Chris Pruett
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cpruett.bsky.social
Chris Pruett
@cpruett.bsky.social
Director of Games @meta. Thirty years of game dev, incl. Dead Secret, Wind-up Knight, and sick Hypercard stacks. I am a walking encyclopedia of horror games.
In college I needed a final project for an OS class and Bungie had just released the source code to Marathon 2, so I made a Marathon Process Manager. All the processes running on the machine are represented as enemies and if you kill them, the process dies. Of course, they also fight back.
November 15, 2025 at 10:25 PM
Reposted by Chris Pruett
Some fun news for obscure game likers! 7 Days: Salvation is getting a remake. This was the original ambitious 3D survival horror game that came packed in with the 2009 Chinese handheld Dingoo a320
November 15, 2025 at 2:21 AM
Reposted by Chris Pruett
Make sure you calibrate your indie level.
November 14, 2025 at 5:30 AM
Make sure you calibrate your indie level.
November 14, 2025 at 5:30 AM
One thing I learned is that you need to have an incredibly deep settings menu for any Steam game, even if your game runs at max settings on a Dorito connected to a hamster wheel with alligator clips.
November 14, 2025 at 12:20 AM
Reposted by Chris Pruett
Hotel Infinity launches today on Meta Quest & PS VR2!

It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game

Meta Quest: www.meta.com/experiences/...

PS VR2: store.playstation.com/en-us/concep...

youtu.be/ixaSqmiYqyU?...
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
YouTube video by William Chyr
youtu.be
November 13, 2025 at 6:05 PM
Look, you gotta play this.
Vampire Survivors but it's in Virtual Reality! is Out Now 🦇

Classic gameplay that you know and love, but now... you can be the bullet hell with your face! 🔥

Get up close and personal to Poe & his Garlic in Vampire Survivors VR on Meta Quest 3 & 3S 🧄

https://www.youtube.com/watch?v=KDAAEYBvq3E
Vampire Survivors but it's in Virtual Reality | OUT NOW | Launch Trailer
YouTube video by poncle - Vampire Survivors
www.youtube.com
November 13, 2025 at 7:09 PM
Today I noticed
I know it's obvious but
Games make me happy
November 5, 2025 at 9:45 PM
Well it's just about Halloween and so I guess I should share some horror games I played this year that you might want to try. I played a lot of games that I didn't like very much, but these all have something cool to offer.
October 30, 2025 at 6:09 PM
Reposted by Chris Pruett
One thing a lot of my friends missed from other social media platforms was interacting with venerable Japanese game devs. To that end I've made a list of folks I know are here, focusing on devs whose games you will have heard of. Please share and tell me who I'm missing! go.bsky.app/5R1tEtT
October 17, 2025 at 10:00 PM
Reposted by Chris Pruett
Putting Dante in everything: part 30

#pixelart #dante
October 16, 2025 at 4:14 AM
Reposted by Chris Pruett
fun story: game had a custom C preprocessor. Too many people were checking in E3 build hacks they'd never remove, so I added expiring asserts that became compile errors after the last day of E3, and also had some code to look for E3 hack comments and automatically add the asserts to the prepro file
October 13, 2025 at 6:07 AM
Reposted by Chris Pruett
cowabummer
October 9, 2025 at 1:10 PM
Small brain: jpg makes it easy to share images on the internet

Big brain: you can buy a jpg

Large brain: we can track the jpg in the most inefficient database of all time and that way you can sell it

Galaxy brain: the jpg cannot be sold
For some reason, the Osaka Expo is officially hawking its own NFT featuring a picture of mascot/eldritch horror Myaku-Myaku. The Expo is pitching the giveaway as a so-called "soul-bound token," a type of NFT that can never be digitally transferred.

buff.ly/foXmKqr
October 8, 2025 at 2:12 PM
I can't deal with the new icon for Preview in macOS Tahoe. I guess it's supposed to be a magnifying glass or something? Like one of those monocular glasses that watch makers screw up in their eyes so they can work on tiny parts? Maybe? It looks like a weird beaker and bugs the heck out of me.
October 5, 2025 at 4:44 AM
Reposted by Chris Pruett
Not even being hyperbolic that having this realization at age 22 saved me
you have to be sincere and you have to get weird with it
October 3, 2025 at 3:48 PM
About a decade later I wrote a parser for Crash Bandicoot GBA that would convert phonetic romaji into font indexes ("KONNNICHIHA") so that our translators could do their work. You could switch to katakana with the # character. It worked but I felt very sorry for them. We didn't have UTF-8 yet.
October 1, 2025 at 10:41 PM
Reposted by Chris Pruett
Ryoichi Hasegawa on the localisation process for the Japanese version of Ecco the Dolphin (released in June 1993 in Japan):
xcancel.com/rio_hasegawa...
August 22, 2025 at 9:54 AM
So last week Meta announced a new game engine, which they built specifically for scalable, streaming worlds. Some details of the technical design of the engine just dropped and the thesis of the design is interesting. Check it out. developers.meta.com/horizon/blog...
Meta Horizon Engine at a Glance
We’re introducing our new Meta Horizon Engine designed to power Meta Horizon Studio, Worlds, and Immersive Home in Meta Horizon OS. Dive in to learn more and apply for beta access.
developers.meta.com
October 1, 2025 at 6:15 PM
The f stands for "first-rate"
September 28, 2025 at 7:20 AM
Also don't sleep on HOTEL BARCELONA!
September 27, 2025 at 2:21 AM
See you guys in like 3 days
September 27, 2025 at 1:42 AM
My daughter didn't believe that I worked on "the first Android phone," so I pulled my G1 out of the closet and charged it up. It still had Replica Island on it! Here she is playing a game I made when she was a year old, 17 years ago, with bonus dog.
September 26, 2025 at 2:57 PM
Hell yeah, I'm Ju-on: The Grudge for Wii.
September 25, 2025 at 10:43 PM
Reposted by Chris Pruett
I finally cleaned up my messy cablework
September 25, 2025 at 9:57 AM