I am perhaps a bit biased when it comes to VR games, but Ghost Town is one of the best things I've ever played in VR. It's tight, beautiful, creepy, and very well written. The production quality is excellent and the puzzles are consistently fun.
I am perhaps a bit biased when it comes to VR games, but Ghost Town is one of the best things I've ever played in VR. It's tight, beautiful, creepy, and very well written. The production quality is excellent and the puzzles are consistently fun.
I really wanted to like Slitterhead more than I did. Its mechanics are too simple for its length, the story is hard to follow, and the combat becomes tiresome. But it's also beautiful, full of interesting ideas and unique characters, and has some great exposition systems. The music eats.
I really wanted to like Slitterhead more than I did. Its mechanics are too simple for its length, the story is hard to follow, and the combat becomes tiresome. But it's also beautiful, full of interesting ideas and unique characters, and has some great exposition systems. The music eats.
I do not find the Backrooms games compelling but Escape Together is notable because it experiments a lot with the formula, with some success. My absolute favorite is the LiDAR mode, which is extremely cool and very scary and I can't believe it's never been done before.
I do not find the Backrooms games compelling but Escape Together is notable because it experiments a lot with the formula, with some success. My absolute favorite is the LiDAR mode, which is extremely cool and very scary and I can't believe it's never been done before.
This series is about as simple as you can get mechanically, and honestly I sort of hate the art style, and yet they have captured an audience with super snackable, super simple shorts that all follow the same format. Out in English now on Steam and Switch.
This series is about as simple as you can get mechanically, and honestly I sort of hate the art style, and yet they have captured an audience with super snackable, super simple shorts that all follow the same format. Out in English now on Steam and Switch.
A very nice reissuing of a game that never got a proper English release and yet is foundational to much of the grammar of modern horror games.
A very nice reissuing of a game that never got a proper English release and yet is foundational to much of the grammar of modern horror games.
An impressive remake of a seminal game that has enough self-confidence to make some surprising changes. Triggers weird deja vu for me when I play it. It's great.
An impressive remake of a seminal game that has enough self-confidence to make some surprising changes. Triggers weird deja vu for me when I play it. It's great.
This is *by far* the best entry in the Lethal Company-style "serendipitous multiplayer horror" category. Polished and hilarious and occasionally very scary, the game retains the unpredictableness of the genre but without the jank. Play with friends close enough to forgive you.
This is *by far* the best entry in the Lethal Company-style "serendipitous multiplayer horror" category. Polished and hilarious and occasionally very scary, the game retains the unpredictableness of the genre but without the jank. Play with friends close enough to forgive you.
This game isn't even out yet but you can play the demo on Steam. It's a low budget take on the That's Not My Neighbor mechanic, made fun by the relative insanity of the presentation. Mopping blood from the floor after exploding a doppelgänger with a magnum has never been so fun.
This game isn't even out yet but you can play the demo on Steam. It's a low budget take on the That's Not My Neighbor mechanic, made fun by the relative insanity of the presentation. Mopping blood from the floor after exploding a doppelgänger with a magnum has never been so fun.
OK, I'm biased on this one, as it was made by my Robot Invader co-founder Casey Richardson, but it's creepy and great and perfect for a streaming session with friends on Discord. The most polished Surveillance Horror game I've ever seen.
OK, I'm biased on this one, as it was made by my Robot Invader co-founder Casey Richardson, but it's creepy and great and perfect for a streaming session with friends on Discord. The most polished Surveillance Horror game I've ever seen.
I had a ton of fun with this game despite many rough edges. Why has it taken so long for the Typing of the Dead mechanics to get repurposed for new games?
I had a ton of fun with this game despite many rough edges. Why has it taken so long for the Typing of the Dead mechanics to get repurposed for new games?
I got a lot to say about this game, but the tldr is that it is an absolutely excellent expansion of the SH franchise, beautiful and interesting. Loses some steam in its second half but the combat is fine. Dependency on multiple endings to really flesh out the story is unfortunate.
I got a lot to say about this game, but the tldr is that it is an absolutely excellent expansion of the SH franchise, beautiful and interesting. Loses some steam in its second half but the combat is fine. Dependency on multiple endings to really flesh out the story is unfortunate.
A super polished 4th-wall-breaking dating-game-turned-horror for those who have never actually played anything in this genre. This is easy mode: I called it "lozenge horror" because it's so accessible that it doesn't require a lot of thinking. Still, the production is excellent and I had fun.
A super polished 4th-wall-breaking dating-game-turned-horror for those who have never actually played anything in this genre. This is easy mode: I called it "lozenge horror" because it's so accessible that it doesn't require a lot of thinking. Still, the production is excellent and I had fun.
Make your way through an underworld populated by (hot) monster men by slowly learning their language. Super cool mechanic for guessing at words and building a dictionary so conversations make more sense over time. This system needs to find its way into a bigger game.
Make your way through an underworld populated by (hot) monster men by slowly learning their language. Super cool mechanic for guessing at words and building a dictionary so conversations make more sense over time. This system needs to find its way into a bigger game.