Daniel Ramírez
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drm.xarblanca.es
Daniel Ramírez
@drm.xarblanca.es
HND in Computing. Game programmer specialized in User Interfaces. Por algún motivo me gustan mucho los autobuses.

🗺 Marbella, Spain
🕹️ Portfolio: https://drm.xarblanca.es
I'm back! I bought a Mac. I've got everything working here now. So I have no excuse now!
October 10, 2025 at 11:43 AM
Reposted by Daniel Ramírez
DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...
July 1, 2025 at 12:48 PM
Reposted by Daniel Ramírez
June 27, 2025 at 6:25 PM
Habemus runtime texture loading! #ndsdev #gamedev
May 21, 2025 at 12:01 AM
So this is a little bit of what I have, something I've just finished. It's a multiplayer game, so I've done a little bit of managing how different menus react with the other clients :3 #gamedev #UnrealEngine
May 13, 2025 at 1:57 AM
I've been working on a game since January and, joking aside, I seem to be making progress. It's just a shame that it's only at the programming level and I don't have anything to show for it.
May 11, 2025 at 6:43 PM
April 17, 2025 at 3:32 PM
Well, that's a start. #NintendoDS #gamedev
April 16, 2025 at 6:59 PM
Reposted by Daniel Ramírez
April 14, 2025 at 10:22 AM
Reposted by Daniel Ramírez
Al parecer hay gente indignadísima con este artículo (www.eurogamer.net/do-i-play-ze...). El problema, como siempre, es que no se han molestado siquiera en leer el primer párrafo, porque lo cierto es que plantea una discusión bastante interesante:
April 13, 2025 at 5:21 PM
After a hard week of head-butting myself with Unreal's RPC system, I'm finally one with it.
April 7, 2025 at 12:32 AM
Reposted by Daniel Ramírez
a few years back I applied to work under a fairly famous dev, the same day I got a rejection email from them that dev tweeted something to the effect of "still looking for a gameplay programmer, only microbes and insects seem to have applied"
March 28, 2025 at 9:39 PM
Reposted by Daniel Ramírez
March 10, 2025 at 6:12 PM
March 3, 2025 at 10:52 PM
Reposted by Daniel Ramírez
📷 Ojalá pueda repetir esta foto durante muchos años.

#Málaga #photography #SíALaFarola #NoAlRascacielos
flic.kr/p/2qJsZWq
La Farola
flic.kr
February 2, 2025 at 7:59 AM
Reposted by Daniel Ramírez
Wake up.
Kiss my girlfriend.
Smile to the sun.
Prepare a coffee.
Sip it.
Turn on Unity.
Peak into the abyss.

Making games is fun...
Making games is fun...
Making games is fun... 💀
January 29, 2025 at 12:52 PM
Reposted by Daniel Ramírez
DtMF
January 11, 2025 at 10:11 AM
Reposted by Daniel Ramírez
❄️🍾🎉¡¡¡FELICES FIESTAS!!! 🎉🍾❄️

The whole @thegamekitchen.bsky.social team is having a well deserved rest during these holidays! 2024 has been our busiest year so far and 2025 will bring the results of that effort!

THANK YOU ALL for your support, your love and, of course, for playing our games! ❤️
December 24, 2024 at 5:31 PM
Reposted by Daniel Ramírez
As thanks for three faun-tastic years, we’d like to highlight the star of our cutscene with this special cut.🎬💚

Surprise! We hope you enjoy.
#FineFaunart #hololive #fangame #holotrials

Watch the cutscene here: youtu.be/maqZPxWPiHU
Ceres Fauna: HoloTrials Cutscene
YouTube video by HoloTrials: Case Covered
youtu.be
December 22, 2024 at 7:09 PM
Reposted by Daniel Ramírez
My game is now "playable" on itch dot com.
Get there from my neocities page or my itch page.

#Godot #indiedev #raccoon
December 19, 2024 at 7:17 PM
Reposted by Daniel Ramírez
added my favorite childhood snack to my game

#godot #gamedev
December 12, 2024 at 8:21 AM
Reposted by Daniel Ramírez
New snapshot on the road to beta, with a lot of 3D workflow goodies ✨

#godot #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 dev 6
New snapshot on the road to beta, with a lot of 3D workflow goodies!
godotengine.org
December 5, 2024 at 7:28 PM
Reposted by Daniel Ramírez
silly vs code
December 4, 2024 at 12:52 PM