flunco
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flunco.bsky.social
flunco
@flunco.bsky.social
Developing my (first) Game.
Devlogs: https://www.youtube.com/@flunco
Pinned
put together a little concept reel to show you what Lunith is about in 30 seconds.

thanks for following the project, we're almost 3 months in!

#gamedev #indiedev #indiegame
added another way to restock on ammo today 💰

#gamedev #indiedev #indiegame #lunith
January 18, 2026 at 8:23 PM
second level coming along..

#gamedev #indiedev #lowpoly #lunith
January 17, 2026 at 10:24 PM
got my first drawing tablet today. this shit took me 1,5 hours so i don't think this is going somewhere anytime soon..
January 16, 2026 at 4:25 PM
working upgrades so far:

- piercing (shoot through enemies)
- agility (increase movement speed)
- reload (increase reload speed)
- focus (increase chance for critical hits)
- electric bullets (stun enemies for 0,2s)
- persistence (revive, loose all currency)
- bleeding (damage over time)
January 15, 2026 at 10:40 PM
added the bleeding upgrade today.

#gamedev #indiedev #godotengine
January 15, 2026 at 9:18 PM
i like these icons so fucking much.
shit feels like you're casting rpg speels with a gun
January 14, 2026 at 3:34 AM
adding little icons next to the crosshair to show when your upgrades trigger.

feel like we're slowly building a dopamine farm

#gamedev #indiedev #godot #lunith
January 13, 2026 at 7:53 PM
what's the coolest possible skintype for an fps that doesn't have any melee weapons? tracers?
January 13, 2026 at 12:04 AM
everything for the new area is slowly coming together & it feels soo good..

#indiedev #indiegame #gamedev #lunith
January 12, 2026 at 11:04 PM
pretty certain this is not how frogs work..

#gamedev #indiedev
January 11, 2026 at 9:15 PM
put together a little concept reel to show you what Lunith is about in 30 seconds.

thanks for following the project, we're almost 3 months in!

#gamedev #indiedev #indiegame
January 11, 2026 at 12:02 AM
graphical update on the healthbars.

doing lots of minor changes/additions right now
January 9, 2026 at 8:52 PM
i love the wave shooter aspect. taking something simple & finding ways to make it more interesting
January 7, 2026 at 11:57 PM
made a ship today.

#gamedev #indiedev #lowpoly
January 7, 2026 at 9:50 PM
new weapon: double barrel shotgun

been working on this thing all night, the weapon switching is new too

#gamedev #indiedev #lunith
January 5, 2026 at 9:59 PM
currently working on the first new weapon type. can't wait to show you
January 4, 2026 at 9:47 PM
reworked the mp5 model today.

#gamedev #indiedev
January 1, 2026 at 7:06 PM
Happy New Year from Lunith! 🎉
December 31, 2025 at 10:54 PM
looked into sound design for the first time today & somehow managed to make the mp5 sound like NES dialogue..

#gamedev #indiedev #godot
December 30, 2025 at 10:24 PM
made some adjustments today to raise the 15 fps while shooting.
apparently spawning 60 objects a second creates lag
December 29, 2025 at 7:33 PM
some stuff for the new area... 👀

#indiedev #lowpoly
December 27, 2025 at 3:12 PM
i like big froggo
December 27, 2025 at 2:08 AM
Merry Christmas from Lunith!🎄

#lowpoly #gamedev #indiedev
December 24, 2025 at 5:45 PM
currently working on the "Hellhound".

he's the fastest enemy type and is gonna spawn from wave 4 upwards.

#indiedev #gamedev #madewithgodot
December 23, 2025 at 8:45 PM
what's an upgrade you always wanted in a wave shooter/roguelike but have never seen?
December 22, 2025 at 12:29 PM