but! many of the social consequences associated with "addiction" have little or nothing to do with the thing being used & much more to do with social stigma or concurrent marginalization
but! many of the social consequences associated with "addiction" have little or nothing to do with the thing being used & much more to do with social stigma or concurrent marginalization
there are many kinds of *use*, which can (for complex reasons) be problematic or not -- & even those assignations are usually about race & class
Using addictive as a descriptor for a video game is lazy and almost entirely inaccurate to the point you're trying to get across.
Balatro is not destroying the life of you and your loved ones, you just like the game
there are many kinds of *use*, which can (for complex reasons) be problematic or not -- & even those assignations are usually about race & class