Gergő Csókás
gregcsokas.bsky.social
Gergő Csókás
@gregcsokas.bsky.social
Python, Rust, Go typist
Mechanical keyboard enjoyer
Web | Game developer
@gameengines.bsky.social
May I ask for an additional Godot label, please?
June 30, 2025 at 7:41 AM
In the past 3 months, I re-learned to type with my new keyboard. Now I can type with confidence on it.
After months of tinkering, learning, and experimenting with different engines/frameworks. I started a serious project in Godot game engine.

I'm quite optimistic about the project.
June 30, 2025 at 7:40 AM
Day one with my new ZSA Voyager,
This thing literally zeroed my wpm
March 14, 2025 at 12:28 PM
Okay, today I spent some time with experimenting things like #raylib and omg low level game dev feels like a guilty pleasure :D

First I tried with #python (raylib-py), but there was an issue, and after some investigation I was not able to solve it. Then I tried with #golang and it was awesome
January 20, 2025 at 10:12 AM
So sometimes, when I'm doing some experiments with things, I don't create a GH repo.
And sometimes these experiments lives longer than just an experiment.
So I found an old #Godot game project, and yesterday I ported to the dev7 and #Csharp just for fun
I'm seriously thinking to work on it
January 16, 2025 at 7:18 AM
Guys don't fall into the same trap as I did/do.
Don't blame yourself when you cannot achieve something for the first try. Negative reinforcements are like ~5 times stronger than the positive ones.

A little wellbeing 🧵
January 14, 2025 at 2:39 AM
@gameengines.bsky.social
I would like Bevy Engine label please!
January 11, 2025 at 1:56 AM
Did you know that on a sphere, a box can hide behind the horizon? Spherical gravity thing #bevy #avian3d
January 1, 2025 at 11:37 AM
Custom spherical gravity with #Bevy, and collision detection with #Avian3D. Not much, but it's an honest work. (
January 1, 2025 at 7:16 AM
So, around the age of 40, the idea occurred to me that maybe I should go to university to study computer science.

But the high school math was 20 years ago. I forgot a lot of things. And I'm already working in the industry (7-ish years experience, mostly backend)

Is this a good idea ?
December 17, 2024 at 3:08 AM
On Friday, finally, the shittiest project I've ever had ended.
Few key points of the project:
- Successfully destroyed the myth of German engineering
- In this specific case, microservice was a technical debt
- The code and a management was garbage.
- I lost like 40 points of IQ on this project.
December 14, 2024 at 7:05 AM
Show me the four games that influenced YOUR current game project. (This project is on hold currently, too big too ambitious)

Here’s mine!
#gamedev #indiedev #indiegamedev
December 6, 2024 at 1:45 PM
Recreational coding for the weekend.
- reworked the player controls (keyboard and mouse)
- migrated the project to Bevy 0.15
- started messing with realism

(I know a screenshot from WakaTime is not as good as a GIF, but that's it for today)

#gamedev #rust #bevy
December 1, 2024 at 12:49 PM
I was eager to learn AWS today, but I reworked the player control instead of it! I missed #gamedev so much.
#rust #bevy
November 30, 2024 at 10:13 AM
Reposted by Gergő Csókás
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM