Hovering Skull
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hoveringskull.bsky.social
Hovering Skull
@hoveringskull.bsky.social
🕴️💀
Hovering approx. 1.8m off the ground, emitting odd noises + game dev/programming videos, for those who partake.

Lean in close to hear my OCCULT WHISPERS and gain FORBIDDEN KNOWLEDGE https://www.youtube.com/@hoveringskull

#godot #indiedev #gamedev
The Capra Demon is a puzzle boss.
This is an INCREDIBLE piece of design. Having recently played through this and was VERY frustrated by Capra... this absolutely casts it in a new light.

@illusorywall.bsky.social
www.youtube.com/watch?v=oskS...

#darksouls #gamedev #gamedesign
In Defense of the Capra Demon - Dark Souls' Most Misunderstood Boss
YouTube video by illusory wall
www.youtube.com
February 11, 2026 at 3:29 PM
Reposted by Hovering Skull
Make Art (1/4)
February 10, 2026 at 12:48 PM
almost got 666 followers on youtube, hell yeah, c'mon and sub to get me to a funny number

#indiedev #hailsanta #funnynumber #gamedev
February 10, 2026 at 4:07 PM
LEVEL UP YOUR GODOT
by leveling up your monsters
in a monster game made in Godot

#godot #gamedev #indiedev #tutorial

www.youtube.com/watch?v=M_48...
Let's Build a Monster Battler, Part 12: Experience, Level Ups and Start States (Godot 4)
YouTube video by hoveringskull
www.youtube.com
February 10, 2026 at 4:03 PM
Finally got around to beating Dark Souls 1 (I've done all the other soulsy games) and have produced a scientific alignment chart for each boss based on real science and empirically "getting my ass kicked a bunch":

#darksouls #youdied #gaming
February 5, 2026 at 6:58 PM
Reposted by Hovering Skull
Book menu breakdown 📙
#pixelart #indiedev #GameMaker
February 2, 2026 at 5:57 PM
Absolutely feeling low motivation for my projects this week.

Anyone else hitting the wall? www.youtube.com/watch?v=bwFk...

#indiedev #gamedev #solodev #godot #tetris
Solo Game Dev and Hitting "the Wall"; or, one simple trick to destroy your project [remastered]
YouTube video by hoveringskull
www.youtube.com
February 1, 2026 at 12:44 PM
Reposted by Hovering Skull
January 28, 2026 at 1:12 PM
I have bloviated briefly on how modern roguelikes are paced to constantly move players forward to avoid boring, conservative strategies

www.youtube.com/watch?v=51fO...

#roguelike #gamedev #indiedev #gamedesign
Live Fast, Die Often: How we pace (modern) roguelikes.
YouTube video by hoveringskull
www.youtube.com
January 27, 2026 at 12:42 PM
Woohoo! Godot 4.6 is out.

Lots of cool stuff, especially for 3D workflows.

godotengine.org/releases/4.6/
#godot #gamedev #indiedev
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.
godotengine.org
January 27, 2026 at 11:57 AM
Reposted by Hovering Skull
Gary Larson: In my cartoon I invented Cow Tools as a cautionary tale

Cows: At long last, we have created the Cow Tools from classic newspaper comic Cow Tools
January 19, 2026 at 5:04 PM
👑👑👑
Very happy that more people are talking accessibility in games. Xalavier is rad.
YOU SHOULD HAVE FULL KNOWLEDGE BEFORE YOU PLUNGE YOURSELF INTO AN ALIEN BABY DEBT HOLE

WISHLIST SPACE WARLORD BABY TRADING SIMULATOR TODAY
store.steampowered.com/app/3642000/...
January 17, 2026 at 2:53 PM
Reposted by Hovering Skull
David Lynch passed a year ago today. I hope we all can absorb just a little bit of the energy he put out in his lifetime.
January 16, 2026 at 6:47 PM
Reposted by Hovering Skull
In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
January 14, 2026 at 2:06 AM
Part 11 is here!

Did you know that we can REUSE almost all of our move code to handle items?

Because we can!

www.youtube.com/watch?v=PAtT...

#indiedev #gamedev #pokemon #programming #godot
Let's Build a Monster Battler, Part 11: Asynchronous UI Effects, also Bug Fixes (Godot 4)
YouTube video by hoveringskull
www.youtube.com
January 14, 2026 at 1:05 PM
Forgot to post this when it came out, but:

LETS FIX SOME BUGS AND MAKE THE UI ASYNC in our poke-clone

www.youtube.com/watch?v=9Hi7...

#godot #gamedev #indiedev #programming
Let's Build a Monster Battler, Part 10: Asynchronous UI Effects, also Bug Fixes (Godot 4)
YouTube video by hoveringskull
www.youtube.com
January 10, 2026 at 2:01 PM
The term "bug" for computer bug gained popularity when they found a literal moth in the circuits of the Harvard Mark II in 1947!

Look at this lil guy. A moth hero, standing up to the machines.

americanhistory.si.edu/collections/...
January 10, 2026 at 1:58 PM
Reposted by Hovering Skull
Planning #gamedev milestones for 2026 lead me to compare the number of enemy types in various #roguelike games:
December 9, 2025 at 9:27 PM
The most British crime possible has been committed
December 8, 2025 at 12:53 AM
This would be a really worthwhile task for the modding community to take up (if they haven't already, I haven't dug too deep into cyberpunk mods). It really should be done by the devs, though.
December 7, 2025 at 4:34 PM
cool find: this pulsating, uncut, possibly cursed GEM of a blog for those interested in ROGUE, it's descendants, 80s programming, and gaming history! Check out DataDrivenGamer
datadrivengamer.blogspot.com/2019/05/iden...

#gamedev #indiedev #roguelike #programming
Identifying the mechanics of Rogue
The earliest version of Rogue I can find is 3.6, which has source code available, and formed the basis of the version that I played and fi...
datadrivengamer.blogspot.com
December 7, 2025 at 4:30 PM
9th video on remaking pokemon gen 1 battles!

Let's make some projectiles! Let's make the screen shake! Let's make things flash etc.

www.youtube.com/watch?v=JUCA...

#godot #gamedev #indiedev #tutorial
Let's Build a Monster Battler, Part 9: Projectiles, Screenshake and more. (Godot 4)
YouTube video by hoveringskull
www.youtube.com
December 2, 2025 at 1:06 PM
PLEASE PLEASE FOR THE LOVE OF GOD(OT),

use version control for your game
(i will teach you how)
www.youtube.com/watch?v=6y2t...

#gamedev #indiedev #softwaredevelopment #programming #git
Version control for game dev: Learn Git or die hard (FULL VERSION)
YouTube video by hoveringskull
www.youtube.com
November 25, 2025 at 12:39 PM
Fresh educational video for your consideration.
Making audio and visual effects for a turn based pokemon-esque game!
www.youtube.com/watch?v=8bOA...

#gamedev #indiedev #turnbased #rpg #godot #pokemon
Let's Build a Monster Battler, Part 8: Audio and Visual Effects System
YouTube video by hoveringskull
www.youtube.com
November 18, 2025 at 1:14 PM
hehehe he'll yeh 420
November 18, 2025 at 1:12 PM