https://www.artstation.com/josh_j_beck
Was a fun way to build confidence in modeling, get comfortable with new tools like Plasticity or Marmoset's texturing, etc. and perhaps I'll do something similar in the future.
Was a fun way to build confidence in modeling, get comfortable with new tools like Plasticity or Marmoset's texturing, etc. and perhaps I'll do something similar in the future.
bsky.app/profile/did:...
Top is subdiv w/ sharp creasing + bevel shader and bottom is subdiv.
The top could be used as the low poly with fewer changes
Top is subdiv w/ sharp creasing + bevel shader and bottom is subdiv.
The top could be used as the low poly with fewer changes
If your renders appear too dark, the problem might be with your albedo values. Open your asset in Substance Painter and apply the PBR Validator filter at the top of the layer stack.
1/2
If your renders appear too dark, the problem might be with your albedo values. Open your asset in Substance Painter and apply the PBR Validator filter at the top of the layer stack.
1/2
I'm Mal > Illustration / CGI / concept > for games, advertising, STAR WARS™, robots !
Lucasfilm / Sony / Universal / EA / Disney / Xbox etc..
Contact for enquiries > www.malcolmtween.com
I'm Mal > Illustration / CGI / concept > for games, advertising, STAR WARS™, robots !
Lucasfilm / Sony / Universal / EA / Disney / Xbox etc..
Contact for enquiries > www.malcolmtween.com
Later this year I will get to rigging him up and do likely a number of key arts with him
Also, keep an eye out for @chengdulittlea.bsky.social new Zine, "Over The Edge" at the end of the month for a bunch of behind-the-scenes and lore for this guy!
Later this year I will get to rigging him up and do likely a number of key arts with him
Also, keep an eye out for @chengdulittlea.bsky.social new Zine, "Over The Edge" at the end of the month for a bunch of behind-the-scenes and lore for this guy!