GunTurtle
gunturtle.bsky.social
GunTurtle
@gunturtle.bsky.social
Animator/Gamedev. Actually a 'CannonTortoise' if you wanna get technical.
Fibonacci Zoom. Source in comments.

#pico8 #postcart
January 16, 2026 at 11:13 PM
Reposted by GunTurtle
A Short Bike is now on the Lexaloffle BBS.

www.lexaloffle.com/bbs/?tid=154...

#picotron #gamedev #indiedev
January 5, 2026 at 8:53 PM
wondering what the pluribus hivemind's storage partitioning looks like. Does it maintain every person on earth's memories or are people that carol would never meet just being overwritten as databases for food inventory
December 25, 2025 at 2:38 AM
JJK S3 preview is very good. Pulls a lot of interesting ideas from exposition-heavy material (the will reading scene with the swaying ceiling light is cool). Lots of clever uses of 3DCG, I really liked the bridge sequence. Giggling and clapping whenever Gosso does a weird fisheye shot.
December 7, 2025 at 4:08 AM
I see a lot of game developers grumble about how "metroidvania" or "roguelike" are bad genre descriptors, but I feel like "wizardrylike" would be a way more coherent descriptor for games with character sheets and turn-based combat than "role playing game".
December 3, 2025 at 10:17 PM
Reposted by GunTurtle
Doom is a JRPG
1. a simplified highly derived form of ultima and wizardry
2. damage calculations and enemy behaviours are all determined by dice rolls
3. a straightforward power progression structure over complex character building
December 1, 2025 at 1:23 AM
Reposted by GunTurtle
From: Tchou-Tchou (1972), dir. Co Hoedeman, National Film Board of Canada
December 1, 2025 at 11:18 PM
Reposted by GunTurtle
"100 Meters" by Kenji Iwaisawa (On-Gaku) is coming to Netflix on December 31.
www.netflix.com/title/81785821
December 1, 2025 at 11:24 PM
Did the lab rats in Pluribus get their own hive mind or does everybody on earth have a dozen rodents squeaking in their heads
November 24, 2025 at 3:07 AM
Started watching Prehistoric Planet. Very impressive CGI creatures, but it's a kinda lousy documentary. If you have Attenborough narrating an animation of a pack of T Rex swimming in the ocean you should follow it up with 10 minutes of Paleontologists explaining their reasoning for it.
November 20, 2025 at 1:50 AM
Game developers need to stop making 3D platformers with twin stick controllers in mind. Video game genre entirely about lining up your camera and then holding forward + jump and the "normal" input for them is the one where you need to wait for the camera to point the direction you want.
November 12, 2025 at 4:27 AM
Reposted by GunTurtle
Slices of Lives
May 5, 2025 at 1:30 AM
Reposted by GunTurtle
EVIL EGG is OUT NOW and FREE FOREVER on Steam and Itch. infinite twin-stick paradise, no strings attached. it's not your fault you were born a monster.

download on steam: store.steampowered.com/app/3651950/...

other links below
#gaming #indiegame #indie
🥚👽👾🍄
October 30, 2025 at 4:02 PM
Chainsaw Man movie is great. I will always love maximalist battle shonen nonsense ❤️
October 27, 2025 at 2:39 AM
wondering what the maximum number of unique debuffs can be applied to a player in Deadlock is. It's gotta be at least 15
September 30, 2025 at 4:52 AM
Played the 500 Caliber Contractz demo. Weird game. There's barely anything resembling level design, just a big pile of concrete with some places to go. Pressing any 2 buttons is guaranteed to send you flying forward. Maybe the most pure expressive platformer I've played? I kinda respect it.
September 18, 2025 at 10:59 PM
Nim is a fun language until you need to do literally anything involving inheritance.
September 14, 2025 at 6:53 PM
Reposted by GunTurtle
"Jujutsu Kaisen" Season 3 Trailer ("The Culling Game" Part 1 / January 2026).
And "Jujutsu Kaisen: Execution" movie is also coming this fall (compilation of Season 2 "Shibuya Incident" + first two episodes of Season 3).
www.youtube.com/watch?v=MePL...
August 31, 2025 at 2:07 PM
Deadlock's big character update is good. Feels like there's a good distribution of new player-friendly characters and more gimmicky ones like Doorman. I'm not a MOBA player so it's interesting to compare what abilities can do compared to hero shooters- I like how Victor's ultimate is a passive.
August 31, 2025 at 4:23 AM
Playing Lorn's Lure. Frustrating. Levels avoid explicit obstacles like spikes in favor of making any fall greater than 20 feet instantly kill you. Many intended falls are around 18 feet, so a lot of this game involves repeatedly breaking your ankles until you have a sense of where the obstacles are.
August 30, 2025 at 3:39 AM
Deadlock's map design is weird. Across the middle it's fine (lane phase, midboss, bridge power-ups) but the rest is confusing.
- Walker choke points cause spam-heavy fights.
- Rooftops are too high for normal shooter high ground, they're only useful for movement.
August 29, 2025 at 1:22 AM
Kinda funny playing Yellow Taxi and seeing Atari announce a new Bubsy 3D that *doesn't* use tank controls. No ingenuity! No whimsy!
Played Yellow Taxi Go Vroom. Good! The movement is great- tank controls are unique, launching myself off of ramps is a lot of fun. Level design's kinda hit-or-miss, there's a lot of gimmicks that don't complement the fast-paced movement.
August 21, 2025 at 10:30 PM
Poking at Deadlock again. I'm able to pull my weight in matches now, but I'm still not convinced the moba elements contribute much to the game. Sliding into boxes is kinda fun.
August 10, 2025 at 9:14 PM
Played Yellow Taxi Go Vroom. Good! The movement is great- tank controls are unique, launching myself off of ramps is a lot of fun. Level design's kinda hit-or-miss, there's a lot of gimmicks that don't complement the fast-paced movement.
August 7, 2025 at 2:54 AM
Been loosely following the development of the "Jai" language. J Blow markets it as a "gamedev language" but the main selling points are "no garbage collection" and "run code during compilation" which don't seem remotely useful to me. His first game in the language is a block-pushing game.
July 23, 2025 at 10:50 PM