www.gamelogic.co.za
Turn any 3D scene into hand-drawn magic ✏️🎨
Mixbox mixing (yes, blue + yellow = green!), organic hatching that sticks to objects, watercolor vibes & more.
Instant emotion. Perfect for game jams.
👉 u3d.as/3LkD
Turn any 3D scene into hand-drawn magic ✏️🎨
Mixbox mixing (yes, blue + yellow = green!), organic hatching that sticks to objects, watercolor vibes & more.
Instant emotion. Perfect for game jams.
👉 u3d.as/3LkD
🔹 UV mapping support so dithering stays attached to objects
🔹 Simple outline effect for better readability
🔹 Map rendering: UV, depth, normal & object ID maps
Demo: youtu.be/63SeDafMsv0?...
Asset Store: u3d.as/3Jmj
🔹 UV mapping support so dithering stays attached to objects
🔹 Simple outline effect for better readability
🔹 Map rendering: UV, depth, normal & object ID maps
Demo: youtu.be/63SeDafMsv0?...
Asset Store: u3d.as/3Jmj
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset, you can check the link in our bio to get it)
(Example made with our Unity asset, you can check the link in our bio to get it)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
(Example made with our Unity asset: u3d.as/3Jmj)
Not perfect though: greens still look a bit too digital. ✒️
Not perfect though: greens still look a bit too digital. ✒️
To learn more about this, click here: youtu.be/SToxEBRt8Xg?...
#shaders #gamedev #unity
To learn more about this, click here: youtu.be/SToxEBRt8Xg?...
#shaders #gamedev #unity
• Uses CMY
• Works OK because marker ink is transparent
• Easy to implement (Same basic idea as mixing layers of watercolor)
• Uses CMY
• Works OK because marker ink is transparent
• Easy to implement (Same basic idea as mixing layers of watercolor)
The hard part? Deciding how much of each color to layer.
We use golden section search to minimize the error and make the final result match the image we want
To learn more about this, click here: youtu.be/SToxEBRt8Xg?...
#shaders #gamedev
The hard part? Deciding how much of each color to layer.
We use golden section search to minimize the error and make the final result match the image we want
To learn more about this, click here: youtu.be/SToxEBRt8Xg?...
#shaders #gamedev
youtu.be/SToxEBRt8Xg?...
youtu.be/SToxEBRt8Xg?...
20 de Agosto, 18:00, Plataforma Cultural JGM, Grecia 3551, metro Estadio Nacional. ¡Te esperamos!
#gamedevplanet
20 de Agosto, 18:00, Plataforma Cultural JGM, Grecia 3551, metro Estadio Nacional. ¡Te esperamos!
#gamedevplanet
Here is one that uses a 3D texture, some smooth noise, and cross-hatching to create the effect.
Here is one that uses a 3D texture, some smooth noise, and cross-hatching to create the effect.
Here are some examples.
Here are some examples.
In our latest video, we explore how math helps games define shapes using equations, inequalities, logical functions, and SDFs.
Ideal for shader artists, FX devs, and curious minds.
Watch the full breakdown here: youtu.be/YhR6Woj-Yjs
#Shaders #Unity
In our latest video, we explore how math helps games define shapes using equations, inequalities, logical functions, and SDFs.
Ideal for shader artists, FX devs, and curious minds.
Watch the full breakdown here: youtu.be/YhR6Woj-Yjs
#Shaders #Unity
🎨 With colored dithering you can:
– Mix channels creatively.
– Use per-channel patterns.
– Craft custom color ramps.
From retro grids to surreal vibes—shader freedom unlocked. 🔥
Watch the full breakdown here: youtu.be/Eqfu0meQVMs?...
#GameDev #Unity
🎨 With colored dithering you can:
– Mix channels creatively.
– Use per-channel patterns.
– Craft custom color ramps.
From retro grids to surreal vibes—shader freedom unlocked. 🔥
Watch the full breakdown here: youtu.be/Eqfu0meQVMs?...
#GameDev #Unity
To learn more about this, click here: youtu.be/YMp7VaXuB5A
#Shaders #StylizedRendering #GameDev #Unity
To learn more about this, click here: youtu.be/YMp7VaXuB5A
#Shaders #StylizedRendering #GameDev #Unity
Easy to write, but slows down quickly as the blur size increases.
The fix? Use two passes, one horizontal, one vertical.
Same result
Much better performance
These are called separable operations.
Watch the full breakdown here: youtu.be/t0qkieYME6E?...
#Shaders #GameDev #Unity
Easy to write, but slows down quickly as the blur size increases.
The fix? Use two passes, one horizontal, one vertical.
Same result
Much better performance
These are called separable operations.
Watch the full breakdown here: youtu.be/t0qkieYME6E?...
#Shaders #GameDev #Unity