Jonne Arjoranta 📚
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jonne.arjoranta.fi
Jonne Arjoranta 📚
@jonne.arjoranta.fi
Senior lecturer at https://jyu.fi & https://coe-gamecult.org/; title of docent at https://tuni.fi. Specialized in philosophy, game studies and digital culture […]

[bridged from https://scholar.social/@jaranta on the fediverse by https://fed.brid.gy/ ]
After the book has been out for 1,5 years, I finally have a copy of the chapter I co-wrote for the Routledge Handbook of Role-Playing Game Studies.

Still no sign of the copy of the whole book they promised me.
November 11, 2025 at 10:53 AM
Reposted by Jonne Arjoranta 📚
Seeing open source and privacy companies having Discord as there support channel feels like a vegan community meeting at a steak house for events.
November 7, 2025 at 1:30 PM
In Man, Play and Games Caillois calls for sociology based on the different games different societies play. Has anyone actually done this?

#gamestudies #sociology
November 4, 2025 at 11:41 AM
I guess this is one way to abbreviate the journal name.
November 3, 2025 at 8:57 AM
Copy-pasteing into a Microsoft login form crashes the dialog. How the fuck does this company still exist?
November 3, 2025 at 8:20 AM
"This section is too long, we should shorten it."

Academics: *write more stuff*
October 31, 2025 at 6:47 AM
Reposted by Jonne Arjoranta 📚
My office's zero trust framework and frequent time-outs have trained me that if a pop-up appears asking me for a password or PIN, I should just type in the info without thinking.
October 30, 2025 at 10:51 PM
Apparently showing the whole assignment returned by students is an impossible task for Moodle. I fucking hate computers.
October 30, 2025 at 7:58 AM
Our university published an AI chat bot that gives guidance on how to apply for funding from the Academy of Finland.

When it gives wrong information, it's the responsibility of the applicants who were mislead and whose applications were rejected.

I don't understand how a university would want […]
Original post on scholar.social
scholar.social
October 29, 2025 at 7:31 AM
After being years in production, The Routledge Handbook of Philosophy of Games is now being published!

I think the included chapters are great, but unfortunately I cannot recommend anyone to buy it because of the price.

I'll share my chapter openly when I get a copy of the final version […]
Original post on scholar.social
scholar.social
October 23, 2025 at 7:10 AM
"Can I participate on this lecture course if I can't make it to the lectures."

Take a wild fucking guess, buddy
October 20, 2025 at 1:55 PM
I'm again imagining the world where we are not trapped to using the shitty tools that a Microsoft monopoly forces on us. Editorial workflows could have proper diffs for checking changes, we could have actual version control, there would be no need to fix all the weird layout issues caused by […]
Original post on scholar.social
scholar.social
October 16, 2025 at 7:42 AM
I actually like reviewing research. I wish it wasn't something we try to fit in between other, more pressing, work.
October 15, 2025 at 7:06 AM
All university guidelines are just

"You first need to make a request on SLARP, but remember that you don't fill the form on BURGH, unless it is the full moon. Then you either go to FLKN or XRRLK, depending on whether it's a even or odd month. Both have the same form, but if you fill out the […]
Original post on scholar.social
scholar.social
October 15, 2025 at 6:12 AM
This might be a bit navel-gazey for people outside game studies, but for people trying to understand the field this book seems like an essential contribution.

https://punctumbooks.com/titles/historiographies-of-game-studies/

#gamestudies
Historiographies of Game Studies: What It Has Been, What It Could Be
_Historiographies of Game Studies_ offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field’s pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. ## About the Editors **Alisha Karabinus** (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. She researches the intersections between games and rhetoric, and is currently at work on a project exploring professionalization and hobbies. **Carly A. Kocurek** (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology. She researches the cultural history of video games with an emphasis on gender identity. Her books include _Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade_ (Minnesota, 2015) and _Brenda Laurel: Pioneering Games for Girls_ (Bloomsbury, 2017). Currently, she is researching the history and impact of the games for girls movement as part of a project funded by the National Science Foundation. Her articles have appeared in outlets including _The American Journal of Play, Feminist Media Histories, Game Studies, Velvet Light Trap,_ and others. **Cody Mejeur** (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY. Their work uses games to theorize narrative as an embodied and playful process that constructs how we understand ourselves, our realities, and our differences. They have published on games pedagogy, gender and queerness in games, and video game narratives and player experiences, and they are currently the game director for Trans Folks Walking, a narrative game about trans experiences. They are Director of the Amatryx Gaming Lab & Studio at UB and work with the LGBTQ Video Game Archive on preserving and visualizing LGBTQ representation. They are editor at _One Shot: A Journal of Critical Games & Play,_ and served as Diversity Officer for the Digital Games Research Association. **Emma Vossen** (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada. Her work focuses on the intersections of politics, identity, and technology, particularly in the context of digital games. She has been an outspoken and ongoing voice in the discussion around online radicalization, digital violence, and contemporary fascism since 2013. Many publications, including _ABC News, CBC News, NBC News, Wired, Maclean’s Magazine, The Washington Post, University Affairs Magazine, Toxic Avenger Magazine,_ and _Electronic Gaming Monthly,_ have interviewed her about her work. In 2016, CBC Ideas produced “The Dangerous Game: Gamergate and the ‘Alt-Right,'” a 40-minute radio documentary about her dissertation research, which was broadcast nationally. Vossen is an award-winning public speaker and the co-author and co-editor of the books _Feminism in Play_ (Palgrace Macmillan, 2018) and the former editor-in-chief of _First Person Scholar._
punctumbooks.com
October 13, 2025 at 9:08 AM
If you do larp research, you might be interested in this CFP.

The seminar is Mapping the borders of larp research, happening 15th April 2026 in Gothenburg Sweden.

CFP DL 28th November 2025.

http://www.larpresearch.com/

#larp #rpg
Larp Research – Nordic Larp Research Seminar
www.larpresearch.com
October 10, 2025 at 6:59 AM
Incredibly funny that an important guideline for applying funding from the Research Council of Finland is that you shouldn't do it on the day of the deadline, because their server will crash because of too many simultaneous users. This happens every year.
October 8, 2025 at 8:24 AM
Just found a highly-evaluated journal that publishes their articles by uploading the files to Google Drive.

😱 AAAAAAAAAAAAAAAAA
September 29, 2025 at 8:55 AM
I signed up for a training and I'm the only one who showed up beside the teacher. This is a nightmare for both of us.
September 26, 2025 at 6:05 AM
Considering whether to get out of academia now, before it is completely wrecked by AI hype.
September 25, 2025 at 6:20 AM
I have a bunch json files. What's the most human readable format I could easily turn them into?
September 22, 2025 at 2:20 PM
Reposted by Jonne Arjoranta 📚
I think this is the first time I’ve seen a manuscript made worse after a round of peer-review.
September 11, 2025 at 2:06 PM