Jordan Kloosterman
jordanklooster.bsky.social
Jordan Kloosterman
@jordanklooster.bsky.social
Game dev, Math, Creative.
@Jp_klooster on twitter

JordanKlooster.itch.io
https://ko-fi.com/jordankloosterman

Currently messing with PlayDate, Pico8, Godot, Unity and GameMaker. In Ottawa, Canada.

Say hi.
The Onion: Thanos Real, collected 5 infinity stones, working on 6th
September 22, 2025 at 3:28 PM
If anyone sees a purple diadora mountain bike around Bayshore in Nepean Ottawa then let me know cause mine just got stolen
September 20, 2025 at 5:58 AM
Reposted by Jordan Kloosterman
I left little critiques on lots of game trailers so here's a thread with the most common issues (and additional reading) 🧵

1. Don't put logos at the start. It's just dead air that could be gameplay, which is 100000000X more interesting.

www.derek-lieu.com/blog/2021/3/...
August 17, 2025 at 1:14 PM
I made a space game for a game jam, check it out:
jordanklooster.itch.io/daisy-chain-...
Daisy Chain Defense by Jordan Kloosterman
Play in your browser
jordanklooster.itch.io
July 31, 2025 at 6:05 PM
Reposted by Jordan Kloosterman
Gonna start using this.
#gamedev #indiedev
July 7, 2025 at 5:41 PM
Hi Everyone, I made a Sudoku Game for #Playdate where you can go back in time to prevent disaster. I really appreciate shares/RTs. Hoping it gets accepted to the Catalog. jordanklooster.itch.io/time-travell...
June 16, 2025 at 3:42 AM
Reposted by Jordan Kloosterman
This goes especially for the first screenshots which are shown when someone mouse-overs your game's thumbnail on other parts of Steam.

I think the first screenshots should indicate the genre (HUD can help a ton!), show the core pillars of the game, and show variety.

It's like a trailer in stills.
Unsolicited advice for indie game devs setting up their own Steam pages and marketing materials in general is to ensure there's more going on in your screenshots than your characters just standing in front of scenery. Show off movement! A weird camera angle! A bit of dialogue or interaction!
April 14, 2025 at 5:37 PM
Reposted by Jordan Kloosterman
Daily Godot Tip #15: You can quickly increment or decrement number inputs using modifier keys + the arrow keys. Up or down changes the value by 1. Up/Down plus shift being held changes it by 10. Up/Down plus ctrl changes it by 100. Up/Down plus alt changes it by 0.1

#godot #gamedev #godottips
December 3, 2024 at 6:59 PM
@hankgreen.bsky.social I remember you talking about Gubbins, do you fund cool games and/or apps? Asking for a friend.
December 2, 2024 at 1:13 AM
Made a Figure 8, just having fun with my 7 Segment Display
December 1, 2024 at 5:01 AM
Reposted by Jordan Kloosterman
D&D Combinatorics xkcd.com/3015
November 23, 2024 at 12:59 AM
Showed off a silly little drawing game I made for #playdate at at DirtyRectangles yesterday. Hoping I have time to polish things up. #drawing #gamedev
November 22, 2024 at 1:34 AM