JevinsCherriesGamedev
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jevinscherriesgamedev.com
JevinsCherriesGamedev
@jevinscherriesgamedev.com
Devin Sherry - Expert Gameplay Designer @ CD Projekt Red. Educating + learning C++ and Blueprint in Unreal Engine. My opinions are my own.
Former Principal Tech Designer @ People Can Fly Outriders|Worldslayer

https://www.twitch.tv/jevinscherriesgamedev
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In this tutorial, I introduce you to Choosers, a new plugin from Unreal Engine that allows robust asset selection based on input data. #unrealengine #gamedev #gamedevelopment #ue5

www.youtube.com/watch?v=Zq6E...
An Introduction to the Chooser Plugin in Unreal Engine 5
YouTube video by jevinscherriesgamedev
www.youtube.com
Today we are continue our project by designing how our cards can override Active Ability Slots.

Unreal Engine 5 Game Development: Active Ability Slots

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
February 3, 2026 at 5:33 PM
Check out my latest devlog video where I discuss the damage pipeline for my project using Unreal Engine 5. Melee traces, damage executions, attributes/stats, area of effects, and other core concepts I want to keep in mind.
#gamedev #gamedevelopment #UnrealEngine

www.youtube.com/watch?v=wtS8...
Damage Pipelines Discussion In My Unreal Engine 5 Project: Devlog #2
YouTube video by jevinscherriesgamedev
www.youtube.com
January 31, 2026 at 4:24 PM
On tonight's stream, and thanks to the help from our chat, we were able to get the card spacing to work well based on the amount of space and cards present in the hand! We also managed to hook our gameplay logic back into the cards themselves #gamedev #gamedevelopment #madewithUnreal #UnrealEngine
January 29, 2026 at 8:01 PM
Today we are continue our project by making adjusts to our Card Hand placement logic!

Unreal Engine 5 Game Development: Card Hand Placement Logic

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 29, 2026 at 5:39 PM
Today we are continue our project by migrating the card hand UI logic to C++

Unreal Engine 5 Game Development: Card Hand Logic C++ Migration

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 27, 2026 at 5:38 PM
Today we are continue our project by adding card modification settings to ImGui!

Unreal Engine 5 Game Development: Card Hand Modification Debug

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 23, 2026 at 6:15 PM
Today we are continue introducing a modified version of the card hand template into our game!

Unreal Engine 5 Game Development: Card Hand Template R&D 02

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 20, 2026 at 5:56 PM
Today we are reverse engineering a card hand template project to try and introduce it into our game!

Unreal Engine 5 Game Development: Card Hand Template R&D

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 18, 2026 at 4:24 PM
Another big milestone today, halfway to 100k! I'm really excited about the potential that this year will bring. Tutorials, devlogs and shorts of my game's progress; all with the goal to give back to the gaming community; make sure to subscribe!

#gamedev #gamedevelopment #unrealengine #youtube
January 18, 2026 at 6:25 AM
This week we started to work on the ability replacement logic that allows the player to execute cards that temporarily override the current ability slot with the one granted by the card #gamedev #gamedevelopment #UnrealEngine #gameplay

Make sure to follow on twitch.tv/jevinscherriesgamedev
January 17, 2026 at 1:37 PM
Today we are working on new mockups for the game's UI and gathering references!

Unreal Engine 5 Game Development: Game UI Mockup Design

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 15, 2026 at 5:50 PM
Today we are designing ability slots and card types designs, focusing on categories!

Unreal Engine 5 Game Development: Ability Slots & Card Types Design 02

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 13, 2026 at 6:06 PM
Started a quick mockup in figma for my game's UI and I'm curious what people think!

The idea is that the player activates cards that are slotted into active and passive slots using card resources generated through gameplay #unrealengine #gamedev #gamedevelopment
January 8, 2026 at 9:03 PM
When activating this card, the player morphs into a ball of flames and can burn enemies being overlapped! Should the character animate rather than disappearing, or should have a fire shader layered on top + animating in an interesting way? What do you think? #gamedev #gamedevelopment #UnrealEngine
January 7, 2026 at 6:02 AM
Today we start our 2026 game development journey by creating a new evasive ability!

Unreal Engine 5 Game Development: Evasive Ability Overrides

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
January 6, 2026 at 5:47 PM
Hey everyone! I wanted to give a quick introduction to my game project, code-named Deck Knight! I discuss my design pillars + influences; show-casing some of the initial gameplay prototypes. Let me know what you think! #gamedev #gamedevelopment #unrealengine

www.youtube.com/watch?v=lGAX...
What is My Game About? An Introduction to Design Pillars & Vision
YouTube video by jevinscherriesgamedev
www.youtube.com
January 6, 2026 at 4:52 PM
Today we continue our project by working on damage type multipliers & UI updates!

Unreal Engine 5 Game Development: Damage Type Resistances & Multipliers Part 02

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
December 18, 2025 at 6:05 PM
Today we continue our project by working on damage type resistances and multipliers!

Unreal Engine 5 Game Development: Damage Type Resistances & Multipliers

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
December 16, 2025 at 4:47 PM
​Been working on performance improvements for my personal project. The goal is to make very common actions like projectile spawning, damage/healing events (and numbers on screen) and weapon traces as low cost as possible.

#gamedev #gamedevelopment #UnrealEngine #UE5
December 14, 2025 at 10:08 AM
Today we continue our project by fixing a bug in our attribute modification for speed!

Unreal Engine 5 Game Development: Bug Fixing Attributes

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
December 11, 2025 at 6:00 PM
Today we continue our project by adding filters to our Damage Pipeline Debugger

Unreal Engine 5 Game Development: Damage Pipeline Debug Part 03

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
December 9, 2025 at 5:27 PM
Damage Pipeline System ImGui Debug

I show my damage pipeline debugger that displays healing & damage events. The debugger logs received and applied events & filters to find the event you want

Another feature: Any damage or healing event can be simulated #gamedev #UnrealEngine #gamedevelopment
December 9, 2025 at 2:11 PM
We hit another milestone today on Twitch, 800 followers! Thank you to everyone who comes and watches the stream <3 Can't wait to see how big our community can grow. If you aren't following me, then get your shit together: www.twitch.tv/jevinscherri...

#gamedev #gamedevelopment #UnrealEngine
December 4, 2025 at 7:39 PM
Today we continue our project by simulating health modification events in our ImGui Debug!

Unreal Engine 5 Game Development: Damage Pipeline Debug Part 02

www.twitch.tv/jevinscherri...

#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
December 4, 2025 at 6:18 PM
Managed to get a good portion of the ImGui debugger for my damage pipeline; first focused on the healing events! I will need to add support for logging damage.

I am slowly getting better at organizing the data I need to debug issues with stat values.

#UnrealEngine #debugging #gamedevelopment
December 3, 2025 at 8:27 PM