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Check out current models available exclusively on FAB.
www.fab.com/sellers/7LAMPS
Taking a lot of inspiration from Arma: Reforger, CS:GO, and Half-Life.
Added:
- walk transition and sprint transition, this makes it feel more weighty.
- alt look, zoom, and coyote timing.
- slow walking / slow crouch walking.
#gamedev #indiedev
Still some bugs, but with a few more iterations I should have it down.
Still some bugs, but with a few more iterations I should have it down.
Camera tilt, head bobbing, and crouching.
For the life of me I cannot get rid of the shader compilation stutter in #godot web builds.
rainy-day-studio.itch.io/modular-vent...
Camera tilt, head bobbing, and crouching.
For the life of me I cannot get rid of the shader compilation stutter in #godot web builds.
rainy-day-studio.itch.io/modular-vent...
Here's the results of some testing I did earlier today.
Here's the results of some testing I did earlier today.
Lens flare based on this blog: john-chapman-graphics.blogspot.com/2013/02/pseu...
Lens flare based on this blog: john-chapman-graphics.blogspot.com/2013/02/pseu...
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
store.steampowered.com/app/4081520/...
store.steampowered.com/app/4081520/...
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens