JevinsCherriesGamedev
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jevinscherriesgamedev.com
JevinsCherriesGamedev
@jevinscherriesgamedev.com
Devin Sherry - Expert Gameplay Designer @ CD Projekt Red. Educating + learning C++ and Blueprint in Unreal Engine. My opinions are my own.
Former Principal Tech Designer @ People Can Fly Outriders|Worldslayer

https://www.twitch.tv/jevinscherriesgamedev
Card Resource Gameplay Events ImGui Debug in Unreal Engine 5

An ImGui debug used to track and display gameplay event data involved with granting active card resource XP. The data is presented in a way to easily debug issues with the system.
#gamedev #gamedevelopment #UnrealEngine #UE5 #debugging
September 22, 2025 at 6:31 PM
A Data Driven Approach to Melee Traces in Unreal Engine 5

Giving designers a centralized location to modify shapes of melee traces across different attacks allows for fast iteration.
www.twitch.tv/jevinscherri...

#UnrealEngine5 #gamedev #gamedevelopment #ue5 #meleecombat
August 2, 2025 at 2:13 PM
Damage & Healing Area of Effect in Unreal Engine 5

Using a combination of the Gameplay Targeting Plugin and custom data logic, enemies and players can damage and heal targets within an area of effect, with fall-off curve support.

#gamedev #gamedevelopment #UnrealEngine #ue5 #gamedesign
June 8, 2025 at 10:33 AM
Adding something as simple as a projectile ability to AI has made the game more fun to play!

By having an enemy throw projectiles, I can start the following:

- Block & Parry
- Projectile Deflection
- Player Damage Feedback

What should I work on next? #gamedev #gamedevelopment #UnrealEngine #UE5
May 25, 2025 at 5:32 AM
Using State Trees, Animation Choosers, + the Gameplay Ability System in #UnrealEngine 5, we created a melee combo system that tracks & activates gameplay abilities in state tree tasks.

Watch live: twitch.tv/jevinscherriesgamedev #gamedev #gameplay #gamedevelopment #madewithUnreal #meleecombatsystem
May 10, 2025 at 11:23 AM
Playing around with air-based melee attacks (animations from marketplace) I am also playing around with trail effects. Eventually I will need to figure out the balancing between melee and abilities...

Watch live at: twitch.tv/jevinscherriesgamedev

#UnrealEngine #ue5 #gamedev #gamedevelopment
May 7, 2025 at 7:09 PM
Managed to put together a basic melee combo and a special hold attack in #UnrealEngine using:

State Trees: To transition between each combo state

Choosers: To map a gameplay tag to anim montage

Input Buffering: To markup animations to block & buffer input

#gamedev #gamedevelopment #UE5
May 6, 2025 at 6:32 PM
By using various techniques we can take a simple melee hit and make it more impactful for the player. Animation, VFX, shakes, force-feedback, trails, hit stop all play a role in melee hits in games! What other techniques do you use?

Watch live: twitch.tv/jevinscherri... #gamedev #gamedevelopment
April 18, 2025 at 6:00 AM
Making good progress on melee combat in #UnrealEngine5

- Hit Stop
- Impact VFX
- Camera + UI shake
- Enemy in-place shake + pushback + hit reaction
- Damage flash + stencil outline
- Sword trail

What do you think? #gamedevelopment #gamedev #gamedesign

Follow: www.twitch.tv/jevinscherri...
April 17, 2025 at 7:48 AM
Data Driven CVars in #UnrealEngine5

In Unreal Engine 5, you can add custom data driven console variables within Project Settings->Engine->Data Driven CVars that you can listen for through delegates of its subsystem. All CVars are written to the DefaultEngine.ini file #gamedev #gamedevelopment
March 29, 2025 at 5:25 PM
Hit Stop World Subsystem for Custom and Global Time Dilation in #UnrealEngine5

We created a system that allows us to modify global and custom time dilations of actors. We use this system for Hit Stops in melee combat to make it feel powerful! Watch live: twitch.tv/jevinscherriesgamedev #gamedev
March 16, 2025 at 1:35 PM
I would appreciate feedback on my current implementation of hit stop and hit impact effects, here is what I have:

For now I am focusing on the visual/feel size of things. Is there anything missing, done poorly, or just feels off?

#gamedevelopment #gamedev #UnrealEngine5 #gamedesign #gamefeel
March 8, 2025 at 1:52 PM
Nameplate UI for Health, Stamina, + Portrait in #UnrealEngine5

Players manage health + stamina with the player nameplate UI. Widget animations flash the healthbar red at low health thresholds and more to add personality to the UI. Watch live @ twitch.tv/jevinscherri... #gamedev #gamedevelopment
March 2, 2025 at 1:17 PM
To make the player stamina bar more interesting, we introduced a second delayed progress bar that interpolates the difference in stamina with a unique curve to emphasize the cost of abilities. Watch more live: twitch.tv/jevinscherriesgamedev #gamedevelopment #UnrealEngine5 #gamedev #gamedesigner
March 2, 2025 at 6:18 AM
As part of the gameplay loop of resource management, we want to give players a passive resource regeneration mechanic that can be dynamically improved or limited to make gameplay more interesting. Watch me live at twitch.tv/jevinscherriesgamedev for more! #gamedev#UnrealEngine5#gamedevelopment
February 15, 2025 at 7:01 AM