Regardless this is the shader that does the dithering: github.com/DavidColson/...
Regardless this is the shader that does the dithering: github.com/DavidColson/...
The situations where one might use them would be when you don't have that many instances of something, so the memory throughput benefit is minimal
The situations where one might use them would be when you don't have that many instances of something, so the memory throughput benefit is minimal