Devlogs: https://www.youtube.com/@flunco
thanks for following the project, we're almost 3 months in!
#gamedev #indiedev #indiegame
- piercing (shoot through enemies)
- agility (increase movement speed)
- reload (increase reload speed)
- focus (increase chance for critical hits)
- electric bullets (stun enemies for 0,2s)
- persistence (revive, loose all currency)
- bleeding (damage over time)
- piercing (shoot through enemies)
- agility (increase movement speed)
- reload (increase reload speed)
- focus (increase chance for critical hits)
- electric bullets (stun enemies for 0,2s)
- persistence (revive, loose all currency)
- bleeding (damage over time)
shit feels like you're casting rpg speels with a gun
shit feels like you're casting rpg speels with a gun
#indiedev #indiegame #gamedev #lunith
#indiedev #indiegame #gamedev #lunith
thanks for following the project, we're almost 3 months in!
#gamedev #indiedev #indiegame
thanks for following the project, we're almost 3 months in!
#gamedev #indiedev #indiegame
doing lots of minor changes/additions right now
doing lots of minor changes/additions right now
apparently spawning 60 objects a second creates lag
apparently spawning 60 objects a second creates lag
he's the fastest enemy type and is gonna spawn from wave 4 upwards.
#indiedev #gamedev #madewithgodot
he's the fastest enemy type and is gonna spawn from wave 4 upwards.
#indiedev #gamedev #madewithgodot