Marcos
hermitdwarf.bsky.social
Marcos
@hermitdwarf.bsky.social
Indiedev, Character art druid, worked on KCD/KCD2, Manor Lords and mafia the old country.
working nights on a game about Dwarves and Dragons.
https://cara.app/hermitdwarf
https://www.artstation.com/mggeymonat
Legends say the next valve index gets announced today!
November 12, 2025 at 8:09 AM
decided the change the general vibes of these guys to be more feral and use their claws instead of weapons, also got health and poise attributes working along with knockback and death Gameplay abilities.

#indiedev #gamedev
November 2, 2025 at 10:50 PM
Im trying to add hit reactions to the lizards but instead I managed to turn them into weeb ninjas.
#gamedev #indiedev
October 16, 2025 at 6:31 PM
Reposted by Marcos
oh it's #portfolioday

hello my name is Riccardo I make fake people for video games, I worked on Mafia: The Old Country and TopSpin 2k25

I'm currently looking for the next step in my career so please shoot me a message if you're interested
October 14, 2025 at 12:55 PM
This looks so fucking metal, I can’t wait!
First look at "Primal" Season 3 (by Genndy Tartakovsky).
Coming January 2026 on Adult Swim.
October 10, 2025 at 7:02 AM
Thanks to my hot programmer GF I now have GAS implemented!
all the attacks and dodges are now abilities with stamina costs and the stamina is used to influence the utility of those abilities!
Also Damage is now much easier to implement (hence the capsule traces on attacks)!
#gamedev #indiedev
October 2, 2025 at 7:39 AM
Reposted by Marcos
Genndy Tartakovsky shared test footage from his film ‘The Black Knight’. It follows a knight who controls a 20ft suit of armor. Sony isn't sure there's an audience for the film and haven’t greenlit it yet.

After Kpop demon hunters success I don't understand why Sony are dragging their feet on this!
September 26, 2025 at 9:46 PM
Did some small improvements to the Toadboii's state tree and movement stats so they feel a bit more skittish and slippery when fighting.
Next I'll look into giving them some small avoidance so they dont bump into each other so often!
#gamedev
#indiedev
September 15, 2025 at 8:52 AM
Reposted by Marcos
How to make a light beam shader in godot + download
Light beam shader in godot
So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene. Half Life 2 was relea...
passivestar.xyz
September 12, 2025 at 9:58 PM
Fixed some of the animation/facing and AI issues with strafing and attacking, but I'm starting to realize I my poor mans blueprint GAS is probably more trouble than implementing the real gameplay ability system🫠
#gamedev #indiedev
September 12, 2025 at 7:09 AM
adding some more combat behavoursto the toadguys and finding all sorts of weird bugs.

#gamedev #indiedev
September 8, 2025 at 5:48 PM
Reposted by Marcos
my dragon sulpt 3d model is now available on my Gumroad villes.gumroad.com/l/haxdcz
November 24, 2024 at 3:57 PM
Reposted by Marcos
Just make it exist first, you can make it good later.
Without this mantra, we would never have been able to build such a vast world for our indie survival game.
#indiegames #gamedev
September 1, 2025 at 9:08 PM
Reposted by Marcos
Something I put together a couple years ago when I was working on multiple different projects that needed feathers
August 22, 2025 at 11:15 PM
Got some family ties using gameplay tags now!
goats and lizards recognize each other and then form hierarchies based on scale.
so now lizards know to go after goats and goats know to run away from them, while little guys follow larger ones to give some semblance of hearding.
#gamedev
September 3, 2025 at 7:52 AM
Finally got some basic perception going for the goats and the lizardudes!
#gamedev
September 1, 2025 at 7:35 AM
Reposted by Marcos
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 1:11 PM
managed to get my custom melanin gradients going using color curves and here's the result:
mighty morphing toadboi rangers!
#gameart
August 25, 2025 at 9:33 PM
also did this just to make them creepier at night.
August 20, 2025 at 8:15 PM
Still very wip but I wanted to try my melanin shader on something with scales so I did a quick material pass on this guy.
I want to allow for custom melanin gradients so eventually I could have different color variations based on gameplay without needing different textures
#gameart
August 20, 2025 at 8:05 PM
testing out the 5.6 retargeting features in unreal and the scale modifier is a huge help
August 15, 2025 at 9:07 AM
Been making animals for this little thing for the last few months youtu.be/yytJLrj86V4?...
Ranger's Path: National Park Simulator – Announcement Trailer
YouTube video by astragon
youtu.be
August 7, 2025 at 3:13 PM
I've been doing some art style tests trying to reach an art style that balances an interesting look with performance that can work in VR while at the same time being enjoyable to work on but simple enough that a character's fur can be done in a few days. and so far this is where its going.
#gameart
June 17, 2025 at 10:43 PM
now that I can trigger anims from my state tree I decided to improve my old floaty animations with some nicer stuff and I have to say #UE5 #animation retargetting has come such a long way since the last time I tried it!
#gamedev #gameart
March 27, 2025 at 10:40 PM
got them to animate using gameplay tags from the state tree!
theres still a lot of polish missing but at least the idea is there.
#UE5 #gamedev #wip
March 26, 2025 at 7:24 AM