• Making retreat practical like in 1974
• "Join me, and together, we can rule the galaxy"
• 6 seconds of simultaneous effects, just like AD&D
dmdavid.com/tag/rpg-desi...
• Making retreat practical like in 1974
• "Join me, and together, we can rule the galaxy"
• 6 seconds of simultaneous effects, just like AD&D
dmdavid.com/tag/rpg-desi...
Feb 07 - Saturday (9AM - 1PM) Grim Hollow #7 - Blood & Poison
Feb 07 - Saturday (2PM - 6PM) Grim Hollow #5 - Requiem for the Living
Feb 08 - Sunday (9AM - 1PM) Grim Hollow #6 - Worse than the Disease
Feb 08 - Sunday (1PM - 5PM) Grim Hollow #7 - Blood & Poison
Feb 07 - Saturday (9AM - 1PM) Grim Hollow #7 - Blood & Poison
Feb 07 - Saturday (2PM - 6PM) Grim Hollow #5 - Requiem for the Living
Feb 08 - Sunday (9AM - 1PM) Grim Hollow #6 - Worse than the Disease
Feb 08 - Sunday (1PM - 5PM) Grim Hollow #7 - Blood & Poison
Tom has put a lot of time and effort into the system and has some valuable insight into running Draw Steel.
Tom has put a lot of time and effort into the system and has some valuable insight into running Draw Steel.
#ttrpg #dnd
#ttrpg #dnd
"Damage is not actually sustained—at least in proportion to the number of hit points marked off in most cases. The so called damage is the expenditure of favor from deities, luck, skill, and perhaps a scratch." (1/3)
"Damage is not actually sustained—at least in proportion to the number of hit points marked off in most cases. The so called damage is the expenditure of favor from deities, luck, skill, and perhaps a scratch." (1/3)
I paged to Combat Sequence in 13th Age 2E. “Jonathan introduced cyclic initiative to F20 gaming 25 years ago and we are never going back.”
Opinionated. I like it.
Lots of old stuff on eBay.
www.ebay.com/sch/i.html?_...
Lots of old stuff on eBay.
www.ebay.com/sch/i.html?_...
I keep coming back to the fact that two of #dnd 5e's three pillars of play (exploration and social interaction) use "player-driven" turn order and everyone's fine with it, yet when a game tries
it for combat, some folks just totally lose their s***.
I keep coming back to the fact that two of #dnd 5e's three pillars of play (exploration and social interaction) use "player-driven" turn order and everyone's fine with it, yet when a game tries
it for combat, some folks just totally lose their s***.
(Check out my latest post on the awkward necessity of turns.)
(Check out my latest post on the awkward necessity of turns.)
Now I can’t find the post or remember the name of the game. Can anyone help me out?
Now I can’t find the post or remember the name of the game. Can anyone help me out?
youtube.com/live/idJP7L6...
youtube.com/live/idJP7L6...
Monte Cook breaks down an essential concept for RPG designers and GMs. montecook.substack.com/p/roll-the-d...
Monte Cook breaks down an essential concept for RPG designers and GMs. montecook.substack.com/p/roll-the-d...
I've played some Savage Worlds and fail to get the appeal of random way it sets turn order: Deal standard playing cards and take turns by card rank. Repeat each round.
Seems like a lot of ceremony just for maximum randomness. What's the appeal?
I've played some Savage Worlds and fail to get the appeal of random way it sets turn order: Deal standard playing cards and take turns by card rank. Repeat each round.
Seems like a lot of ceremony just for maximum randomness. What's the appeal?
I paged to Combat Sequence in 13th Age 2E. “Jonathan introduced cyclic initiative to F20 gaming 25 years ago and we are never going back.”
Opinionated. I like it.
I paged to Combat Sequence in 13th Age 2E. “Jonathan introduced cyclic initiative to F20 gaming 25 years ago and we are never going back.”
Opinionated. I like it.
Forget archery contests and carnival games for intro adventures; everyone's played games with rolls and outcomes. I want scenes with choices and consequences.
Forget archery contests and carnival games for intro adventures; everyone's played games with rolls and outcomes. I want scenes with choices and consequences.
Players who’ve never seen the A-Team often know the Borderlands games that use the same style. youtu.be/oYZmpMIwZss
Players who’ve never seen the A-Team often know the Borderlands games that use the same style. youtu.be/oYZmpMIwZss
This strikes me as brilliant and perhaps too different from what I'm used to.
This strikes me as brilliant and perhaps too different from what I'm used to.
Black Bart goes for his gun, his gang raises weapons, and then the heroes take a time out to discuss who should have the quickest draw today.
Black Bart goes for his gun, his gang raises weapons, and then the heroes take a time out to discuss who should have the quickest draw today.