Robin Ward
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eviltrout.com
Robin Ward
@eviltrout.com
Check out “The Roottrees are Dead” on Steam. Now working on “The Incident at Galley House.” Previously: co-founder of Discourse

The game: https://roottrees.com

My blog: https://eviltrout.com
It looks cool but I’d like something to run every time I save in the editor. I dont think that’s possible yet?
February 10, 2026 at 12:10 PM
Is anyone using a linter for GDScript? If so can you recommend a setup? I’d love to have it enforced on commit. #godot #godotengine
February 9, 2026 at 12:04 PM
Once, I saw a post from one of the smartest people I knew, an incredible prolific open source developer saying he had imposter syndrome. I figured, well, if he has it too we're all screwed :P But crossing my fingers for you.
February 6, 2026 at 2:39 PM
With a portfolio like that I don’t think it’ll take long to land on your feet. Companies would be dumb to pass on that!
February 6, 2026 at 12:17 PM
Oooh you meant for formatting as a string. Yes, that is a notable omission. I'd forgotten that I implemented that myself
February 5, 2026 at 8:04 PM
How so?
February 5, 2026 at 7:00 PM
Reposted by Robin Ward
The Thinky Awards are in FIFTEEN MINUTES!! I'm thrumming with excitement!! THRUMMING!!

(Oh and you might see a little cameo from yours truly...)
February 4, 2026 at 5:49 PM
Every game dev I talk to tells me their games’ art is accused of being AI. People are paranoid about it and are looking for signals that aren’t there.
February 4, 2026 at 2:57 AM
No we were not scammed. Henning has been creating art longer than GenAI has existed and the majority of that portfolio you dismissed predates it. We have PSD files with layers and often trade 3D assets back and forth. We’ve worked very closely with him on two games now.
February 4, 2026 at 2:57 AM
Reposted by Robin Ward
SPECIAL EVENT WEDNESDAY NIGHT!
Join me as I unravel the Roottree mystery and then talk over the game with one of its developers, @eviltrout.com
7-10pm EST
twitch.tv/anjakeister
February 4, 2026 at 2:09 AM
Hmmm, well it does get sunburned often
February 2, 2026 at 1:35 PM
In Zootopia 2, the houses built for snakes have roofs covered in scales. That’s like if our houses were roofed with human skin! Horrifying
February 1, 2026 at 1:06 PM
It seems from cursory searches that I enjoyed The Outer Worlds 2 a lot more than most. I really enjoy a Bethesda-style first person RPG, especially since Bethesda barely makes them anymore.
January 31, 2026 at 4:26 PM
Thanks to @jeyb.bsky.social we have Galley House running on Godot 4.6 and it seems great. I think we'll ship with this version (or a minor patch), defaulting to the DirectX renderer on Windows.
January 27, 2026 at 7:51 PM
Reposted by Robin Ward
#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 5:43 PM
@jon.inkle.co tells me that the title in TR-49 was not done intentionally, so I can only conclude that this is a revision.
January 25, 2026 at 3:40 PM
I have so many games sitting on Steam and yet I keep coming back to this: thomaswc.com/2025.html

There's something calming about categorizing things. I recommend it if you are feeling overwhelmed or stressed.
2025
thomaswc.com
January 24, 2026 at 10:59 PM
What was the tweet?
January 24, 2026 at 3:15 AM
Reposted by Robin Ward
We’ve taken a close look at how Roottrees is priced in parts of Latin America and lowered our regional pricing to make it more accessible to local players. store.steampowered.com/news/app/275...

Español: store.steampowered.com/news/app/275...
The Roottrees are Dead - Regional pricing update for Latin America - Steam News
We’ve taken a close look at how Roottrees is priced in parts of Latin America and lowered our regional pricing to make it more accessible to local players.
store.steampowered.com
January 23, 2026 at 2:03 PM
I wouldn’t call anyone who spends 7 years making a bespoke game engine for one game then throwing it away only to start on a new programming language and take a decade doing that “good at problem solving.”

I’m so happy @draknek.bsky.social called him out on his horrible opinions
January 23, 2026 at 5:10 AM
For multiple lines, in Photoshop you can specify a paragraph text layer with dimensions to wrap. I also have a config file to override fonts for languages and sizes. I am eyeballing it. But trust me this is much easier than editing a PSD by hand and exporting it once per language!
January 22, 2026 at 4:40 PM
I'm happy to eschew realism for accessibility and to make it interesting to look at. Printing out evidence in full colour in HD, for example, was not very realistic in the late 90s. Realism was never a strong goal of the game.
January 22, 2026 at 4:33 PM
In Galley House the goal is for every single piece of text in the game, image or otherwise, to display in the player's language.
January 22, 2026 at 3:58 PM
I invested time in this because after working on the Simplified Chinese translation of Roottrees, I realized how powerful it is to have image assets display in the native language (even though we always had ALT text descriptions on the side.) Players really appreciate it.
January 22, 2026 at 3:58 PM
I have duct-taped a pipeline together with python that pulls translations for game assets from google sheets, opens up photoshop and updates templates to export image textures, then fires up blender to render out images. Writing that out sounds nuts but it's working.
January 22, 2026 at 3:58 PM