Giacomo Bonanno
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jackart89.bsky.social
Giacomo Bonanno
@jackart89.bsky.social
🇮🇹 Environment Artist @ Ubisoft Berlin - Contract Artist @ Dekogon - Supervisor @ Think Tank Online -

Ex semipro football player in europe 🏈

Portfolio - jack3d.artstation.com
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Hey Bluesky!
I'm Giacomo, an Env Artist working at Ubisoft Berlin, Let's connect :)
Reposted by Giacomo Bonanno
Came across this take on Linked. Mind you photo is great and has benefits depending on the art discipline. The issue I and a lot of artists have with this take is that there is not absolution in GameDev. Nothing ever becomes obsolete and Photogrammetry has its cons depending on usage.
February 10, 2025 at 2:53 PM
Reposted by Giacomo Bonanno
@amitpatpatia.bsky.social Dropping some super nice knowledge on overcast lighting in #ue5. Surprised by how much explaining there was on lighting settings in the Sky Atmosphere Settings.

youtu.be/ODLvok6BTgI
#lighting #unreal #ue #gameart #art #realtime
Overcast Lighting - UE 5.5 - Intro to Physically Correct Atmospheric Settings
YouTube video by Amit Patpatia - Lighting Artist
youtu.be
January 5, 2025 at 11:44 AM
Reposted by Giacomo Bonanno
Why Does Assassin's Creed Environment Art & Trim Sheets Look Like This?

www.youtube.com/watch?v=TOQH...
Why Does Assassin's Creed Environment Art & Trim Sheets Look Like This?
YouTube video by EMC3D - Game Art
www.youtube.com
December 5, 2024 at 10:00 PM
Reposted by Giacomo Bonanno
Why Does Naughty Dog's Texture Maps Look Like This?

www.youtube.com/watch?featur...
Why Does Naughty Dog's Texture Maps Look Like This?
YouTube video by EMC3D - Game Art
www.youtube.com
December 5, 2024 at 10:00 PM
Reposted by Giacomo Bonanno
Imagine posting a link to your own art (like below) and the link getting suppressed and throttled.
Oh wait, no need to imagine anything, as that's the bs Facebook and Twitter have been running for years. So refreshing as an artist to be on Bsky and be done with that.
www.youtube.com/watch?v=U4E2...
Making a 3D Diorama in UE5 - Apexis Mage Tower
YouTube video by Pete Dimitrov
www.youtube.com
December 2, 2024 at 11:46 PM
Reposted by Giacomo Bonanno
Next up the ATAT crawl from Jedi: Fallen Order. Really had alot of fun building out this moment.

#starwars #atat #gameart
December 1, 2024 at 2:21 AM
Reposted by Giacomo Bonanno
Since we’re all new here I’m gonna start posting some of the work I’ve done the past few years. First up my work on Jedi: Fallen Order.

Modeled, textured and helped to design the hero ship The Mantis.

#starwars #gameart #environmentart #scifi #spaceship
December 1, 2024 at 2:09 AM
Reposted by Giacomo Bonanno
toilet paper series, tried to think of cursed ones as well
November 24, 2024 at 2:35 PM
Reposted by Giacomo Bonanno
Hi everyone! My name is Colleen Larson, I’m a Senior Character Artist at Naughty Dog. Been in the games industry for 8 years now, and had the privilege of shipping The Last of Us Part I and II among others. Jumping to this platform and see if it’s a little more friendly than some other apps. Cheers!
November 22, 2024 at 3:55 PM
Trying to battle my desk shrimp posture 🦐🍤
November 22, 2024 at 6:27 PM
Reposted by Giacomo Bonanno
alternate social media series i did a while ago. gonna start reposting work on here
November 22, 2024 at 11:24 AM
Reposted by Giacomo Bonanno
Hi There😁I'm Marco, an Italian Character artist working at Forge Studios
artstation.com/taffuz
November 18, 2024 at 9:18 AM
Reposted by Giacomo Bonanno
Since there’s more engagement on here, I’ll post some portfolio work. Haven’t looked at these in a while, but here’s some of my favorite work from GoW: Ragnarok.
I’ve learned so much since my time on this game. Lots of stuff I see that I would do differently. It’s fulfilling to see myself grow. 🪓
November 20, 2024 at 2:18 AM
Reposted by Giacomo Bonanno
Look at the high poly Skycrane helicopter I made for Jurassic World Evolution. I was tasked with all stages with designing, concepting, modelling, texturing and getting it game ready.

#3dart #vehicleart #hardsurface #gamedev
November 21, 2024 at 1:10 AM
Reposted by Giacomo Bonanno
Look at the high poly ACU helicopter I made for Jurassic World Evolution. I was tasked with all stages with designing, concepting, modelling, texturing and getting it game ready with lods and the like.

#3dart #vehicleart #hardsurface #gamedev
November 19, 2024 at 10:25 AM
Reposted by Giacomo Bonanno
Old drywall material I created in #substancedesigner some time ago for a personal project, which I currently have put on hold in order to work on some other stuff. Rendered in #marmosettoolbag.

www.artstation.com/artwork/1NNw4q

#MadeWithSubstance #MaterialArt #Textures #3dArt
November 19, 2024 at 5:47 PM
Reposted by Giacomo Bonanno
When I stopped working on this project vs months later when I came back to finish it. It is possible to dip into the 'wip' folder 😂
#environmentart #gameart #unrealengine
November 20, 2024 at 4:54 PM
Reposted by Giacomo Bonanno
The trims
November 21, 2024 at 12:47 AM
Reposted by Giacomo Bonanno
Hi, Bluesky.
Meet my game!
November 10, 2024 at 7:20 PM
Reposted by Giacomo Bonanno
Here's a few more 😆
November 7, 2024 at 5:41 PM
Reposted by Giacomo Bonanno
It was very productive weekend and I hope to close this project this week. Trying to understand what I want to show in final publication without 20+ images of each lighting and shot :D
November 4, 2024 at 12:39 AM
Reposted by Giacomo Bonanno
PARENTS PLEASE check your child's Halloween candy!! I just found a bunch of Open JIRAs in my kid's Snickers. What kind of monster does that? #gameart #gamedev
November 1, 2024 at 1:44 AM
Reposted by Giacomo Bonanno
Starter packs seem to have helped many find part of there audience but there scattered to the winds so making a thread of them, you find them add them be they art, dev any kind of creative outlet and see if we get more people with there audiences and find new ones.
October 24, 2024 at 8:54 PM