Earlier this week, I successfully finished my first talk in my career @gameuxsummit.com.
Many thanks to @celiahodent.com, GAMASTE, AP Hogeschool Antwerpen, and all sponsors for giving us the opportunity, and everyone who joined the event! 🙏
Earlier this week, I successfully finished my first talk in my career @gameuxsummit.com.
Many thanks to @celiahodent.com, GAMASTE, AP Hogeschool Antwerpen, and all sponsors for giving us the opportunity, and everyone who joined the event! 🙏
www.linkedin.com/posts/game-u...
www.linkedin.com/posts/game-u...
I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
Please show that game even more love, its development journey is SO interesting.
#GameUXSummit
Please show that game even more love, its development journey is SO interesting.
#GameUXSummit
(A recurring theme at the summit is: Find an expert, and ask them.)
(A recurring theme at the summit is: Find an expert, and ask them.)
2. Is this class struggle?
3. Is this esoteric talents?
4. Is this truth and hope?
These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.
2. Is this class struggle?
3. Is this esoteric talents?
4. Is this truth and hope?
These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.
It is about immersion, being memorable, avoiding backlash, and a virtuous cycle.
It is about creating quality content. Like you would with historical projects.
It is about immersion, being memorable, avoiding backlash, and a virtuous cycle.
It is about creating quality content. Like you would with historical projects.
Of course you would include an expert on the thing you are building. The same goes for culture.
Of course you would include an expert on the thing you are building. The same goes for culture.
#GameUXsummit
#GameUXsummit
Game UX summit audience: [big laughter]
Those who know will know 😉😂 (#LabelYourGraphAxis)
That's bad, so let's fix it.
(Also yes the Y axis marker is missing. He cannot share hard data, but the gist is clear)
Game UX summit audience: [big laughter]
Those who know will know 😉😂 (#LabelYourGraphAxis)
*First-Time User Experience
*First-Time User Experience
#GameUXsummit
#GameUXsummit
Time for some SCIENZZZZ!!! 😊
Time for some SCIENZZZZ!!! 😊
Let's gooooooooo
Every upgrade wasn't just visual, but an active improvement to daily workflow.
Every upgrade wasn't just visual, but an active improvement to daily workflow.
#GameUXsummit
#GameUXsummit