never seen this before!
Ha! I managed to open my old Psychonauts design in Personal Brain. I loved this thing - so useful (to me) and useless (for communicating ideas to anyone else.)
August 20, 2025 at 3:24 AM
Someone on the team has mention that twig is a giant bird. A realization I haven’t made through all of production. Gameplay programmer James Collins and the animation team has done an amazing job bringing Twig’s flight to life!
🗣️ the
🗣️ bird
🗣️ has
🗣️ a
🗣️ name

Everyone, this is Twig 💚

www.doublefine.com/games/keeper

#keeper #gamescom #ONL2025
August 19, 2025 at 8:03 PM
It was super fun to talk with @ashleyesqueda.com about MMoJ!! A game and team truly near and dear to my heart. I really appreciate everyone that's worked on the game, and everyone that has played it! For folks I manage, I promise I won't draw brocollis on your next performance review.
It's time for another fun 25 Years of Double Fine developer chat! This time @ashleyesqueda.com talks to @keescheese.bsky.social about MIDDLE MANAGER OF JUSTICE (and Kee gives Ashley a performance review). Full interview here ---> youtu.be/_8D3pFKH_3w
August 5, 2025 at 8:17 PM
I saw so much joy coming from this team as they were developing this game. And it really comes across in this very joyous game. It was one of the first DF games my kids were able to play and helped us through the early times of the pandemic. Amazing job on this game DFHAT team!!!
We found Tim staring at a mysterious, giant can of corn in the office the other day, so we asked him to take a break and talk with @ashleyesqueda.com about the development of HAPPY ACTION THEATER as part of our 25 Years of Double Fine Developer Chats!

Full interview --> youtu.be/08QPY7bn-Z0
August 1, 2025 at 1:14 AM
0 legs that we know of…..
Welcome to Lighthouse of the Week: Ep. 1

Just up the coast from San Francisco stands Point Reyes Lighthouse. It's only 35 feet tall, but is almost 300 feet above sea level. It is famous for starring in John Carpenter's The Fog, and Its Fresnel lens was first lit on Dec 1st 1870.

It has 0 legs.
July 31, 2025 at 5:43 PM
This project was so fun to make! Grateful to @leepetty.bsky.social for letting me work on this game and for making a team that was just so fun to work with.
Happy Birthday Headlander!
July 26, 2025 at 6:05 PM
25 years!! I joined the studio when it was 2 years young and I feel so grateful to have a place where I’ve met and worked with so many wonderful people. Thanks to @timoflegend.bsky.social and many others who worked so hard over the years to keep the doors open making games we are excited to make.
25 Years Young today!
July 26, 2025 at 6:03 PM