Check out our launch trailer!
💀 store.steampowered.com/app/1395520/...
#indiegames
Regardless this is the shader that does the dithering: github.com/DavidColson/...
Regardless this is the shader that does the dithering: github.com/DavidColson/...
Launching on the 27th of October. You can wishlist it or check out the demo in #SteamNextFest.
Check out the demo: bit.ly/47Pm8XA
#indiegames
Launching on the 27th of October. You can wishlist it or check out the demo in #SteamNextFest.
Check out the demo: bit.ly/47Pm8XA
#indiegames
But I've just realised, caching nodes like this is wildly not threadsafe.
Going back to the drawing board for a bit lol
But I've just realised, caching nodes like this is wildly not threadsafe.
Going back to the drawing board for a bit lol
- Completed a rewrite of the UI and text rendering
- Implemented syntax highlighting!!
- Smooth scrolling, and countless bits of UI polish
Really coming together, I'm able to use it day to day more often now
- Completed a rewrite of the UI and text rendering
- Implemented syntax highlighting!!
- Smooth scrolling, and countless bits of UI polish
Really coming together, I'm able to use it day to day more often now
The situations where one might use them would be when you don't have that many instances of something, so the memory throughput benefit is minimal
The situations where one might use them would be when you don't have that many instances of something, so the memory throughput benefit is minimal
en.m.wikipedia.org/wiki/Oversho...
en.m.wikipedia.org/wiki/Kerning
en.m.wikipedia.org/wiki/Optical...
en.m.wikipedia.org/wiki/Oversho...
en.m.wikipedia.org/wiki/Kerning
en.m.wikipedia.org/wiki/Optical...