ghettobastler
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ghettobastler.com
ghettobastler
@ghettobastler.com
he/him - they/them

I make things and make things do things
25% of Marave Goyave

ghettobastler.com
ghettobastler.itch.io
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Hello bluesky ! I'm ghettobastler, and I make things out of electronics and code. Lately I've been making games with #pico8 and #love2d, which you can find on ghettobastler.itch.io. I also write about my projects on ghettobastler.com

Thank you for stopping by !
ghettobastler
ghettobastler.itch.io
Still trying some variations in the gameplay, with some kind of "hyperspeed" mode that would trigger after you reach a certain score ?
#pico8 #gamedev
January 25, 2026 at 10:37 AM
There's an alarm sound when a laser is about to shoot. When playtesting, my partner though that it was some kind of siren coming from an emergency vehicle which, I realized, makes way more sense than a laser.
#pico8 #gamedev
January 24, 2026 at 9:53 AM
Reposted by ghettobastler
Made this prototype in a few hours over 2 nights in PICO-8 #gamedev #indiedev
January 22, 2026 at 5:10 PM
Mine is a #pico8 rhythm game heavily inspired by the Rhythm Tengoku series. I spent all my energy buliding the rhythm/level editing system...

#FragmentFriday #gamedev
January 23, 2026 at 9:30 AM
Okay so the game felt a bit repetitive therefore I added lasers.
#pico8 #gamedev
January 23, 2026 at 9:05 AM
Reposted by ghettobastler
Stream tonight! 6PM EST! 🕹️
Next week we're wrapping up #CorgiJam with a livestream! Join us at twitch.tv/finjico on Thursday, January 22 at 6PM EST as we play some CorgiJam games!
January 22, 2026 at 5:23 PM
Small things to make the game feel better: I implemented different behavior depending on how a collision occurs. For instance: instead of making you explode, hitting corners pushes you away to help you squeeze into tight gaps. Hitting cars head on is still an instant loss though.
#pico8 #gamedev
January 22, 2026 at 5:23 AM
Toyed with an idea for scoring based on how close you are from other cars, à la Burnout.
#pico8 #gamedev
January 21, 2026 at 5:17 AM
Reposted by ghettobastler
Can anything truly be a mistake if you can control time? #pico8 #gamedev #pixelart #indiegamedev #indiegame
January 19, 2026 at 5:55 PM
Reposted by ghettobastler
260119 - RGB display
pico-8-edu.com?c=AHB4YQXYAx...

left / right to rotate red
up / down to rotate green
Z / X to rotate blue
#pico8 #dailycarts
January 19, 2026 at 3:49 PM
Implementing some simple scoring. Right now it just counts how much time has passed/distance traveled.
#pico8 #gamedev
January 19, 2026 at 4:45 AM
Reposted by ghettobastler
I think my favourite part of #gamedev is making death screens 2/4

Loot Loot Goblin www.lexaloffle.com/bbs/?tid=144...
#pico8 #indiedev
January 18, 2026 at 4:43 PM
Particles and screen shake! Maybe a bit early as I don't have sprites yet, but it feels good
#pico8 #gamedev
January 18, 2026 at 8:36 AM
Added some variation to the car size and reworked the scrolling effect. I feel like the speed renders better with non-continuous line separating the lanes.
#pico8 #gamedev
January 17, 2026 at 10:40 AM
Reposted by ghettobastler
I made a short story game for @finjico.bsky.social's #CorgiJam! I joined with only 9 days left and submitted it 45 minutes before the deadline. It's a silly little game about a corgi that wants to be taller.

Check it out for free on itch:
smoofano.itch.io/such-great-h...
Such Great Heights: A Tale of Stubby Legs by smoofano
smoofano.itch.io
January 13, 2026 at 3:05 PM
Reposted by ghettobastler
My #CorgiJam entry is a short sokoban/sliding puzzle game about a dog marking his territory. It's my first #pico8 game! Playable in browser and on mobile, too.
Thanks for hosting the jam! @adamatomic.bsky.social @finjico.bsky.social
melancholerik.itch.io/terriertorial
TERRIERTORIAL by melancholerik
Mark your territory!
melancholerik.itch.io
January 13, 2026 at 8:09 PM
Reposted by ghettobastler
I made a tiny PICO-8 game for @finjico.bsky.social’s #CorgiJam.

🐆 Duck and dive like a cheetah!
👂 p.s. Did you know cheetahs chirp?

itch brittspace.itch.io/on-a-dime
bbs www.lexaloffle.com/bbs/?tid=154...

#gamedev #pico8
January 14, 2026 at 5:03 PM
Reposted by ghettobastler
Made a little cryptic puzzle game prototype for CorgiJam last weekend. Runs in browser, only a handful of levels and no polish, but pretty pleased all the same.
hangedman.itch.io/wisdom-will
Wisdom Will by Hangedman
A textless puzzler for CorgiJam.
hangedman.itch.io
January 13, 2026 at 7:47 PM
Reposted by ghettobastler
Next week we're wrapping up #CorgiJam with a livestream! Join us at twitch.tv/finjico on Thursday, January 22 at 6PM EST as we play some CorgiJam games!
January 15, 2026 at 4:39 PM
Reposted by ghettobastler
January 14, 2026 at 3:09 PM
Reposted by ghettobastler
Hello #PortfolioDay!

I'm Fletch, I make stuff, and I primarily focus on fantasy retro games with #pico8, #picotron, and #playdate!
January 14, 2026 at 3:57 PM
Reposted by ghettobastler
Yesterday, I fumbled the link. So let me try again.

Sundered Hope is out on www.lexaloffle.com/bbs/?tid=154...
#pico8 #gamedev #indiedev #pixelart #indiegame
January 14, 2026 at 2:54 PM
Reposted by ghettobastler
January 13, 2026 at 4:36 PM
Reposted by ghettobastler
Hello #PortfolioDay! I draw clean and colorful pixel art, sometimes in 3D. Currently looking for more work.
🖼️ cara.app/lampysprites
💌 lampysprites(dot)hotmail(at)com
#pixelart #lowpoly
January 13, 2026 at 11:27 AM
Reposted by ghettobastler
Started working on the cover art. I like it so far, but I’m unsure about the font. #pico8 #pixelart #gamedev
January 11, 2026 at 10:24 AM