gameuxsummit.com
@gameuxsummit.com
This is the official account for the #GameUXsummit, managed by Celia Hodent.
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
September 9, 2025 at 2:34 PM
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
September 9, 2025 at 1:43 PM
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
September 9, 2025 at 1:12 PM
The last Pecha Kucha speaker is Eloi Duclercq (user researcher at Ubisoft), talking about “Playtesting online multiplayer games before they go live”.
September 9, 2025 at 12:45 PM
Next up, Piotr Miernik (lead UX/UI designer, GUI.systems) is presenting his Pecha Kucha on “Design Once, Deploy Everywhere: UI design systems for AAA games”
September 9, 2025 at 12:38 PM
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
September 9, 2025 at 12:33 PM
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
September 9, 2025 at 11:56 AM
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey”

*First-Time User Experience
September 9, 2025 at 9:43 AM
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
September 9, 2025 at 9:16 AM
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”.

Time for some SCIENZZZZ!!! 😊
September 9, 2025 at 8:26 AM
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”.
#GameUXsummit
September 9, 2025 at 7:47 AM
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️
See you tomorrow ☺️
September 8, 2025 at 4:33 PM
It’s already time for our keynote! Jessica Murrey, CEO and co-founder of Wicked Saints Studios. Jess is an Emmy-Award-winning storyteller & international peace builder turned game designer. She talks about her journey and her game #WorldReborn in this impactful & inspirational talk.
#GameUXsummit
September 8, 2025 at 3:15 PM
Our next speaker is Jozef Kulik (Senior Research & #A11y Lead at @playtestcloud.bsky.social): “Advancing Accessibility: Improving user research practice and legal compliance”.
#GameUXsummit
September 8, 2025 at 2:44 PM
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”.
#GameUXsummit
September 8, 2025 at 1:43 PM
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.
September 8, 2025 at 1:10 PM
Corinna Rath is giving the last Pecha Kucha session of the day: “Some learnings while developing Shadow Gambit: The Cursed Crew”
#GameUXsummit
September 8, 2025 at 12:39 PM
And now, our AP University hosts Laura Herrewijn and Sven Charleer are doing their Pecha Kucha on “From game metrics to meaning: designing ux across play, learning, and XR”
#GameUXsummit
September 8, 2025 at 12:31 PM
It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.”
#GameUXsummit
September 8, 2025 at 12:25 PM
Now that our bellies are full, we listen to our next speaker: Morgane Ruiz (lead user researcher), talking about Leveling up game ux research with ludology and play theory.
#GameUXsummit
September 8, 2025 at 11:50 AM
After the great food for #gameUX thought, actual food is welcomed. Bon appétit everyone! 😉
#GameUXsummit
September 8, 2025 at 10:45 AM
Coming all the way from Canada, Jess Butler (Presentation Directeur at @hinterland.bsky.social) talks about her work on The Long Dark: A UX permaculture for genre-defining survival games. Now at the #GameUXsummit!
September 8, 2025 at 9:32 AM
Now on the #GameUXsummit stage we listen to Jean-Luc Potte (researcher, ex Rockstar Games) sharing the lessons he learned (including existential ones) from working at 4 different studios as the new team!
September 8, 2025 at 8:32 AM
Our first speaker at the #GameUXsummit is Samuel Austin, UX designer at NetEase Games, talking about Cross-Cultural Game UX Design: Lessons adapting between China and the West.
September 8, 2025 at 7:52 AM
We’re excited to announce the first speakers for the 2025 #GameUXsummit co-hosted by Gamaste & AP university! Join us in Antwerp (Belgium) Sept 8-9 for the summit (optional Masterclasses on Sept 10). Early-bird tickets still available for a few days!
my.weezevent.com/game-ux-summ...

#gamedev #ux
June 26, 2025 at 5:46 PM