Fatal Exit (Cillian C.)
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fatalexit.bsky.social
Fatal Exit (Cillian C.)
@fatalexit.bsky.social
Lvl 29. 🦏 🦎 🐇
Avid strategy & RTS game fan and player since 1999.
Musician @ soundcloud.com/fatalexit
Gamedev @ fatalexit.itch.io
Reposted by Fatal Exit (Cillian C.)
ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev!

If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream!
January 29, 2026 at 5:14 PM
Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev
January 28, 2026 at 11:59 PM
Now I kinda have a game 👽🌋... #godot #godotengine #indiedev
January 27, 2026 at 11:35 PM
The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart
January 27, 2026 at 8:59 PM
My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart
January 27, 2026 at 5:12 PM
Worked more on this dumb little platformer that IDK if there's much point other than being relaxing.

If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart
January 26, 2026 at 11:19 PM
Amazing game, best autobattler I have played since mechabellum!
January 24, 2026 at 6:19 PM
Reposted by Fatal Exit (Cillian C.)
Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game!

What is everyone's favourite hero so far?

Like if it's Robin Hood 🏹

Comment if it's Alice 🍸

RT if it's Wukong ⚔️
January 23, 2026 at 7:58 PM
I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool.

It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...
The delusional search for the right engine...
So I want to break this meander down into a few specific sections: My background. My name is Cillian aka Fatal Exit, I’ve been making games and releasing them online for close to 10 years at this po.....
itch.io
January 21, 2026 at 2:37 PM
Reposted by Fatal Exit (Cillian C.)
Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
January 13, 2026 at 9:41 PM
This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart
January 18, 2026 at 3:48 PM
Reposted by Fatal Exit (Cillian C.)
We're delighted to announce that Calyx is releasing to Steam Early Access on Thursday 29th January! 👏 Get all the info here: store.steampowered.com/news/app/321...
January 15, 2026 at 4:03 PM
This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev
January 16, 2026 at 10:02 AM
End of the night's progress on the #bevy #bevyengine game I started today! #indiegamedev #sologamedev
January 15, 2026 at 11:23 PM
Decided to spend today goofing around with #bevy #bevyengine for most of the day so far. A good few hours into experimenting here and enjoying it. Feels nice to be a total beginner at a technology but not the whole gamedev craft which I have lots of experience in. #indiegamedev #rust #sologamedev
January 15, 2026 at 5:37 PM
Lil Snek project I started today with @gdevelop.bsky.social #gdevelop and #magicavoxel . No spoilers as to what the gimmick is but it's gonna be my first 3D game in awhile if it works out! 🐍🧊
January 11, 2026 at 4:47 PM
More #picotron tinkering! 🎶🎧 #indiedev #sologamedev #gamejam
November 2, 2025 at 12:03 PM
Properly tinkering with #picotron for the first time, it's way less intimidating compared to when I first tried, or maybe I have just gotten less scared. 🎧🎶
#indiedev #pixelart #sologamedev
November 1, 2025 at 10:07 PM
I may have a new favorite programming language for gamedev and I am kinda shook NGL, it surprised me. Can anyone guess it? 😅
#indiedev #sologamedev
October 27, 2025 at 5:03 PM
For this weekend's projects.
Gamejam 2 restarted several times over 3 days, finally settled down to finish it over 1 day with Construct 3. Made all the art, sfx, animation and music over the weekend too. 2 headed turn-based snake! fatalexit.itch.io/duoboros#gam... #indiedev #sologamedev #construct3
Duoboros by Fatal Exit
Turn Based Snake Puzzler with 2 heads. For Minijam 196
fatalexit.itch.io
October 26, 2025 at 11:38 PM
For this weekend's projects.
Gamejam 1 I made in "zero hours" (technically the 1 hour of clocks changing in Europe). Including all the art in that process of time I was quite happy fatalexit.itch.io/rocketfall #gamejam #indiedev #sologamedev #construct3
RocketFall by Fatal Exit
For Zero Hour Gamejam 2025
fatalexit.itch.io
October 26, 2025 at 11:35 PM
If anyone wanted to know what my "most played game" on steam is, here you go. 😉

Another 2 gamejams down this weekend, 3 in the last 2 weeks. 👀
October 26, 2025 at 11:33 PM
Reposted by Fatal Exit (Cillian C.)
VEHICLE FORESHORTENING! To get the FREE monthly How to THINK When You draw digital MAGAZINE, (including NEW tutorials, a YEAR before they appear online) just tap the link in the bio HERE: @etheringtonbros.bsky.social
#anime #manga #comicart #conceptart #gamedev #animationdev #illustration
October 20, 2025 at 7:26 AM
My @gamedevtv.bsky.social #gamejam game made with #dragonruby is live on itch! fatalexit.itch.io/tvboy-gdtv-j...

After 2 cancelled starts and a cancelled restart in another engine after finding a fix for the original, being sick on and off... I can say it's done!
#sologamedev #indiedev
TV Boy - Seeing Ghosts by Fatal Exit
For Gamedev TV jam 2025 halloween!
fatalexit.itch.io
October 19, 2025 at 6:22 PM
Got up at 5 AM to tinker with this more. Spotlight transitions between the editor mode and the main gameplay and better positioning mechanics in the editor. #dragonruby #gamejam #sologamedev #indiedev
October 18, 2025 at 5:49 AM