Josh J Beck
banner
jbeck3d.bsky.social
Josh J Beck
@jbeck3d.bsky.social
Freelance Env. Artist | Workshop Organizer BeyondExtent.com
https://www.artstation.com/josh_j_beck
Reposted by Josh J Beck
Final Fantasy 7 Midgar Shops I remade for fun

belgianbooleancg.com/projects/8lY...
February 2, 2026 at 7:20 AM
From this point forward, as part of managing priorities & focus, I'll be stopping the dailies here (at nearly 4 years!!!)

Was a fun way to build confidence in modeling, get comfortable with new tools like Plasticity or Marmoset's texturing, etc. and perhaps I'll do something similar in the future.
February 1, 2026 at 5:37 PM
1411
February 1, 2026 at 5:33 PM
Reposted by Josh J Beck
more people have followed me ao I just wanted to let them know about this list, and also if you’re a 3d/vfx artist just lmk and you’ll be added!
not enough 3D artists on your feed? You can pin my list to your feed to see all the posts you’re missing! If you’re a 3D artist and you’re not in here let me know ✨🍀

bsky.app/profile/did:...
February 1, 2026 at 11:47 AM
Reposted by Josh J Beck
Heya friends!! I’m back with some more progress on the revolver. Slowly but surely 🫶🏻😊
#b3d #3d #blender #zbrush
January 31, 2026 at 9:38 AM
Reposted by Josh J Beck
Another Plasticity learning exercise

[ #plasticity #3d #3dmodeling #hardsurface ]
January 30, 2026 at 9:37 PM
1410
January 29, 2026 at 4:06 AM
1409
January 28, 2026 at 1:58 AM
1408
January 27, 2026 at 1:12 AM
Reposted by Josh J Beck
Plasticity exercises continue 🙂

[ #plasticity #3d #3dmodeling #hardsurface ]
January 26, 2026 at 4:09 PM
Reposted by Josh J Beck
In terms of amount of work/time needed compared against the result, pure subdiv can't compete with the bevel shader workflow. Not to mention the time it takes for edits.

Top is subdiv w/ sharp creasing + bevel shader and bottom is subdiv.

The top could be used as the low poly with fewer changes
January 25, 2026 at 10:52 PM
1407
January 26, 2026 at 2:53 AM
Reposted by Josh J Beck
A wip of a sci-fi building generator I've been playing with #houdini
January 25, 2026 at 5:29 PM
1406
January 24, 2026 at 10:46 PM
Reposted by Josh J Beck
Finished the high-poly for the DC-15S. Onto unwrapping!

#wip #3d #b3d #3dart #starwars
January 24, 2026 at 12:57 PM
1405
January 23, 2026 at 10:50 PM
1404
January 23, 2026 at 2:48 AM
Reposted by Josh J Beck
It’s a long one but dose a wonderful job setting a tone and just selling the scale and space. It’s both empty and lonely but still used as intended and active all at once. If you’re a fan of mega structures in games it’s worth watching. #reference
Trapped on an Active Train Trestle
YouTube video by The Mystery Seeker
youtu.be
January 23, 2026 at 2:17 AM
1403
January 21, 2026 at 3:52 PM
1402
January 20, 2026 at 11:40 PM
Reposted by Josh J Beck
Here's a handy quick tip to improve game asset renders from SDA instructor, Robin Mariancik:

If your renders appear too dark, the problem might be with your albedo values. Open your asset in Substance Painter and apply the PBR Validator filter at the top of the layer stack.

1/2
January 20, 2026 at 7:35 PM
1401
January 20, 2026 at 12:27 AM
Reposted by Josh J Beck
The internet tells me it's #PortfolioDay !
I'm Mal > Illustration / CGI / concept > for games, advertising, STAR WARS™, robots !
Lucasfilm / Sony / Universal / EA / Disney / Xbox etc..
Contact for enquiries > www.malcolmtween.com
January 13, 2026 at 3:34 PM
Reposted by Josh J Beck
but this will not be the last you see of him! UwU

Later this year I will get to rigging him up and do likely a number of key arts with him

Also, keep an eye out for @chengdulittlea.bsky.social new Zine, "Over The Edge" at the end of the month for a bunch of behind-the-scenes and lore for this guy!
January 19, 2026 at 9:20 AM